6533b838fe1ef96bd12a450a
RESEARCH PRODUCT
Contemporary Children’s Film, CGI, and the Child Viewer’s Attention
Michael Brodskisubject
CreaturesAestheticsmedia_common.quotation_subjectEmpathyAnimationYounger childFunction (engineering)PsychologyContent (Freudian dream analysis)media_commondescription
The aim of this chapter is to methodologically characterize a group of contemporary children’s films that have rarely been addressed as a separate category, namely live-action/animation hybrids. Using four recent films, the chapter illustrates a range of possible relationships between the analogue (live-filmed) and computer-generated content and the likely impact on the child viewer of various configurations of such hybrids. In particular, the chapter addresses the role of the live child actor and the function of animated creatures. Because many live-action/animation hybrids are directed toward the younger child audience represented by a G rating, this chapter also addresses the child viewer’s developing ability to distinguish between real and unreal and the role of attachment to fictional characters/creatures in developing empathy.
year | journal | country | edition | language |
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2019-01-01 |