6533b834fe1ef96bd129d51b
RESEARCH PRODUCT
Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game
Liisa TainioArja Piirainen-marshsubject
060201 languages & linguisticsLinguistics and LanguageGame mechanicsGame art designGame design document05 social sciences050301 education06 humanities and the artsLanguage acquisitionLanguage and LinguisticsConversation analysisGame design0602 languages and literatureGame DeveloperPsychology0503 educationVideo gameSocial psychologyCognitive psychologydescription
This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We argue that other-repetition offers participants a resource for not only interpreting the game but also for engaging with the second language, analyzing it, and putting it to use in ways that enable players to display and develop their linguistic and interactional competence. [ABSTRACT FROM AUTHOR]
year | journal | country | edition | language |
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2009-06-01 | The Modern Language Journal |