Search results for " DOC"
showing 10 items of 1281 documents
With Tact and Measure? French Doctors Wrestling with the Idea of Assessing their Medical Practice
2013
International audience
Zvaigžņotā Debess: 2012, Rudens (217)
2012
Saturs: P.Stučkas LVU ieguldījums astronomijas speciālistu sagatavošanā ; Starp "maldugunīm" un zvaigznēm ; A.Alksnis. Dawn kosmosa misija palīdz atklāt asteroīda Vesta noslēpumus ; D.Docenko. Komentārs: Par Higsa bozona atklāšanu ; I.P. Frīdriha Candera 125.dzimšanas dienai Krievijas Pasts izdevis marku ; P.Leckis. Mākoņu pārklātais pavadonis ; D.Kotlere, I.Šmelds. Kosmisko atlūzu novērojumi Ventspils Starptautiskajā radioastronomijas centrā ; Pirmo reizi “ZvD”: Dace Kotlere ; I.P. Divas dienas, godinot Jāni Ikaunieku (28.IV 1912.–27.IV 1969.) ; I.Pundure. Jāņa Ikaunieka devums Latvijas astronomijai ; N.Cimahoviča, Imants Vilks, R.Saveļjeva, T.Millers, A.Krastiņš. Atmiņas par Ikaunieku ; E…
El nacimiento de la memoria escrita: descripción de las revistas pioneras en drogodependencias
2005
El veinte aniversario del Plan Nacional Sobre Drogas constituye un acontecimiento relevante en el campo de las drogodependencias porque, entre otros objetivos, con su consenso e implantación se conocen, por primera vez, las necesidades generadas por e consumo de drogas y se marcan unas líneas directrices de trabajo, a nivel nacional, en todos los aspectos que configuran la problemática de las drogodependencias referente al tratamiento, a la reinserción, a la prevención, a la formación e investigación, a la información y comunicación que permite transmitir los avances en la materia a toda la población española. Además establece la coordinación de las distintas administraciones propias del Es…
Come l'amore per la verità interpella la funzione imprenditoriale e quella di docente universitario
2010
L'articolo propone alcune riflessioni stimolate dall'enciclica Caritas in veritate. Si cerca di considerare in che termini la verità opportunamente specificata al contesto in oggetto contraddistingue la funzione imprenditoriale con evidenti richiami alla dimensione etica degli affari.
Zvaigžņotā Debess: 2011, Pavasaris (211)
2011
Contents: “ZVAIGŽŅOTĀ DEBESS” FORTY YEARS AGO: A.Alksnis. XIV General Assembly of the International Astronomical Union (abridged) ; H.Strods. Jaunlaicene’s Watchmaker (abridged) ; I.Daube. At the Radioastrophysical Observatory of the Latvian Academy of Sciences (abridged). 50 YEARS SINCE GAGARIN’S SPACE FLIGHT: R.Misa. Dream about Cosmos ; A.Zalcmane. Konstantin Tsiolkovsky Astronautics Museum in Kaluga; E.Bērziņa. Outer Space in Pauls Stradins Museum of History of Medicine. NEWS: A.Alksnis. Different Faces of Whirpool Galaxy ; A.Alksnis. The Kleopatra’s Trio and other Minor Planets Groups. SPACE RESEARCH and EXPLORATION: V.Kalniņš. NASA Preparing Solar Probe Plus to Plunge into Sun's Atmos…
Narrative Definitions for Game Design
2010
Enhancing the benefits of learning games by utilizing narratives or narrative elements is not a new idea. Many existing learning games utilize more or less story structures, virtual worlds, and various characters as a part of a story. Computer game genres, such as adventure games and role-playing games, have received a lot of attention in the field of serious games by researchers and game developers. Hence, the potential of narratives for learning support is already clearly recognized. However, narratives have not yet offered unambiguous solutions to the design of learning games. For example, more often than not the use of embedded stories does not lead to a desired outcome that is an enter…
Conquer the Net: An educational computer game to learn the basic configuration of networking components
2009
Advanced networking equipment is relatively expensive and student access to it is usually limited to scheduled times at computer laboratories within the university premises. Hence, it is important to make the most effective use of the time assigned and minimize the time that students spend in activities which can be performed outside the laboratory sessions. Familiarizing with the basic configuration commands is one such activity. We have developed a computer game to allow students to learn these in a motivating and pleasant environment. This game has been designed so that rules are easily learned and both cooperative and competitive learning are promoted. © 2009 Wiley Periodicals, Inc. Com…
Simulation as a game design tool
2009
In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.
Process control in the development of game-based learning environments
2009
This paper examines the development process of digital game-based learning environments (GBLE), focusing on the process control. The aim is to explore the alternatives to process control in GBLE development and provide guidelines for planning and carrying out process control in GBLE projects. This study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research and action research. The action research cycles consisted of four game development projects. The…
Game Mechanics in the Design of a Collaborative 3D Serious Game
2014
Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …