Search results for " Design"
showing 10 items of 5050 documents
La 5th IABR di Rotterdam: How do we go about making city?
2012
The projects shown during the 5th IABR (International Architecture Biennale Rotterdam) "Making City", hold in Rotterdam in 2012, have treated the topic linked to the development of some specific contests, through the individuation of many factors which influence the urban planning, as global tendencies, cooperation and smart connections: these are necessary strategies to define a Smart City. They are connected not only to the infrastructures and to digital connections, but also to the business, understanding of technology, users for urban planning and control of features from which depends the success of future cities. From the integration’s ability of Architecture, urban planning and lands…
Smart Technology for the passive house
2013
Planning for sustainable policies aimed at identifying Smart urban spaces is determined by the parameters of Smart Cities model that encourage the production of intelligent building for construction energy efficient. The proposed article analyzes the effectiveness of the passive house in the Mediterranean area, offered by traditional building techniques, proposing a re-reading technology for the detection of a smart design methodology that can lead to the use of technologies with high energy efficiency.
Talent Goes Social: Online Corporate Networking and Business Performance
2020
This study examines the effect of online social talent on business performance. The paper uses data from a selected sample of 296 companies from the S&
Ripensare gli oggetti, riprogettare la società
2021
The essay introduces a series of classical essays by Bruno Latour on design and techniques, showing the relationships between Actor Network Theory and semiotics. In particular, the theoretical convergences and problematic nodes on the methodological level concerning the application of certain semiotic notions, such as that of actant and that of enunciation, within Bruno Latour's anthropology are discussed.
Software business models and contexts for software innovation: key areas software business research
2003
This paper examines business, design, and product development aspects of software business models. Contexts of small and large companies for creating software innovations are also analysed. Finally, software business research is called for and an agenda for software business research is presented to better understand the dynamics of the software industry and help create and manage successful software-intensive ventures.
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
To embody or not to embody: A sound design dilemma
2019
Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.
Outils innovants pour la création d’esquisses sonores combinant vocalisations et gestes
Les designers produisent différents types de représentations physiques et/ou digitales lors des différentes phases d'un processus de design. Ces objets intermédiaires de représentation permettent et supportent l'incarnation des idées du designer, de les externaliser, mais aussi la médiation entre les personnes qui sont impliquées dans les différentes phases du design (designers produits, ingénieurs, marketing, ...). Les designers sonores, eux aussi, produisent des sons intermédiaires pour les présenter aux commanditaires par un processus itératif de raffinement de ces propositions. Ainsi ces différents sons intermédiaires sont des esquisses sonores qui représentent les différentes étapes in…
Growing the practice of vocal sketching
2015
Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG
Understanding cooperative sound design through linkographic analysis
2016
Protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activites. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design. We show how relevant qualitative and quantitative information about the creative process can be used to inform the assessment and possibly improvement of vocal sketching methods.