Search results for " Applications"

showing 10 items of 4541 documents

A strategic approach for the discounted Shapley values

2014

The family of discounted Shapley values is analyzed for cooperative games in coalitional form. We consider the bargaining protocol of the alternating random proposer introduced in Hart and Mas-Colell (Econometrica 64:357–380, 1996). We demonstrate that the discounted Shapley values arise as the expected payoffs associated with the bargaining equilibria when a time discount factor is considered. In a second model, we replace the time cost with the probability that the game ends without agreements. This model also implements these values in transferable utility games, moreover, the model implements the \(\alpha \)-consistent values in the nontransferable utility setting.

jel:C71DiscountingDiscounted Shapley value; egalitarianism; cooperative TU-games JEL05 social sciencesGeneral Social SciencesGeneral Decision SciencesTheoryofComputation_GENERALTime costShapley valueEconomia Aspectes psicològicsComputer Science ApplicationsArts and Humanities (miscellaneous)Strategic approach0502 economics and businessDevelopmental and Educational PsychologyEconomics050206 economic theory050207 economicsTransferable utilityGeneral Economics Econometrics and FinanceMathematical economicsApplied Psychology
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The People’s Assembly: Testing the Collaborative (e)-Democracy

2020

This paper aims to critically analyse the Estonian People’s Assembly (EPA), a crowdsourcing initiative carried out from 2013 to 2014. During the project, citizens could participate in decision-making and make proposals for laws and policies on a dedicated web-platform. Additionally, some people were invited for a traditional off-line debate. In that way, the project combined virtual communication tools with traditional discussion to apply the principles of collaborative e-democracy, in which governmental stakeholders and non-governmental stakeholders (such as local communities) join in a deliberative debate. The purpose of this paper is to observe, both, gains and problems of this crowdsour…

julkinen keskusteluverkkokeskustelumedia_common.quotation_subjectSpace (commercial competition)CrowdsourcingEducationCritical discourse analysisPolitical scienceMedia TechnologyCollaborative e-democracylakiehdotuksetQuality (business)e-governmentdeliberative platformsE-democracymedia_commonpoliittinen päätöksentekobusiness.industryCommunicationPerspective (graphical)deliberatiivinen demokratiaverkkodemokratiaPublic relationsComputer Science Applicationse-democracyIndex (publishing)joukkoistaminenbusinessweb-forumsOnline Journal of Communication and Media Technologies
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Students' abilities to evaluate the credibility of online texts: The role of internet‐specific epistemic justifications

2021

Previous evaluation studies have rarely used authentic online texts and investigated upper secondary school students' use of evaluation criteria and deep reasoning. The associations between internet-specific epistemic justifications for knowing and credibility evaluation of online texts are not yet fully understood among adolescents. This study investigated upper secondary school students' (N = 372) abilities to evaluate self-selected authentic online texts and the role of internet-specific epistemic justifications in students' evaluation performance when solving a health-related information problem. Students selected three texts with Google Custom Search Engine and evaluated their credibil…

justifications forknowingInternetcredibility evaluationperustelutbusiness.industrylähdekritiikkisourcingonline inquiryComputer Science ApplicationsEducationEpistemologynuoretinformaatiolukutaitoCredibilityComputingMilieux_COMPUTERSANDEDUCATION516 Educational sciencesThe InternetadolescentsuskottavuusmedialukutaitoverkkoaineistobusinessPsychologyarviointiinternet-specific epistemic justificationsJournal of Computer Assisted Learning
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“I Am Your Fan; Bookmarked!” Members’ Identification Development in Founder-Led Online Communities

2019

In this study, we present the findings from an inductive and interpretive case study of a founder-led online community (OC), exploring how members’ identification develops within the community over time. Using a longitudinal study of an OC that was founded by a reputable individual, it is shown that members were first attracted to the OC through their affective and cognitive identification with the founder; however, over time, they developed identification through social interaction with other members. The findings show that this transformation was enabled by the founder’s communication behavior, which not only led to inspired and engaged members but also to the emergence of new leaders who…

jäsenyysfounder-led communitiesverkkoyhteisötmembershipyhteisötonline communitiesComputer Science ApplicationsWorld Wide WebidentificationidentifiointiIdentification (biology)Sociologyfounderjohtajatemergent leadersInformation SystemsJournal of the Association for Information Systems
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Interkingdom Gut Microbiome and Resistome of the Cockroach Blattella germanica

2021

Cockroaches are intriguing animals with two coexisting symbiotic systems, an endosymbiont in the fat body, involved in nitrogen metabolism, and a gut microbiome whose diversity, complexity, role, and developmental dynamics have not been fully elucidated. In this work, we present a metagenomic approach to study Blattella germanica populations not treated, treated with kanamycin, and recovered after treatment, both naturally and by adding feces to the diet, with the aim of better understanding the structure and function of its gut microbiome along the development as well as the characterization of its resistome.

