6533b86dfe1ef96bd12ca224
RESEARCH PRODUCT
Immersive gaming as journalism
Marko SiitonenRaine KoskimaaJonne Arjorantasubject
pelaaminenmediaimmersiivinen journalismiComputingMilieux_PERSONALCOMPUTINGContext (language use)Virtual realityAdventuredigitaalitekniikkavirtuaalitodellisuuspelillistäminenosallistaminenimmersioAestheticsjournalismiteknologiaImmersion (virtual reality)immersive gamingJournalismAugmented realityimmersive technologySociologylisätty todellisuusdigitaaliset pelitdescription
This chapter discusses immersion and how it may be applied to journalism. It begins by unraveling the concept of immersion itself as a reminder that it is not only connected to virtual reality or augmented reality technologies, but rather that it is a multifaceted concept that may be understood in many ways. The chapter turns specifically to the theorizing done in the context of digital games research, where immersion and some related concepts have been explored in detail over the last decades. This theorizing helps us see how immersion can be understood and in what way the concept may be problematic. The chapter maps out some of the historical precedents for immersion, discusses alternative and related concepts, and how this understanding may be used to inform discussions of immersive journalism. Virtual reality can transport users to new worlds and adventures regardless of where they are physically in the real world.
year | journal | country | edition | language |
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2021-01-12 |