Search results for " Design"
showing 10 items of 5050 documents
Usability aspects of Network Element Management Unit
2004
User-Centered Development of Video Telephony for Servicing Mainly Older Users: Review and Evaluation of an Approach Applied for 10 Years
2006
A research and development (R&D) approach has been applied to video telephony (VT) in northern Finland since 1994 by broad consortia. The focus has been on the considerable involvement of ergonomics within the engineering and implementation of VT. This multidisciplinary participatory ergonomic R&D approach (PERDA) is described briefly, in general and through two cases. The user-centeredness should be discernible in this sociotechnical systemic entity. A consortium—comprising mainly manufacturers, individual and organizational users of technological products, and R&D organizations—serves as a natural context for product development. VT has been considered to have much potential for enhancing…
Translating User Perspective into Spatial Design
2013
A rapid adoption of ICT innovations transforms the context of human activities and collaboration, the educational settings included. The context change at the same challenges the traditional spatial design paradigm calling for tools and approaches that are applicable to ICT enhanced practices. We take here an ecological approach presenting a work in progress in which we aim to develop a tool for capturing and translating user perspective in order to design innovative learning spaces for vocational education; the case is one of practical nursing. We apply a combination of quantitative and qualitative methods. By focusing on the local practices and user perspective in cultural transition, we …
Care Poverty
2022
Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design
2021
Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…
The extent of empirical evidence that could inform evidence-based design of programming languages : a systematic mapping study
2014
Behavioral Activation through Virtual Reality for Depression: A Single Case Experimental Design with Multiple Baselines
2022
Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients’ lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients’ daily routine. To do so, we conducted a single-case experimental de…
The ALICE experiment at the CERN LHC
2008
Journal of Instrumentation 3(08), S08002 (2008). doi:10.1088/1748-0221/3/08/S08002
Vista e visione dell'architetto
2015
Il paper affronta il tema del'atto del vedere dell'architetto in chiave fenomenolgica ma anche affrontando l'intreccio tra cecità e vista a partire dalle riflessioni di Derrida. Il concetto di Design Thinking viene proposto, con riferimento al noto Visual Thinking di Rudolf Arnheim. Si può ipotizzare un modo di vedere specifico degli architetti nel quale immaginazione e visione di fondono e sovrappongono a partire dalla memoria. Lo schematismo di Kant, ripreso con riferimento all'arte e all'architettura, da Cesare Brandi costituisce la teoria-chiave per la quale visione e immaginazione possono essere concepite come risvolti del medesimo concetto. La cecità, intesa come luogo altro della vis…