6533b85bfe1ef96bd12bab61

RESEARCH PRODUCT

Combinación de cuestionarios simples y gamificados utilizando gestores de participación en el aula: experiencia y percepción del alumnado

Maximo CobosMiguel Arevalillo-herráezMiguel Garcia-pinedaSandra Roger

subject

Innovación educativaGamificaciónGestor de participaciónSocrativeEducación superiorEnseñanza superiorTecnologías y educación

description

[EN] The growing use of mobile devices has motivated the development of a wide range of applications to help manage the students’ participation in the classroom. Socrative allows the lecturer to use multiple-choice questionnaires in the classroom, either in a simple or a gamified mode (Space Race). In this paper, we describe our experience at using this tool to promote competitive learning, at both undergraduate and post-graduate levels. The student’s perception indicates that the use of the application helped at increasing engagement and motivation. However, relevant differences were found between both modes of use, underlining the importance of an adequate activity design.

10.4995/inred2017.2017.6746https://hdl.handle.net/10251/106093