Search results for " Computer Science"

showing 10 items of 3983 documents

Kinematic and Elastostatic Design Optimisation of the 3-DOF Gantry-Tau Parallel Kinematic Manipulator

2009

Published version of an article in the journal: Modeling Identification and Control. Also available from the publisher:http://dx.doi.org/10.4173/mic.2009.2.1 One of the main advantages of the Gantry-Tau machine is a large accessible workspace/footprint ratio compared to many other parallel machines. The Gantry-Tau improves this ration further by allowing a change of assembly mode without internal link collisions or collisions between the links and end-effector. The reconfigurable Gantry-Tau kinematic design obtained by multi-objective optimisation according to this paper gives the following features: 3-D workspace/footprint ration is more than 3.19, lowest Cartesian stiffness in the workspa…

staticsparallel manipulatorComputer scienceVDP::Technology: 500::Mechanical engineering: 570::Machine construction and engineering technology: 571Parallel manipulatorControl engineeringKinematicslcsh:QA75.5-76.95Computer Science ApplicationsComputer Science::RoboticsIdentification (information)Control and Systems EngineeringModeling and Simulationlcsh:Electronic computers. Computer scienceManipulatorStaticsSoftwareModeling, Identification and Control: A Norwegian Research Bulletin
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Stability of stochastic nonlinear systems with state-dependent switching

2013

In this paper, the problem of stability on stochastic systems with state-dependent switching is investigated. To analyze properties of the switched system by means of Itô’s formula and Dynkin’s formula, it is critical to show switching instants being stopping times. When the given active-region set can be replaced by its interior, the local solution of the switched system is constructed by defining a series of stopping times as switching instants, and the criteria on global existence and stability of solution are presented by Lyapunov approach. For the case where the active-region set can not be replaced by its interior, the switched systems do not necessarily have solutions, thereby quasi-…

stochastic systemsStability (learning theory)Mathematical proofnonlinear control systemsSet (abstract data type)State-dependent switching; Stochastic systems; Switched systems; Control and Systems Engineering; Computer Science Applications1707 Computer Vision and Pattern Recognition; Electrical and Electronic EngineeringExponential stabilityControl theoryElectrical and Electronic EngineeringSwitched systemsMathematicsLyapunov methodsStochastic systemsSeries (mathematics)Stochastic processApplied MathematicsComputer Science Applications1707 Computer Vision and Pattern Recognitionstate-dependent switchingstabilityComputer Science ApplicationsNonlinear systemControl and Systems EngineeringState dependentswitched systemscontrol system synthesisState-dependent switching
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Primitives extraction based on structured-light images

2013

International audience; Geometric attributes such as curvature or surface orientation are additional information of the 3D points obtained after the scanning of an object. In the classic 3D chain, characterized by a sequential structure, these information are determined from the dense point cloud (from a 3D scanner). Then, they are used to reduce the amount of information and allows to obtain a simplified model. In this paper, we investigate the possibility to extract some geometric attributes, directly from 2D images obtained by the camera of a structured-light system.

structured light[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]curvature[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]3D reconstructiondiscontinuity[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]surface orientation
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Étude d'un système de stéréo-vision hybride

2013

National audience; On considère dans ce travail un système de vision hybride fixe composé d'une caméra fisheye et d'une caméra PTZ dans un environnement rigide. Nous souhaitons être en mesure d'orienter la caméra mécanisée sur une cible visible depuis l'image omnidirectionnelle de manière à obtenir une image de bonne définition de l'objet d'intérêt à partir de la caméra PTZ. Nous proposons dans cet article d'utiliser la modélisation sphérique des images ainsi que les propriétés de la géométrie épipolaire afin d'initialiser la localisation de la cible dans la caméra PTZ.

suivi de cible[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-RB] Computer Science [cs]/Robotics [cs.RO][ INFO.INFO-RB ] Computer Science [cs]/Robotics [cs.RO]système de vision hybride[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-RB]Computer Science [cs]/Robotics [cs.RO]Caméra fisheyePTZcalibration[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]
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MUV: A Game to Encourage Sustainable Mobility Habits

