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RESEARCH PRODUCT
Scenario-based Serious Game to Teach about Healthcare
Renée SchulzBerglind SmaradottirJoakim Torbla OlsenAndreas Prinzsubject
Flexibility (engineering)business.industryComputer scienceMultitudeContext (language use)Domain (software engineering)Information and Communications TechnologyHuman–computer interactionHealth careTask analysiseHealthVDP::Medisinske Fag: 700businessVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550description
Author's accepted manuscript (postprint). © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Available from 29/10/2021. In this paper, we explore the concept of a scenario-based serious game for healthcare solutions. The complexity of the interactions and the multitude of actors is captured in a scenario, which is then played with the help of an additional game platform, here called “scenario system”. The platform allows high school students to play through a healthcare scenario, possibly including eHealth technology, thereby teaching them about interactions and technology used in modern healthcare. The mobile serious game is based on context and role-triggered tasks for the players so that the game is guided, but includes a certain dynamic and flexibility. The project contributes a method and a tool to use scenarios for user testing of eHealth systems and services as well as an alternative method for teaching the complex domain of eHealth systems to unfamiliar users (e.g. highschool students).
year | journal | country | edition | language |
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2019-08-01 |