Search results for " Design"

showing 10 items of 5050 documents

The directed profitable rural postman problem with incompatibility constraints

2017

[EN] In this paper, we study a variant of the directed rural postman problem (RPP) where profits are asso- ciated with arcs to be served, and incompatibility constraints may exist between nodes and profitable arcs leaving them. If convenient, some of the incompatibilities can be removed provided that penalties are paid. The problem looks for a tour starting and ending at the depot that maximizes the difference between collected profits and total cost as sum of traveling costs and paid penalties, while satisfying remaining incompatibilities. The problem finds application in the domain of road transportation service, and in particular in the context of horizontal collaboration among carriers …

050210 logistics & transportationService (systems architecture)Mathematical optimization021103 operations researchInformation Systems and ManagementGeneral Computer ScienceComputer science05 social sciences0211 other engineering and technologiesContext (language use)Incompatibility constraints02 engineering and technologyManagement Science and Operations ResearchGeneralized independent set problem Incompatibility constraints Routing Rural postman problem Management Science and Operations Research Information Systems and ManagementIndustrial and Manufacturing EngineeringGeneralized independent set problemDomain (software engineering)Rural postman problemModeling and SimulationIndependent set0502 economics and businessRouting (electronic design automation)MATEMATICA APLICADARouting
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The periodic rural postman problem with irregular services on mixed graphs

2019

Abstract In this paper, we deal with an extension of the rural postman problem in which some links of a mixed graph must be traversed a given number of times over a time horizon. These links represent entities that must be serviced a specified number of times in some subsets of days (or periods) of the time horizon. The aim is to design a set of minimum-cost tours, one for each day/period of the time horizon, that satisfy the service requirements. We refer to this problem as the periodic rural postman problem with irregular services (PRPP–IS). Some practical applications of the problem can be found in road maintenance operations and road network surveillance, for example. In order to solve …

050210 logistics & transportationService (systems architecture)Mathematical optimization021103 operations researchInformation Systems and ManagementGeneral Computer ScienceComputer science05 social sciences0211 other engineering and technologiesMixed graphTime horizon02 engineering and technologyExtension (predicate logic)Management Science and Operations ResearchIndustrial and Manufacturing EngineeringSet (abstract data type)Modeling and Simulation0502 economics and businessPeriodic graph (geometry)Routing (electronic design automation)Branch and cutArc routingEuropean Journal of Operational Research
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Nonlinear femtosecond pulse propagation in an all-solid photonic bandgap fiber

2009

Nonlinear femtosecond pulse propagation in an all-solid photonic bandgap fiber is experimentally and numerically investigated. Guiding light in such fiber occurs via two mechanisms: photonic bandgap in the central silica core or total internal reflection in the germanium doped inclusions. By properly combining spectral filtering, dispersion tailoring and pump coupling into the fiber modes, we experimentally demonstrate efficient supercontinuum generation with controllable spectral bandwidth.

060.2400;190.4370Materials scienceOptical fiberPhysics::OpticsPolarization-maintaining optical fiber02 engineering and technologySensitivity and Specificity01 natural sciences7. Clean energyGraded-index fiberlaw.invention010309 opticsCondensed Matter::Materials Science020210 optoelectronics & photonicsOpticslaw0103 physical sciences0202 electrical engineering electronic engineering information engineeringScattering RadiationDispersion-shifted fiberNonlinear Sciences::Pattern Formation and SolitonsOptical FibersPhotonic crystalPhotonsbusiness.industryLasersReproducibility of ResultsSignal Processing Computer-AssistedEquipment DesignMicrostructured optical fiberAtomic and Molecular Physics and OpticsSupercontinuumEquipment Failure AnalysisNonlinear DynamicsComputer-Aided DesignOptoelectronicsbusinessElectromagnetic pulse; energy gap; fibersPhotonic-crystal fiber
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An overview of research within the Genre and Multimodality framework

2017

This review article provides an overview of the research conducted within the Genre and Multimodality framework, which has been used to describe the multimodality of page-based documents and other multimodal artefacts over the past 15 years. The article explicates the motivation and inspiration for developing the framework, introduces its central theoretical concepts and presents its applications across a number of case studies. Finally, the article discusses the criticism directed towards the model and identifies avenues of future development. peerReviewed

060201 languages & linguisticsCultural StudiesMultimediaComputer sciencePage layoutCommunication05 social sciencesinformaatiomuotoilupage layout050801 communication & media studiesdocument06 humanities and the artsInformation designcomputer.software_genreData scienceReview articleMultimodality0508 media and communicationsgenre0602 languages and literatureCriticismkorpuksetcomputermultimodaalisuus
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Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game

2009

This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…

060201 languages & linguisticsLinguistics and LanguageGame mechanicsGame art designGame design document05 social sciences050301 education06 humanities and the artsLanguage acquisitionLanguage and LinguisticsConversation analysisGame design0602 languages and literatureGame DeveloperPsychology0503 educationVideo gameSocial psychologyCognitive psychologyThe Modern Language Journal
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Beyond the “student” position: Pursuing agency by drawing on learners’ life-worlds on an EAP course

