Search results for " Applications"

showing 10 items of 4541 documents

A wiki task for first-year university students : the effect of scripting students' collaboration

2015

Abstract This study investigates the effect of a collaboration script - i.e. a set of instructions to improve collaboration between learning partners - for a wiki task. Participants were first-year university students in Educational Sciences ( N  = 186) collaborating in groups of five during a three-week period to create a wiki on peer assessment in education. Two conditions were contrasted: a scripted and a non-scripted condition. The effect of scripting was measured in four ways (questionnaires, log-file analyses, group product scores, and individual pre–post-test scores). Results show significant positive effects of scripting with respect to the collaborative group processes and students…

Computer Networks and CommunicationsComputer sciencePEER ASSESSMENTmedia_common.quotation_subjecteducationSocial SciencesContext (language use)computer.software_genrebehavioral disciplines and activitiesEducationTask (project management)World Wide WebWEB 2.0 TOOLS0502 economics and businessScriptMathematics educationta516Set (psychology)media_commonWORKWiki4. Education05 social sciences050301 educationMACRO-SCRIPTSCollaborative learningCollaborationComputer Science ApplicationsCollaborative learningPeer assessmentCONTEXTFeelingPERSPECTIVESScripting languageIndividual learning0503 educationcomputer050203 business & managementThe Internet and Higher Education
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Secure random number generation in wireless sensor networks

2014

The increasing adoption of wireless sensor networks as a flexible and inexpensive tool for the most diverse applications, ranging from environmental monitoring to home automation, has raised more and more attention to the issues related to the design of specifically customized security mechanisms. The scarcity of computational, storage, and bandwidth resources cannot definitely be disregarded in such context, and this makes the implementation of security algorithms particularly challenging. This paper proposes a security framework for the generation of true random numbers, which are paramount as the core building block for many security algorithms; the intrinsic nature of wireless sensor no…

Computer Networks and CommunicationsComputer scienceRandom number generationNetwork securitybusiness.industryDistributed computingRangingComputer Science ApplicationsTheoretical Computer ScienceKey distribution in wireless sensor networksComputational Theory and MathematicsRobustness (computer science)Home automationWirelessbusinessWireless sensor networkSoftwareConcurrency and Computation: Practice and Experience
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Classes of sum-of-cisoids processes and their statistics for the modeling and simulation of mobile fading channels

2013

Published version of an article in the journal: EURASIP Journal on Wireless Communications and Networking. Also available from the publisher at: http://dx.doi.org/10.1186/1687-1499-2013-125 Open access In this paper, we present a fundamental study on the stationarity and ergodicity of eight classes of sum-of-cisoids (SOC) processes for the modeling and simulation of frequency-nonselective mobile Rayleigh fading channels. The purpose of this study is to determine which classes of SOC models enable the design of channel simulators that accurately reproduce the channel’s statistical properties without demanding information on the time origin or the time-consuming computation of an ensemble ave…

Computer Networks and CommunicationsComputer scienceStochastic processAutocorrelationEnsemble averageErgodicityVDP::Technology: 500::Information and communication technology: 550Computer Science ApplicationsModeling and simulationVDP::Mathematics and natural science: 400::Information and communication science: 420Signal ProcessingStatisticsErgodic theoryFadingCommunication channelRayleigh fadingEURASIP Journal on Wireless Communications and Networking
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A group-based wireless body sensors network using energy harvesting for soccer team monitoring

2016

[EN] In team-based sports, it is difficult to monitor physical state of each athlete during the match. Wearable body sensors with wireless connections allow having low-power and low-size devices, that may use energy harvesting, but with low radio coverage area but the main issue comes from the mobility. This paper presents a wireless body sensors network for soccer team players' monitoring. Each player has a body sensor network that use energy harvesting and each player will be a node in the wireless sensor network. This proposal is based on the zone mobility of the players and their dynamism. It allows knowing the physical state of each player during the whole match. Having fast updates an…

Computer Networks and CommunicationsComputer scienceWearable computer02 engineering and technologyGroup-based wireless sensor networkTEORIA DE LA SEÑAL Y COMUNICACIONES0202 electrical engineering electronic engineering information engineeringWirelessDynamismElectrical and Electronic Engineeringbusiness.industryNode (networking)020206 networking & telecommunicationsINGENIERIA TELEMATICAWSNComputer Science ApplicationsKey distribution in wireless sensor networksControl and Systems EngineeringEmbedded system020201 artificial intelligence & image processingState (computer science)Wireless body sensor networkMobilitysoccerbusinessEnergy harvestingWireless sensor networkComputer network
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Server implementations for improving the performance of CAR systems based on mobile phones

2014

Collaborative Augmented Reality (CAR) systems allow multiple users to share a real world environment, including computer-generated images in real time. The hardware features of most current mobile phones include wireless network capabilities that offer a natural platform for CAR systems. However, the potential number of clients in CAR systems based on mobile phones is much larger than on CAR systems based on other kind of mobile devices, requiring a system design that takes into account scalability issues. This paper presents the experimental characterization of CAR systems based on mobile phones, providing quantitative results about well-known performance metrics in distributed systems. Th…