kanamycinPhysiologygut microbiomeBiochemistryMicrobiology03 medical and health sciencesSymbiosisKanamycinbiology.animalGeneticsmedicineMicrobiomeSymbiosisMolecular BiologyEcology Evolution Behavior and Systematics030304 developmental biologyGeneticsGut microbiome0303 health sciencesCockroachbiology030306 microbiologyKanamycinHindgutbiology.organism_classificationQR1-502symbiosisComputer Science ApplicationsResistomeantibiotic resistance genes (ARGs)Blattella germanicaMetagenomicsModeling and SimulationBacteriaResearch Articlemedicine.drugmSystems
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Investigating the effectiveness of a digital game-based task on the acquisition of word knowledge

2020

This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a DGBVL task for acquiring ten low-frequent inanimate object names, or lexical nouns, by playing a commercial adventure game. The control group participants practiced the same words in a fill-in-the-blank vocabulary acquisition exercise. In brief, first, all participants sat for a word-checklist and a proficiency test; next, they completed their tasks,…

kieli ja kielet050101 languages & linguisticsLinguistics and LanguageoppiminenComputer sciencecomputer.software_genreLanguage and LinguisticsTask (project management)Word knowledgekielen omaksuminen0501 psychology and cognitive sciencessanatPersianpelaaminenbusiness.industry05 social sciences050301 educationVocabulary learninglanguage.human_languageComputer Science ApplicationslanguageGame basedArtificial intelligencebusiness0503 educationcomputerdigitaaliset pelitNatural language processingComputer Assisted Language Learning
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Consumer adoption of mobile technologies: a literature review

2015

Although the total number of mobile subscriptions reached 6.8 billion worldwide (ITU, 2013) confirming in the process that mobile technology is widespread, academic literature has so far focused only on explaining adoption of mobile technology and services. This literature review analyses 67 studies from the period 2005-2013 and finds the following: a) most studies are quantitative in nature and come from Asia; b) the Technology Acceptance Model is the most used theory; c) future research should also utilise qualitative methods and examine the behavioural outcomes of mobile adoption instead of simply adoption in consumer markets. peerReviewed

kirjallisuuskatsausliterature reviewComputer Networks and CommunicationsProcess (engineering)business.industrykuluttajan omaksuminenComputer Science Applicationsmobiili adoptiotechnology acceptancemobile adoptionMobile technologyTechnology acceptance modelBusinessMobile telephonyElectrical and Electronic EngineeringMarketingMobile deviceconsumer acceptanceteknologian hyväksyminenQualitative researchInternational Journal of Mobile Communications
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The Development and Precision of a Custom-Made Skitester

2021

In the sport of cross-country skiing, equipment has a direct influence on results. Ski teams do extensive testing of different ski base grinds and products on a yearly basis. To achieve reliable results, the quality of methods used for testing skis needs to be taken in to account in addition to factors including the physical characteristics of testing personnel and changes in weather conditions. The aim of this study was to introduce a custom-made skitester, that was developed for testing skis on real snow, in laboratory conditions, and to evaluate its precision. The current skitester is capable of glide testing both classic and skate skis as well as kick simulation for the testing of grip …

kitkasuksien voiteluComputer science02 engineering and technologywaxingski testingsnowTrack (rail transport)Industrial and Manufacturing Engineering03 medical and health sciencesUnits of measurement0302 clinical medicine0203 mechanical engineeringTJ1-1570General Materials ScienceMechanical engineering and machinerySimulationMechanical EngineeringProcess (computing)tribologia030229 sport scienceslumitestauslaitteethiihtocoefficient of frictionComputer Science Applications020303 mechanical engineering & transportsWeather conditionsuksettribologyRelative variationcross-country skiing
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Serious Games: A new Approach to Foster Information and Practices About Covid-19?

2022

The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and training. As we have seen, the lack of proper information about the virus and its transmission has forced the general population and healthcare workers to rapidly acquire knowledge and learn new practices. Clearly, a well-informed population is more likely to adopt the correct precautionary measures, thus reducing the transmission of the infection; likewise, properly educated healthcare workers are better equipped to manage the emergency. However, the need to maintain physical distancing has made it impossible to provide in-presence information and training. In this regard, new technologies h…

knowledgeArtificial IntelligencepracticesCOVID-19COVID-19 information knowledge practices serious gameserious gameComputer Science Applicationsinformation
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Capturing cognitive load management during authentic virtual reality flight training with behavioural and physiological indicators

2023

Background Cognitive load (CL) management is essential in safety-critical fields so that professionals can monitor and control their cognitive resources efficiently to perform and solve scenarios in a timely and safe manner, even in complex and unexpected circumstances. Thus, cognitive load theory (CLT) can be used to design virtual reality (VR) training programmes for professional learning in these fields. Objectives We studied CL management performance through behavioural indicators in authentic VR flight training and explored if and to what extent physiological data was associated with CL management performance. Methods The expert (n = 8) and novice pilots (n = 6) performed three approac…

kognitiivinen kuormituscognitive load managementcognitive loadkuormitussimulationprofessional learningvirtuaalitodellisuusComputer Science ApplicationsEducationlentäminenpsyykkinen kuormittavuusmittarit (mittaus)tietokoneavusteinen oppiminenvirtual realitylentäjätsimulointikäyttäytyminenphysiological measurementsfysiologiset vaikutuksetJournal of Computer Assisted Learning
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