2019

This working paper investigates the question of changing people mobility towards more sustainable habits involving them in an engaging gameplay. The work is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-design experiences with each neighbourhood communities involved in initial phases. The paper argues that the local co-design activities have influenced the game definition, together with the community engagement approach. The MUV gameplay approach resul…

sustainable urban mobilityCo-creation; Community engagement; Gamification; Urban sustainable mobility; Theoretical Computer Science; Computer Science (all)community engagementEconomic JusticeTheoretical Computer ScienceGame design11. Sustainability0502 economics and businessSettore ICAR/13 - Disegno IndustrialeCo-creationgamificationSociologyNeighbourhood (mathematics)060201 languages & linguistics050210 logistics & transportationSettore ICAR/20 - Tecnica E Pianificazione UrbanisticaCommunity engagementbusiness.industryCo-creationCommunity engagementComputer Science (all)05 social sciencesEquity (finance)06 humanities and the artsPublic relationsGamificationWork (electrical)Action (philosophy)0602 languages and literatureUrban sustainable mobilitybusinessco-creation
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A Self-Contained Biometric Sensor for Ubiquitous Authentication

2007

This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions…

symbols.namesakeFinite-state machineTheoretical computer scienceComputer scienceGaussianAutonomous agentProbabilistic logicsymbolsVariance (accounting)Function (mathematics)Expected valueVirtual reality
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Moving beyond the Turing test

2012

Computers interacting with, not imitating, humans is the way forward.

symbols.namesakeTheoretical computer scienceGeneral Computer ScienceComputer scienceTuring testsymbolsMultitape Turing machineCommunications of the ACM
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How to Improve the Reliability of Chord?

2008

In this paper we focus on Chord P2P protocol and we study the process of unexpected departures of nodes from this system. Each of such departures may effect in losing any information and in classical versions of this protocol the probability of losing some information is proportional to the quantity of information put into this system. This effect can be partially solved by gathering in the protocol multiple copies (replicas) of information. The replication mechanism was proposed by many authors. We present a detailed analysis of one variant of blind replication and show that this solution only partially solves the problem. Next we propose two less obvious modifications of the Chord protoco…

symbols.namesakeTheoretical computer scienceSource codemedia_common.quotation_subjectComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSHash functionsymbolsPareto distributionChord (peer-to-peer)Algorithmmedia_commonMathematics
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The Impact of Financial Development and Macroeconomic Fundamentals on Nonperforming Loans among Emerging Countries: An Assessment Using the NARDL App…

2022

The relationship between financial development indicators and non-performing loans (NPLs) has garnered significant attention, especially in emerging countries. The puzzle of whether financial sector development increases or decreases Non-performing Loans (NPL)s has not been resolved to the satisfaction of the curious mind. This research attempts to answer the above question by studying the asymmetric and symmetric association between financial sector development and NPLs, by utilizing the novel non-linear autoregressive distribution lag (NARDL) and the linear autoregressive distribution lag (ARDL) approach. Moreover, to make the study inclusive, we have added a series of proxies to measure …

symmetric; asymmetric; NARDL; non-performing loans; emerging countries; developing countriesGeneral Computer ScienceApplied MathematicsModeling and SimulationTheoretical Computer ScienceComputation; Volume 10; Issue 10; Pages: 182
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Une nouvelle approche de classification de personnes à partir d'une plate-forme multi-kinect

2015

International audience; Dans ce papier nous présentons un descripteur 3D original pour la classification de personnes. Nous avons réalisé une plate-forme multi-kinect qui fait l'acquisition de nuages de points complets (c'est à dire selon une vue à 360°). Un post-traitement (suppression d'arrière-plan) isole les éléments qui sont candidats à représenter une personne. Notre descripteur exploite ces données et permet, au travers d'un classifieur SVM (Support Vector Machine), de classifier les personnes et de déterminer l'orientation du plan frontal de la personne. Il utilise la répartition spatiale et l'orientation des normales aux surfaces dans un procédé dérivé de celui des HOG (Histogram o…

système multikinect.[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Classification de personnes[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]descripteur 3D[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]
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