2018

AbstractIn today’s world, individuals should be able to maintain their expertise amidst constant changes. Thus, this type of agency should be supported in higher education. One approach for a teacher-researcher to examine supporting agency and how it manifests itself in higher education courses is through the learning design. In this article, learning design is defined as the planned course path and the way in which that path is enacted in the course in a real-life setting. Thus, the learning design of a blended EAP course is examined, with a focus on the course assignments in two different groups in two consecutive years. Different types of agency were assumed through the tasks and those t…

060201 languages & linguisticsLinguistics and LanguageHigher educationDesign-based researchbusiness.industryInstructional designTeaching method05 social sciences050301 education06 humanities and the artsLanguage and LinguisticsEducationBlended learning0602 languages and literaturePedagogyAgency (sociology)ComputingMilieux_COMPUTERSANDEDUCATIONPosition (finance)SociologyEnglish for academic purposesbusiness0503 educationLanguage Learning in Higher Education
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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La fortificación del Reino de Valencia en la década de1640 a la luz de la revolución militar

2019

This article proposes a study of the traditions in defensive architecture that concurred in the projects designed by Spanish military engineers for the fortification of the Valencian frontier in 1648 and 1649, in the context of the War of Catalonia (1640-1652). For this it is essential to follow the route of the Valencian adaptations to the military revolution in the matter of fortifications throughout the sixteenth century and compare them with those brought to Valencia in 1641 by the Marquis of Leganes and his engineers from the school of Milan.

17th centuryfortification 197 224UNESCO::HISTORIAguerra de Cataluñarevolución militarKingdom of ValenciaRevista de historia moderna 529735 2019 45 7107717 La fortificación del Reino de Valencia en la década de1640 a la luz de la revolución militar Hernández Ruano [0210-9093 553 Estudis]military revolutionWar of CataloniaJavier This article proposes a study of the traditions in defensive architecture that concurred in the projects designed by Spanish military engineers for the fortification of the Valencian frontier in 1648 and 1649fortificaciónsiglo xVII:HISTORIA [UNESCO]in the context of the War of Catalonia (1640-1652). For this it is essential to follow the route of the Valencian adaptations to the military revolution in the matter of fortifications throughout the sixteenth century and compare them with those brought to Valencia in 1641 by the Marquis of Leganes and his engineers from the school of Milan. Reino de Valencia0210-9093 553 Estudis: Revista de historia moderna 529735 2019 45 7107717 La fortificación del Reino de Valencia en la década de1640 a la luz de la revolución militar Hernández Ruano
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Performance Assessment of Critical Thinking: Conceptualization, Design, and Implementation

2020

Enhancing students’ critical thinking (CT) skills is an essential goal of higher education. This article presents a systematic approach to conceptualizing and measuring CT. CT generally comprises the following mental processes: identifying, evaluating, and analyzing a problem; interpreting information; synthesizing evidence; and reporting a conclusion. We further posit that CT also involves dealing with dilemmas involving ambiguity or conflicts among principles and contradictory information. We argue that performance assessment provides the most realistic—and most credible—approach to measuring CT. From this conceptualization and construct definition, we describe one possible framework for …

21st century skillsConceptualizationComputer scienceassessment framework05 social sciencesInformation processing050301 educationRubricscoring rubricevidence-centered designData sciencelcsh:Education (General)050105 experimental psychologyEducationEmpirical researchCritical thinking0501 psychology and cognitive sciencesUse casecritical thinkingperformance assessmentlcsh:L7-991Set (psychology)Construct (philosophy)0503 educationFrontiers in Education
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Synchronizing the release rates of salicylate and indomethacin from degradable chitosan hydrogel and its optimization by definitive screening design.

2018

Abstract Three types of ionically crosslinked (with citric acid) chitosan discs were loaded with the highly water- soluble drug, sodium salicylate (SS) and the poorly water-soluble drug, indomethacin (Ind). In separate experiments the hydrated discs were immersed in a de-crosslinking solution comprising of different concentrations of calcium chloride, which induced a controlled erosion of the discs, a process which was optimized to synchronize the release rates of the two drugs over a predetermined period of time. The optimization was accomplished by manipulating six factors: chitosan MW, its amount in the formulation, the concentration of the crosslinker agent, the concentration of the de-…

3003DrugSynchronized release ratemedia_common.quotation_subjectIndomethacinPharmaceutical Sciencechemistry.chemical_elementmacromolecular substances02 engineering and technologyCalciumTriggered erosionCitric AcidChitosan03 medical and health scienceschemistry.chemical_compoundCrosslinked chitosan0302 clinical medicineDrug Delivery SystemsScreening designMultifactorial definitive screening designDissolutionSodium salicylatemedia_commonChitosanChromatographytechnology industry and agricultureHydrogelsCrosslinked chitosanDual drug platform021001 nanoscience & nanotechnologyDrug LiberationCross-Linking Reagentschemistry030220 oncology & carcinogenesisDrug Design0210 nano-technologyCitric acidSalicylic AcidEuropean journal of pharmaceutical sciences : official journal of the European Federation for Pharmaceutical Sciences
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