6533b858fe1ef96bd12b698b
RESEARCH PRODUCT
Study of students' motivation to perform learning tasks using the educational virtual environment Silva Numerica
Jean-françois MétralDominique Guidoni-stoltzMarine ClémentFanny Chrétiensubject
Motivation de l'apprenantDigital educationForest & wood sectorLearner motivationForêt[SHS.EDU] Humanities and Social Sciences/EducationNumerique educatif[SHS] Humanities and Social Sciencesdescription
This document presents the modalities of realization and the results of two experiments of the use of the EVE Silva Numerica with students of 1st technological STAV. It shows the impact of different scenarios of use of this EVE with regard to a scenario using a video resource on the regulation of student motivation during a teaching/learning session concerning concepts relating to forest development (environment and competition). It is based on the model developed by the self-determination theory - SDT (Deci and Ryan, 1971, 1975, 1985, 1991) and reworked by Vallerand et al. (1989) in the context of the development of the educational motivation scale (EMS), a tool on which we based our data collection.Our results show that, beyond a prior interest in the theme and the objects taught (the forest), it is not so much the type of resource used that primarily intervenes in the regulation of the students' motivation as their feeling of learning in the use of this resource in relation to the goals they are pursuing (academic or professional), associated with a cognitive interest in the tasks proposed. Beyond the novelty effect of the situation on the motivation of the pupils, which we can suppose may diminish with repeated use of the EVE, they lead to the recommendation of a major attention to the pedagogical and didactic scenario of the use of the resource and to the learning potential of this resource with regard to the potential learning area of the pupils concerning the targeted learning objects (in this case the development of the forest and its management). They also lead to the observation that the characteristics of the EVE (including graphics) primarily affect motivation via their impact on the pupils' sense of learning. The "medium effect" and the pleasure associated with the use of a virtual environment (sometimes described as more playful by the actors) only have a significant effect on motivation for some pupils.
year | journal | country | edition | language |
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2022-01-01 |