Search results for " Addictive"

showing 10 items of 70 documents

Prevalence and determinants of online-sex use in the German population.

2017

Introduction The unlimited access to sexual features in the World Wide Web has raised concerns about excessive and problematic online-sex use. However, little is known about antecedents of internet-sex use of different intensity. Based on a representative German sample of 2,522 participants between the ages of 14 and 97 years, the aims of the present study were (1) to determine the prevalence rates of online-sex users with the short version (ISSTGSV) of the Internet Sex Screening Test and (2) to associate online-sex use with anxious vs. avoidant partner attachment patterns and “Big Five” personality traits as potential antecedents. Results The ISST is a brief, one-dimensional and reliable m…

Male050103 clinical psychologyGerman PeopleSocial Scienceslcsh:Medicine050109 social psychologyAnxietyGermanySurveys and QuestionnairesPrevalenceComputer addictionPsychologyEthnicitiesComputer NetworksBig Five personality traitslcsh:Sciencemedia_commonAged 80 and overMultidisciplinaryDepression05 social sciencesMiddle AgedFemalemedicine.symptomPsychologyResearch ArticlePersonalityClinical psychologyAdultAgreeablenessComputer and Information Sciencesmedicine.medical_specialtyBehavioral addictionAdolescentmedia_common.quotation_subjectSelf-conceptAddictionComputer AddictionYoung AdultmedicineHumansPersonality0501 psychology and cognitive sciencesPsychiatryDemographyAgedPersonality TraitsInternetAddictionlcsh:RBiology and Life SciencesConscientiousnessSelf ConceptBehavior AddictiveBehavioral AddictionPeople and PlacesMultivariate AnalysisPopulation Groupingslcsh:QPLoS ONE
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Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic.

2022

Excessive online behaviors refer to harmful or disproportionate use of digital network applications. Such behaviors are likely to be associated with escapist motives. Our aim was to analyze whether escapism predicts excessive gambling, excessive gaming, and excessive internet use over time. A longitudinal sample of Finnish residents aged 18–75 years (n = 1022, 51.27% male) was surveyed at three time points during the COVID-19 pandemic in 6-month intervals: April 2021 (Time 1), October–November 2021 (Time 2), and April–May 2022 (Time 3). Of the original Time 1 respondents, 66.80% took part in the surveys at both Time 2 and Time 3. All surveys included measures for excessive gambling (Problem…

Male515 PsychologyHealth Toxicology and Mutagenesisescapism; addiction; excessive behaviors; internet use; gambling; gamingescapisminternet usepelihimoriippuvuusrahapelitHumansLongitudinal StudiesgamingPandemicsFinlandexcessive behaviorsInternetPublic Health Environmental and Occupational HealthCOVID-193142 Public health care science environmental and occupational healthgamblingBehavior AddictiveVideo Games5141 SociologyFemaleaddictionverkkopeliteskapismiInternational journal of environmental research and public health
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Psychological Risk Factors that Predict Social Networking and Internet Addiction in Adolescents

2020

Adolescents&rsquo

MaleAdolescentJovenHealth Toxicology and Mutagenesismedia_common.quotation_subjectlcsh:Medicine050109 social psychologybody self-esteemArticleDevelopmental psychologyRisk Factorsmental disordersNarcissismmedicinePersonalityHumans0501 psychology and cognitive sciencesadolescentsBig Five personality traitsmedia_commonInternetExtraversion and introversionbusiness.industryAddictionsocial networkinglcsh:R05 social sciencesPublic Health Environmental and Occupational HealthNomophobia050301 educationfsQCA modelsNeuroticisminternet addictionBehavior Addictivepersonality traitsNarcissismThe InternetFemalemedicine.symptomAdicciónbusinessPsychology0503 educationPersonalityInternational Journal of Environmental Research and Public Health
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Psychometric properties of the Internet Gaming Disorder Test (IGDT-10) and problematic gaming behavior among Finnish vocational school students.

2019

This study was conducted to investigate the psychometric properties of the Finnish version of the Internet Gaming Disorder Test (IGDT-10), identify the proportion displaying problematic gaming behavior (PGB) among Finnish vocational school students, and characterize the relationships between sociodemographic factors and gaming characteristics predicting PGB in this population. This cross-sectional study involving 773 students (mean age 17.5 years). Socio-demographic and gaming behavior characteristics were established using a web-based survey. A confirmatory factor analysis (CFA) showed that the IGDT-10 test has appropriate psychometric properties. The proportion of students exhibiting PGB …

