6533b851fe1ef96bd12a8eff

RESEARCH PRODUCT

Using human-values as a guide for understanding worthy design directions in augmented reality

Rebekah Rousi

subject

Engineeringmedia_common.quotation_subjectdesignHuman valuesField (computer science)Human–computer interactionvalues0501 psychology and cognitive sciencesSocial medialisätty todellisuus050107 human factorsmedia_commoninhimilliset tekijätta113Distrustbusiness.industry05 social sciencesscenarios050301 educationskenaariotaugmented realityKey (cryptography)Augmented realitybusinessInformation presentationlife-based design0503 educationhuman factors

description

Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educational purposes and AR in navigation is also a perceived benefit. Participants projected distrust towards several points including: privacy, human-to-human interaction and safety. The findings indicate key areas of interest for development and raise questions to be dealt with relating to interaction outcomes and consequences. peerReviewed

10.1145/2994310.2994322https://doi.org/10.1145/2994310.2994322