6533b839fe1ef96bd12a5cea
RESEARCH PRODUCT
STEAM Practices to Explore Ancient Architectures Using Augmented Reality and 3D Printing with GeoGebra
Kyeongsik ChoiTony HoughtonKristof FenyvesiShereen El BedewyZsolt Laviczasubject
Engineering drawingbusiness.industryComputer science3d printingSTEAM education3D printing3D printingarkkitehtuuriLgeogebraEducationmodellingGeoGebrasteam educationDevelopmental and Educational Psychology3D-tulostusAugmented realitygeometria3D-mallinnusmatemaattiset mallitbusinesslisätty todellisuusSocial Sciences (miscellaneous)arARdescription
Abstract In this study, we develop mathematical educational practices for students to explore ancient buildings using GeoGebra, Augmented Reality and 3D printing. It is an interdisciplinary approach, intertwining history, culture, mathematics, and engineering. For example, the 3D modelling of Cheomseongdae in Korea and the Temple of Dendera in Egypt can enable students to practice a multimodal set of traditional and innovative learning approaches. Students might use their mathematical knowledge to reflect on architectural and cultural history in a modeling task.
year | journal | country | edition | language |
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2021-10-01 |