6533b85dfe1ef96bd12beace

RESEARCH PRODUCT

Wartości edukacyjne i wychowawcze w „niezależnych” grach wideo

subject

valuesMinecraftThis War of MineKerbaleducational

description

In the second decade of the XXI century we can observe a new trend in videogames industry - development of independent games, often called indie. These games tend to bring back long forgotten and lost for the gamę media trends and aspects, like punishing difficulty, some less popular gamę genres like RTS’s and educational values, that were dropped by major gamę developers around the year 2000. This gamę present us with a great variety of themes and mechanics, that themselves give us opportunity of using games in education. They can of course be informative, but this is not merely enough to be usable in education but thankfully they, as games, present us with unique features for this media - interaction, agency and simulation. In this short paper 1 tried to describe three different approaches towards educational values of gaming in three different games. Kerbal Space Program is a great space exploration Simulator, that gives players a chance to design and try out space rockets and shuttles, teaching them principles of physics. Minecraft is an indie gaming phenomena that allows players to wander impos- sibly large worlds - to explore and rebuild it according to their will. And lastly This War of Minę is a dark and grim themed gamę that shows players tragedy of civilians caught in modem war. It allows them to experience horrors of living in the besieged town and to face morał dilemmas between helping those in need and surviving the day.