6533b835fe1ef96bd129e9ad

RESEARCH PRODUCT

Serious Game Design for Flooding Triggered by Extreme Weather

Mattias N. TronslienMax Emil Odd MolandJaziar RadiantiKristoffer Kalvik ThomassenChristian Anker Kulmus

subject

021110 strategic defence & security studiesExtreme weatherComputer scienceComputingMilieux_PERSONALCOMPUTING0211 other engineering and technologies0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing02 engineering and technologySerious gameWater resource managementFlooding (computer networking)

description

Managing crises with limited resources through a serious game is deemed as one of the ways of training and can be regarded as an alternative to a table-top exercise. This article presents the so-called “Operasjon Tyrsdal” serious game, inspired by a real case of extreme weather that hit the west coast of Norway. This reference case is used to add realism to the game. The game is designed for a single player, while the mechanics are framed in such a way that the player will have limited resources, and elevated event pressure over time. Beside applying an iterative Scrum method with seven Sprint cycles, we combined the development work with desk research and used the involvement of testers, including crisis responders. The resulting game has expected features and behaviors, is game(ful), but allow the player to learn through an “After Action” report that logs all player's decisions, which is intended to trigger discussions.

https://doi.org/10.4018/ijiscram.2017070104