Search results for " DISEGNO"
showing 10 items of 1292 documents
LA SCALA DI MOMO AI MUSEI VATICANI. Curve coniche gobbe e superfici rigate da esse generate.
2014
This study is part of a more vast research that aims to examine in depth the geometrical-spatial origin of skew curves belonging to conical surfaces of revolution: conical spiral and conical helix. The study begins with an investigation concerning the geometrical tracing, and the spatial origin of both the skew curves and the ruled surfaces they generate, carrying out a comparison of the different formal characteristics through a number of algorithms that control the reference properties, written within the renown Rhinoceros plug-in, Grasshopper. Then follows an in-depth analysis of an admirable example of architecture dating back to the first thirty years of the past century and made by th…
Smart cities e rappresentazione. Appunti e annotazioni su Agrigento
2015
I molteplici aspetti della rappresentazione digitale riguardano anche le problematiche relative alla costruzione di una città smart in cui la comunicazione e la sua velocità di trasmissione sono diventati aspetti sostanziali della sua sintassi; app per tablet, mappe interattive, ricostruzioni digitali rendono più semplice la fruizione della città. Ci si chiede se la sola attenzione a queste componenti del disegno non rischi di allontanare la città dalla sua reale fruizione oppure se non sia necessaria una rappresentazione analitica preliminare che possa evidenziare futuri aspetti smart.
Right to the Future
2017
During the last decade, the city of Palermo has been undergoing relevant transformations from various perspectives. This has been the consequences of a multitude of circumstances, European financial crisis, migrants/refugees crisis, a new administration of the city and an increased awareness and responsibility among the citizens. Various national and international recognitions (Italian Cultural Capital 2018, the European Biennial of Contemporary Art, Manifesta 12, Youth Capital 2017) have confirmed that they are on the right path. This positive moment has been launched and, progressively, rid- den by many young professionals that decided to challenge the present situation by investing their…
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
Presentazione
2015
All in One è una camera da letto in cartone dalle dimensioni minime che mette insieme i temi dell’arredo trasformabile, del prodotto ecosostenibile e dell’abitare temporaneo; il progetto è portatore di un rigore etico e insieme funzionale. Il design diventa lo strumento che invita al cambiamento. Il tema del neo-nomadismo connesso ai nuovi stili di vita e ai nuovi modi di viaggiare nel rispetto dell’ambiente s’intreccia con i temi della sostenibilità e dell’utilizzo di materiali riciclabili e riciclati, della leggerezza (tanto cara a Italo Calvino nelle sue Lezioni americane) e della trasportabilità.
To embody or not to embody: A sound design dilemma
2019
Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.
Outils innovants pour la création d’esquisses sonores combinant vocalisations et gestes
Les designers produisent différents types de représentations physiques et/ou digitales lors des différentes phases d'un processus de design. Ces objets intermédiaires de représentation permettent et supportent l'incarnation des idées du designer, de les externaliser, mais aussi la médiation entre les personnes qui sont impliquées dans les différentes phases du design (designers produits, ingénieurs, marketing, ...). Les designers sonores, eux aussi, produisent des sons intermédiaires pour les présenter aux commanditaires par un processus itératif de raffinement de ces propositions. Ainsi ces différents sons intermédiaires sont des esquisses sonores qui représentent les différentes étapes in…
Growing the practice of vocal sketching
2015
Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG
Cooperative sound design: a protocol analysis
2016
Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.
Sketching sonic interactions by imitation-driven sound synthesis
2016
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…