MaleAdolescentPsychometricsPopulationdigital games050109 social psychology050105 experimental psychologygaming disorderYoung AdultArts and Humanities (miscellaneous)riippuvuusDevelopmental and Educational PsychologyHumans0501 psychology and cognitive sciencespsychometric testingeducationStudentsGeneral Psychologyta515Finlandeducation.field_of_studyInternetSchoolsbusiness.industry05 social sciencesVocational schoolRegression analysisGeneral Medicineproblematic gamingPreferenceConfirmatory factor analysisTest (assessment)psykometriikkaBehavior AddictiveCross-Sectional StudiesVideo GamesAdolescent BehaviorPersonal computerammattikoululaisetThe InternetFemalePsychologybusinesshuman activitiesverkkopelitdigitaaliset pelitClinical psychologyScandinavian journal of psychology
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Insights Into Aspects Behind Internet-Related Disorders in Adolescents: The Interplay of Personality and Symptoms of Adjustment Disorders

2017

Abstract Purpose Problematic Internet use (PIU) that has recently been referred to as Internet-related disorder is a growing health concern. Yet, it is unclear why some adolescents are developing problematic use, whereas others sustain control. Based on previous research, we hypothesize that personality traits (low conscientiousness and high neuroticism) act as predispositions for PIU. We further hypothesize that PIU can be understood as a maladaptive reaction toward critical life events and that these maladaptive reactions are exacerbated by dysfunctional personality traits. Methods The study investigates the prevalence of distinct subtypes of PIU among a sample of adolescents (n = 1,489; …

MaleAdolescentmedia_common.quotation_subjectAdjustment disordersPerceived Stress ScaleDysfunctional familySocial NetworkingAdjustment Disorders03 medical and health sciencesSex Factors0302 clinical medicinePrevalencemedicineHumansPersonality030212 general & internal medicineBig Five personality traitsChildmedia_commonInternetPublic Health Environmental and Occupational HealthConscientiousnessmedicine.diseaseNeuroticism030227 psychiatryComputer gameBehavior AddictivePsychiatry and Mental healthCross-Sectional StudiesVideo GamesAdolescent BehaviorPediatrics Perinatology and Child HealthFemalePsychologyStress PsychologicalPersonalityClinical psychologyJournal of Adolescent Health
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Distribution and differential induction of CYP2E1 by ethanol and acetone in the mesocorticolimbic system of rat

2008

Aims: The expression of cytochrome P4502E1 (CYP2E1) in the brain has been demonstrated in several regions, nevertheless there is a lack of specific studies on the constitutive expression and induction at the mesocorticolimbic system, the most relevant brain pathway in the context of drug addiction and alcoholism. Hence, we have performed a detailed study of the CYP2E1 expression and induction in three key areas of the mesocorticolimbic system of the rat brain: prefrontal cortex (PFC), nucleus accumbens (NAc), and ventral tegmental area (VTA). Methods: Expression levels of CYP2E1 were analyzed by Western blot. The induction of the enzyme in the selected brain areas by chronic acetone (1% v/v…

MaleBlotting WesternPrefrontal CortexContext (language use)PharmacologyNucleus accumbensNucleus AccumbensAcetylcysteineAcetonechemistry.chemical_compoundWestern blotmedicineLimbic SystemAnimalsRats WistarPrefrontal cortexEthanolmedicine.diagnostic_testEthanolChemistryCytochrome P-450 CYP2E1General MedicineCYP2E1RatsVentral tegmental areaBehavior AddictiveAlcoholismmedicine.anatomical_structureBiochemistrynervous systemmedicine.drug
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Adding Clinical Validity to the Statistical Power of Large-Scale Epidemiological Surveys on Internet Addiction in Adolescence

2015

OBJECTIVE Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors is scarce. One weakness of epidemiologic studies often regards their lack of generalizability to clinical reality. The aim of this study was to provide a detailed description of internet addiction among adolescents, focusing on its prevalence in a population-based context, psychopathological correlates, and predisposing factors. METHODS The main analyses were based on 2 large representative samples of German adolescents (N = 9,293; 12-19 years) collected in 2012, and t…

MaleCharactermedicine.medical_specialtyAdolescentPersonality Inventorymedia_common.quotation_subjectPopulationGlobal Assessment of Functioning03 medical and health sciences0302 clinical medicineGermanySurveys and QuestionnairesmedicineHumansPersonality030212 general & internal medicineBig Five personality traitsChildeducationPsychiatrymedia_commonInterneteducation.field_of_studyPsychopathologyAddictionConscientiousnessStrengths and Difficulties QuestionnaireHealth SurveysChecklistBehavior AddictivePsychiatry and Mental healthCross-Sectional StudiesVideo GamesFemalePsychology030217 neurology & neurosurgeryClinical psychologyPsychopathologyThe Journal of Clinical Psychiatry
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Free-to-play: About addicted Whales, at risk Dolphins and healthy Minnows. Monetarization design and Internet Gaming Disorder

