6533b838fe1ef96bd12a45c0
RESEARCH PRODUCT
Simulation as a game design tool
Timo NummenmaaJussi KuittinenJussi Holopainensubject
Game testingGame designGame programmingGame design documentHuman–computer interactionComputer scienceDesign toolComputingMilieux_PERSONALCOMPUTINGGame development toolcomputer.software_genrecomputerFirst playable demoSimulation softwaredescription
In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.
year | journal | country | edition | language |
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2009-10-29 | Proceedings of the International Conference on Advances in Computer Entertainment Technology |