Search results for " Design process"
showing 10 items of 94 documents
Exploring the generative power of performance measurement systems design
2019
Abstract Prior studies recognise the enabling power of incompleteness in the design of Performance Measurement Systems (PMS). We add to these studies by exploring the ‘time dimension’ of incompleteness as a way to delve into the generative power of design. To this aim, we rely upon the experience of a knowledge-intensive organization during the design of a new PMS. While knowledge complexity engaged the participants within an open-ended design process, incomplete measures were associated with unfolding memories of the past and confident beliefs in future solutions, which generated effects through the knowledge gaps that they entailed, as well as through the projections in the past and in th…
Thermo-mechanical analysis of irradiation swelling and design optimization of the IFMIF target assembly with bayonet backplate
2017
Abstract The availability of a high flux neutron source for testing candidate materials under irradiation conditions, which will be typically encountered in future fusion power reactors (ITER, DEMO, FPR), is a fundamental step towards the development of fusion energy. To this purpose, the International Fusion Materials Irradiation Facility (IFMIF) represents the reference option to provide the fusion community with a DEMO-relevant neutron source capable of irradiating samples at a damage rate of up to 20 dpa/fpy (in steel) in a volume of 0.5 l. In the framework of the engineering design activities of IFMIF, ENEA is committed in the design of the lithium target assembly (TA) with removable (…
Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments
2017
Simulation exercises as a training tool for enhancing preparedness for emergency response are widely adopted in disaster management. This paper addresses current scenario design processes, proposes an alternative approach for simulation exercises and introduces a conceptual design of an adaptive scenario generator. Our work is based on a systematic literature review and observations made during TRIPLEX-2016 exercise in Farsund, Norway. The planning process and scenario selection of simulation exercises impact directly the effectiveness of intra- and interorganizational cooperation. However, collective learning goals are rarely addressed and most simulations are focused on institution-specif…
Designing an Online Escape Room as an Educational Tool
2021
In this chapter, online escape rooms are assessed as part of game-based learning (GBL) that can be used as a free educational tool for teachers to enrich their remote classes. This study was created to test the possibilities that an escape room can provide in a remote learning environment. The benefits and the downsides are explored to understand the design process and the results from the different mechanisms used. The results can give an insight into future possibilities for making escape rooms for classes or for using this format as a prototype for an escape room application. An online escape room for Latvia’s Independence Day was developed for this purpose based on flexible learning iti…
Analysis of User Needs for the Redesign of a Postural Seat System
2009
The identification and translation of customer needs early in the design process is a major challenge for product design researchers. Some needs are explicit and customers can state them very clearly. Other needs are implicit, so customers cannot express them, e.g., those pertaining to the affective and emotional sphere. In this work, we describe the methods most commonly used to capture explicit and emotional customer needs, and the traditional ways in which they are used. Moreover, an integration of QFD and Kansei engineering, a simplification of Kano methodology, and a new attribute weighing methodology based on the “choice time” are discussed for the design of an innovative postural sea…
Crowdboard: Augmenting in-person idea generation with real-time crowds
2017
Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…
Explanatory frameworks for interaction design
2005
Explanatory design means the practice by which design solutions are evidence-based. This practice has been the norm in engineering design, relying as it does on the laws of science, but much less attention has been paid to the necessity of abandoning intuitive practices in designing for the human element within technological systems. One reason for this may have been the variety of explanatory bases within psychology. There is no single psychological framework for explaining human behaviour; instead different types of problems must be solved by using very different types of explanatory frameworks and theory language. Cognitive capacity, emotions and mental contents may serve as examples of …
A software for the integrated design of wastewater treatment plants
1998
Abstract A software package has been developed for automated design of wastewater treatment plants. A user-friendly environment has been implemented to facilitate design tasks, allowing rapid evaluation of different alternatives as well as performing sensitivity analyses. Flexible treatment plant configurations can be established with preliminary, primary, biological and tertiary wastewater treatments, and sludge treatment units. A generalized steady-state model developed for biological processes is also included. The design process includes treatment units sizing, plant layout, hydraulic profile calculation and equipment assignment. The system capabilities for designing new plants and upgr…
Lessons Learned from Managing the Design Process of a Large and Complex Construction Project Seen in a Lean Construction Perspective
2020
The construction project being studied is a government investment related to a relocation of a biomedical institute delivering research-based knowledge and contingency support in the fields of animal health, fish health and food safety. The project covers a total of 63,000 m2 distributed over 10 buildings. The buildings have a very high degree of complexity due to a large proportion of special areas, great ambitions to the minimize environmental impact in addition to strict compliance to Infection Prevention and Control in order to achieve a world class product in its field. The project is procured as a design-bid-build project divided into 40 different execution contracts. The design alone…
Ethical issues of gamified ICT tools for higher education
2015
A recent trend in e-learning is the development of ICT tools with game elements to increase the motivation of using new technology in teaching and learning. In most cases, games possess different ethical constraints than regular e-learning systems. For this reason, additional implications and issues deriving from the combined development of games and e-learning technology have to be considered. During the development process of gamified e-learning systems as well as during the use of gamified ICT tools in education special attention must be paid to ethical constraints. This paper presents ethical considerations as to how to properly motivate teachers to adopt new technology in their teachin…