Search results for " Animation"

showing 10 items of 28 documents

A Web-Oriented Java3D Talking Head

2009

Facial animation denotes all those systems performing speech synchro- nization with an animated face model. These kinds of systems are named Talking Heads or Talking Faces. At the same time simple dialogue systems called chatbots have been developed. Chatbots are software agents able to interact with users through pattern-matching based rules. In this paper a Talking Head oriented to the creation of a Chatbot is presented. An answer is generated in form of text trig- gered by an input query. The answer is converted into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our Talking Head exploits the naturalnes…

MultimediaComputer scienceInterface (Java)Synchronization (computer science)Speech synthesisAnimationVisemeDialog systemtalking head conversational agentcomputer.software_genreChatbotcomputerComputer facial animation
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A Java 3D Talking Head for a Chatbot

2008

Facial animation is referred to all those systems per- forming the speech synchronization with an animated face model. This kind of systems are called ”Talking Head” or ”Talking Face”. In this paper a Talking Head oriented to the creation of a Chatbot is presented. It requires an in- put query and an answer is generated in form of text. The answer is transduced into a facial animation using a 3D face model whose lips movements are synchronized with the sound produced by a speech synthesis module. Our ”Talk- ing Head” explores the naturalness of the facial animation and provides a real-time interactive interface to the user. The WEB infrastructure has been realized using the Client- Server m…

MultimediaComputer sciencefacial animationSpeech synthesisAnimationcomputer.software_genreChatbotClient–server modelServerSynchronization (computer science)talking headcomputerComputer facial animationComputer animationChatbot
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Virtual conversation with a real talking head

2008

A talking head is system performing an animated face model synchronized with a speech synthesis module. It is used as a presentation layer of a conversational Agent which provide an answer. It provides an answer when a query is written as an input by the user. The textual answer is converted into facial movements of a 3D face model whose lips and tongue movements are synchronized with the sound of the synthetic voice. The Client-Server paradigm has been used for the WEB infrastructure delegating the animation and synchronization to the client, so that the server can satisfy multiple requests from clients; while the Chatbot, the Digital Signal Processing and the Natural language Processing a…

MultimediaComputer sciencemedia_common.quotation_subjectSpeech synthesisAnimationcomputer.software_genreChatbotServerTalking HeadConversationDialog systemcomputerComputer animationComputer facial animationmedia_common2008 Conference on Human System Interactions
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Neuroevolution of Actively Controlled Virtual Characters - An Experiment for an Eight-Legged Character

2018

Physics-based character animation offers an attractive alternative for traditional animations. However, it is often strenuous for a physics-based approach to incorporate active user control of different characters. In this paper, a neuroevolutionary approach is proposed using HyperNEAT to combine individually trained neural controllers to form a control strategy for a simulated eight-legged character, which is a previously untested character morphology for this algorithm. It is aimed to evaluate the robustness and responsiveness of the control strategy that changes the controllers based on simulated user inputs. The experiment result shows that HyperNEAT is able to evolve long walking contr…

Neuroevolutionbusiness.industry020207 software engineeringHyperNEAT02 engineering and technologyCharacter (mathematics)Robustness (computer science)User control0202 electrical engineering electronic engineering information engineeringCharacter animation020201 artificial intelligence & image processingArtificial intelligencebusinessControl (linguistics)
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Computer Animation to teach interpolation

2019

<div data-canvas-width="460.953206963072">Aunque las asignaturas de matemáticas son un tema básico en los estudios de una ingeniería, a menudo son considerados por los estudiantes como una asignatura difícil. En este trabajo presentamos una experiencia de aprendizaje basada en la animación por ordenador mediante el uso de la modelización matemática. Nuestro objetivo es proporcionar a los estudiantes un contexto que motive el estudio de la interpolación de funciones. Presentamos un planteamiento del problema que se pretende resolver mediante</div><div data-canvas-width="460.9542195018301">el Ciclo de Modelización. Se presentan y discuten tanto desarrollo de la actividad com…

Process (engineering)media_common.quotation_subjectComputer animationContext (language use)01 natural sciencesEngineering educationlcsh:Education (General)Computer graphicsInformàtica0103 physical sciencesMathematics education010306 general physicsFunction (engineering)Computer animationmedia_commonModeling cycle05 social sciencesInterpolation (computer graphics)Problem statement050301 educationSubject (documents)General MedicineGeneral ChemistryMatemàtica per a enginyersInterpolationEngineering studieslcsh:L7-9910503 educationModelling in Science Education and Learning
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Continuous hand openness detection using a Kinect-like device

2014

This paper presents a novel method to reproduce in real time the opening and closing gestures of a human hand, animating a three-dimensional model of it. In other works, this result can be achieved by mapping a set of significant points of a real hand on the corresponding points of the model to animate. We propose an alternative way to produce the same effect without mapping points, but using a level-based estimation of the degree of opening of the hand. The experiments have been executed using Microsoft KinectTM, but the method would work on any other Kinect-like devices (as defined herein). The results obtained are particularly encouraging and demonstrate real-time performance of the syst…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrygesture recognitionmicrosoft kinectSet (abstract data type)3D animationGesture recognitionhuman-computer interactionComputer graphics (images)Openness to experienceComputer visionArtificial intelligencedepth dataClosing (morphology)businessComputer animationGesture
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Innovative visual design to assure information for all in transportation

2014

ICAP 2014, 28th International Congress of Applied Psychology, PARIS, FRANCE, 08-/07/2014 - 13/07/2014; This research aims to propose alternative visual design of audio railway disruption announcements in order at reducing handicap situations encountered by travelers who can't hear or understand oral messages (deaf, hearing-impaired or foreign people). Five announcements were translated into two visual modes: in French sign language (with a sign language avatar named Jade) and in animated graphical designs. Different combinations were tested in order to find the better compromise between spatial and temporal organization for the both visual messages. For spatial parameter, messages were eith…

TRANSPORT EN COMMUNDISRUPTION MESSAGESGARE[SHS.INFO]Humanities and Social Sciences/Library and information sciences[ SCCO.LING ] Cognitive science/LinguisticsSYSTEME DE COMMUNICATIONGRAPHICAL ANIMATION COMPREHENSIONTRAIN[SCCO.LING]Cognitive science/Linguistics[SHS.INFO] Humanities and Social Sciences/Library and information sciencesTRAIN STATIONLANGUE DES SIGNES[ SHS.INFO ] Humanities and Social Sciences/Library and information sciencesSIGN LANGUAGE AVATAR[SCCO.LING] Cognitive science/Linguistics
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Interacting with Augmented Environments

2010

Pervasive systems augment environments by integrating information processing into everyday objects and activities. They consist of two parts: a visible part populated by animate (visitors, operators) or inanimate (AI) entities interacting with the environment through digital devices, and an invisible part composed of software objects performing specific tasks in an underlying framework. This paper shows an ongoing work from the University of Palermo''s Department of Computer Science and Engineering that addresses two issues related to simplifying and broadening augmented environment access.

Ubiquitous computingComputer sciencebusiness.industryInformation processingMobile computingComputer Science ApplicationsSoftwareComputational Theory and MathematicsHuman–computer interactionpervasive computingPervasive systemsAugmented realityAugmented environmentUser interfacebusinessSoftwareComputer animationIEEE Pervasive Computing
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Integrating Social Skills in Task-Oriented 3D IVA

2005

This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integrate collaborative skills in different character's roles (seller/buyer, worker, pedestrian, etc.) in order to enhance its behavioral animation. The collective intelligence expected in this kind of multi-character domains (e.g. storytelling, urban simulation, interactive games, etc.) requires agents able to dialogue/interact with other characters, to autonomously group/ungroup (according to their goals), or to distribute tasks and coordinate their execution for solving possible conflicts. The social model implemented follows t…

business.industryComputer scienceCollective intelligenceContext (language use)computer.software_genreTask (project management)Intelligent agentResource (project management)Social skillsHuman–computer interactionConflict resolutionNarrativeArtificial intelligencebusinessSet (psychology)computerComputer animationStorytelling
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Use of the software ‘Poser4’ in reconstruction of accident and crime scenes

2000

The reconstruction of accident and crime scenes demands the full attention of the forensic working physician. Description by words is often difficult and liable to be misunderstood. Reconstruction in the original places of events are expensive and in some cases impossible. Computer graphics and animations give the possibility to construct the original course of events. Poser4 is a software package to perform these reconstructions in an easy and vivid way. We investigated the possibilities of reconstructing an accident with this software.

business.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONForensic MedicineSoftware packageBiomechanical PhenomenaPathology and Forensic MedicineVisualizationComputer graphicsAccident (fallacy)SoftwareHuman–computer interactionAccidentsComputer graphics (images)Computer GraphicsHumansCrime sceneComputer SimulationCrimebusinessConstruct (philosophy)LawSoftwareComputer animationComputingMethodologies_COMPUTERGRAPHICSForensic Science International
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