6533b852fe1ef96bd12aac56

RESEARCH PRODUCT

The video game experience as 'true' identification: A theory of enjoyable alterations of players' self-perception

Christoph KlimmtPeter VordererDorothée Hefner

subject

Linguistics and LanguageNon-cooperative gameGame art designSequential gameCommunicationComputingMilieux_PERSONALCOMPUTINGAdvertisingScreening gameSDG 10 - Reduced InequalitiesLanguage and LinguisticsGame design/dk/atira/pure/sustainabledevelopmentgoals/reduced_inequalitiesSimultaneous gamePsychologyMetagamingVideo gameCognitive psychology

description

This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with conventional ("dyadic" ) notions of media user-character relationships (e.g., parasocial interaction or affective disposition theory), ("monadic" ) video game identification is defined as a temporal shift of players' self-perception through adoption of valued properties of the game character. Implications for media enjoyment, the measurement of identification, and media effects are discussed. © 2009 International Communication Association.

10.1111/j.1468-2885.2009.01347.xhttps://research.vu.nl/en/publications/cf95f9ac-a1ef-41bd-a512-df1eebf3dcc4