Computer Networks and CommunicationsComputer scienceWireless networkbusiness.industryComputer Science ApplicationsHardware and ArchitectureEmbedded systemScalabilitySystems designMobile searchAugmented realitybusinessThroughput (business)Mobile deviceComputer networkJournal of Network and Computer Applications
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Using an Adaptive Network-based Fuzzy Inference System to Estimate the Vertical Force in Single Point Incremental Forming

2019

Manufacturing processes are usually complex ones, involving a significant number of parameters. Unconventional manufacturing processes, such as incremental forming is even more complex, and the establishment of some analytical relationships between parameters is difficult, largely due to the nonlinearities in the process. To overcome this drawback, artificial intelligence techniques were used to build empirical models from experimental data sets acquired from the manufacturing processes. The approach proposed in this work used an adaptive network-based fuzzy inference system to extract the value of technological force on Z-axis, which appears during incremental forming, considering a set of…

Computer Networks and CommunicationsComputer scienceWork (physics)Empirical modellingProcess (computing)Experimental dataValue (computer science)computer.software_genreComputer Science ApplicationsSet (abstract data type)Computational Theory and MathematicsFuzzy inference systemData miningcomputerDrawbackInternational Journal of Computers Communications & Control
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A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training

2020

Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…

Computer Networks and CommunicationsComputer sciencebusiness.industry05 social sciences050301 education020207 software engineeringHuman Factors and Ergonomics02 engineering and technologyAnatomyVirtual realityField (computer science)Computer Science ApplicationsComparative evaluationHuman-Computer InteractionSoftwareArtificial IntelligenceControl and Systems EngineeringSignal Processing0202 electrical engineering electronic engineering information engineeringTable (database)Augmented realityGraphicsbusiness0503 educationIEEE Transactions on Human-Machine Systems
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Detecting Bridge Anaphora

2017

The paper presents one of most important issues in natural language processing (NLP), namely the automated recognition of semantic relations (in this case, bridge anaphora). In this sense, we propose to recognize automatically, as accurately as possible, this type of relations in a literary corpus (the novel Quo Vadis), knowing that the diversity and complexity of relations between entities is impressive. Furthermore, we defined and classified the bridge anaphora type relations based on annotation conventions. In order to achieve the main goal, we developed a computational instrument, BAT (Bridge Anaphora Tool), currently still in a test (and implicitly an improvable) version. This study is…

Computer Networks and CommunicationsComputer sciencebusiness.industryAnaphora (linguistics)computer.software_genreBridge (interpersonal)Field (computer science)Computer Science ApplicationsAnnotationComputational Theory and MathematicsArtificial intelligencebusinesscomputerNatural language processingInternational Journal of Computers Communications & Control
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Understanding the use of mobile phones in the agricultural sector in rural Indonesia: using the capability approach as lens

2012

This study aims to investigate the use of mobile phones in the agricultural sector and its possible contributions to development of developing countries, with special reference to Indonesia. In our interpretive work, the capability approach is used as a lens, and the study is informed by data from interviews with various actors and field observations. The paper unearths the pattern of use of mobile phones among farmers in their professional network and shows that ownership and use of mobile phones varies, depending on the farmers' location in the network hierarchy. The study further unveils that the conversion factors play a significant role in order to realise achievement (functionings) fr…

Computer Networks and CommunicationsComputer sciencebusiness.industryDeveloping countryField (computer science)Computer Science ApplicationsWork (electrical)Order (exchange)AgricultureCapability approachMarketingHierarchical network modelbusinessSoftwareInformation SystemsInternational Journal of Information and Communication Technology
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Performance comparison of container orchestration platforms with low cost devices in the fog, assisting Internet of Things applications

2020

Abstract In the last decade there has been an increasing interest and demand on the Internet of Things (IoT) and its applications. But, when a high level of computing and/or real time processing is required for these applications, different problems arise due to their requirements. In this context, low cost autonomous and distributed Small Board Computers (SBC) devices, with processing, storage capabilities and wireless communications can assist these IoT networks. Usually, these SBC devices run an operating system based on Linux. In this scenario, container-based technologies and fog computing are an interesting approach and both have led to a new paradigm in how devices cooperate, improvi…

Computer Networks and CommunicationsComputer sciencebusiness.industryDistributed computing020206 networking & telecommunications02 engineering and technologyLoad balancing (computing)Virtualizationcomputer.software_genreNetwork topologyComputer Science ApplicationsHardware and ArchitecturePerformance comparisonScalability0202 electrical engineering electronic engineering information engineeringWireless020201 artificial intelligence & image processingOrchestration (computing)businessInternet of ThingscomputerJournal of Network and Computer Applications
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