6533b85bfe1ef96bd12bb306

RESEARCH PRODUCT

Team learning as a game

Andris AmbainisWilliam GasarchRusins FreivaldsCarl SmithKalvis Apsitis

subject

Discrete mathematicsFinite-state machineConjectureTeam learningAlgorithm complexityFunction (mathematics)Critical ratioAlgorithmMathematics

description

A machine FIN-learning machine M receives successive values of the function f it is learning; at some point M outputs conjecture which should be a correct index of f. When n machines simultaneously learn the same function f and at least k of these machines outut correct indices of f, we have team learning [k,n]FIN. Papers [DKV92, DK96] show that sometimes a team or a robabilistic learner can simulate another one, if its probability p (or team success ratio k/n) is close enough. On the other hand, there are critical ratios which mae simulation o FIN(p2) by FIN(p1) imossible whenever p2 _< r < p1 or some critical ratio r. Accordingly to [DKV92] the critical ratio closest to 1/2 rom the let is 24/49; [DK96] rovides other unusual constants. These results are comlicated and rovide a ull icture o only or FIN- learners with success ratio above 12/25.

https://doi.org/10.1007/3-540-63577-7_32