2015

Abstract Introduction Video games are not only changing due to technical innovation, but also because of new game design and monetization approaches. Moreover, elite gamer groups with financial in-game-investments co-finance all users of free-to-play-games. Besides questions on youth protection, the growing popularity of free-to-play games has fostered discussions on supposed associations to Internet Gaming Disorder (IGD). Method Children and adolescents using free-to-play browser games were examined in a German school-based representative study (N = 3967; age range 12 to 18). Based on a clinical self-report AICA-S (Wolfling et al., 2011), students were categorized into non-problematic, ris…

MaleCoping (psychology)AdolescentChild BehaviorMedicine (miscellaneous)Dysfunctional familyToxicologyDevelopmental psychology03 medical and health sciences0302 clinical medicineGame designGermanySurveys and QuestionnairesAdaptation PsychologicalHumansChildInternetbusiness.industryAge FactorsPopularityPlay and Playthings030227 psychiatryBehavior AddictivePsychiatry and Mental healthClinical PsychologyDistressVideo GamesAdolescent BehaviorFemaleThe InternetPsychologyFree to playbusinessStress Psychological030217 neurology & neurosurgeryPsychopathologyAddictive Behaviors
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Smartphone Addiction Inventory (SPAI): Translation, adaptation and validation of the tool in Spanish adult population

2018

The wide functionality and the vast range of attributes offered by smartphones has led to a substantial increase in the average amount of time these devices are used per day. An excessive use of these tools has been shown to result in symptomatology similar to psychological disorders caused by substance addiction. In Spain, smartphone use has risen exponentially but the effects of this increase remain unclear. Therefore, an instrument is required to help determine the extent of smartphone addiction in the Spanish population. The Smartphone Addiction Inventory (SPAI) is a valid and reliable mean to identify and measure smartphone addiction and so, the aim of this research is the translation …

MaleCultureSocial Scienceslcsh:Medicine050109 social psychologyGeographical locationsMathematical and Statistical Techniques0302 clinical medicineSociologyGoodness of fitSurveys and QuestionnairesMedicine and Health SciencesPsychologyPublic and Occupational Healthlcsh:ScienceReliability (statistics)media_commonMultidisciplinaryStatistics05 social sciencesDependència (Psicologia)Middle AgedConfirmatory factor analysisEuropePhysical SciencesEngineering and TechnologyFemaleSmartphonemedicine.symptomPsychologyFactor AnalysisResearch ArticleClinical psychologyAdultBehavioral addictionAdolescentPsychometricsSubstance-Related Disordersmedia_common.quotation_subjectEquipmentAddictionResearch and Analysis MethodsYoung Adult03 medical and health sciencesCronbach's alphaCross-Cultural StudiesMental Health and PsychiatrymedicineHumans0501 psychology and cognitive sciencesEuropean UnionStatistical MethodsAdaptation (computer science)Communication EquipmentAddictionSubstance Addictionlcsh:RBiology and Life SciencesModels TheoreticalAbstinence030227 psychiatryBehavior AddictiveSpainBehavioral AddictionAge GroupsTelèfon mòbilPeople and PlacesPopulation Groupingslcsh:QSelf ReportCell PhonesMathematics
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Social Ecological Model of Problem Gambling : A Cross-National Survey Study of Young People in the United States, South Korea, Spain, and Finland

2021

Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first cross-national survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15–25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interper…

MaleHealth Toxicology and Mutagenesislcsh:Medicine030508 substance abuseonline casinosConformitypelihimo0302 clinical medicinenuoret030212 general & internal medicineadolescents10. No inequalityadvertisingFinlandmedia_commonimpulsiivisuus1. No povertyConsumer debtRegression analysisapplied_psychology3142 Public health care science environmental and occupational healthonline communities5141 SociologyvelkaantuminenSocial ecological modelmedicine.symptom0305 other medical sciencePsychologySocial psychologyIntrapersonal communicationAdultAdolescent515 Psychologymedia_common.quotation_subjectverkkoyhteisötimpulsivityContext (language use)Interpersonal communicationsocial ecological modelImpulsivityArticleYoung Adult03 medical and health sciencesvertaileva tutkimusRepublic of KoreamedicinerahapelitHumansInternetlcsh:Rpathological gamblingemerging adultsPublic Health Environmental and Occupational HealthongelmapelaaminenUnited StatesBehavior AddictivemainontaSpainGamblingconsumer debt
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