Search results for " Graphics"
showing 10 items of 594 documents
Stereoscopic 3D visualization of particle fields reconstructed from digital inline holograms
2010
Abstract Holography is a powerful tool as it codes information, e.g. on 3D positions in a particle field in a single 2D hologram. In digital holography, the holograms are recorded on a digital image sensor. It is a particular challenge to visualize a digital hologram's depth information, such that it can be understood intuitively while retaining the advantages of a numerical reconstruction. In this contribution it is suggested and demonstrated how a numerically constructed volume can be used to calculate stereoscopic views, which even in the case of non-diffuse illumination allow for an intuitive visualization of particles’ positions in 3D space.
Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach
2002
Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to…
Guest Editorial Three-Dimensional Displays and Visualization
2010
THREE-DIMENSIONAL (3D) imaging and display is a natural concept for humans as it is a common vision attribute of our binocular vision, perception, and brain processing. However, until recently, our experiences have been mainly limited to the technologically inferior two-dimensional (2D) as evidenced from widespread use of 2D photography, cinema, and liquid crystal or LED-display for television, computer displays, etc.
Systems thinking and its contribution to understanding future designer thinking
2017
Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…
Optical See-Through Head-Mounted Displays With Short Focal Distance: Conditions for Mitigating Parallax-Related Registration Error
2020
Optical see-through (OST) augmented reality head-mounted displays are quickly emerging as a key asset in several application fields but their ability to profitably assist high precision activities in the peripersonal space is still sub-optimal due to the calibration procedure required to properly model the user's viewpoint through the see-through display. In this work, we demonstrate the beneficial impact, on the parallax-related AR misregistration, of the use of optical see-through displays whose optical engines collimate the computer-generated image at a depth close to the fixation point of the user in the peripersonal space. To estimate the projection parameters of the OST display for a …
Mesh Visual Quality Assessment Metrics: A Comparison Study
2017
3D graphics technologies have known a developed progress in the last years, and several processing operations can be applied on 3D meshes such as watermarking, compression, simplification and so forth. Mesh visual quality assessment becomes an important issue to evaluate the visual appearance of the 3D shape after specific modifications. Several metrics have been proposed in this context, from the classical distance-based metrics to the perceptual-based metrics which include perceptual information about the human visual system. In this paper, we propose to study the performance of several mesh visual quality metrics. First, the comparison is conducted regardless the distortion types neither…
Artificial mosaics
2005
Art often provides valuable insight that can be applied to technological innovations, especially in the fields of image processing and computer graphics. In this paper we present a method to transform a raster input image into a good-quality mosaic: an “artificial mosaic.” The creation of mosaics of artistic quality is challenging because the tiles that compose a mosaic, typically small polygons, must be packed tightly and yet must follow and emphasize orientations chosen by the artist. The proposed method can reproduce the colors of the original image and emphasize relevant boundaries by placing tiles along edge directions. No user intervention is needed to detect the boundaries: they are …
Stochastic Tension-Stiffening Approach for the Solution of Serviceability Problems in Reinforced Concrete: Constitutive Modeling
2015
A number of studies have indicated that the tension-stiffening law is an important input parameter in a numerical analysis of serviceability (deformations and cracking) problems of reinforced concrete (RC) structures. The stochastic nature of concrete cracking, which results in a large scatter of experimental results, renders the constitutive modeling a very difficult task. Even data obtained from short-term tests are to some degree uncertain due to time-dependent processes occurring in concrete, such as shrinkage and creep relaxation. This article provides statistical analysis tools that can be readily applied to engineering practice. Stochastic principles are applied to modeling of tensio…
Mixed-aspect fractal surfaces
2013
In order to provide accurate tools to model original surfaces in a Computer Aided Geometric Design context, we develop a formalism based on iterated function systems. This model enables us to represent both smooth and fractal free-form curves and surfaces. But, because of the self-similarity property underlying the iterated function systems, curves and surfaces can only have homogeneous roughness. The aim of our work was to elaborate a method to build parametric shapes (curves, surfaces, ...) with a non-uniform local aspect: every point is assigned a ''geometric texture'' that evolves continuously from a smooth to a rough aspect. The principle is to blend shapes with uniform aspects to defi…
Morse Description and Geometric Encoding of Digital Elevation Maps
2004
Two complementary geometric structures for the topographic representation of an image are developed in this work. The first one computes a description of the Morse-topological structure of the image, while the second one computes a simplified version of its drainage structure. The topographic significance of the Morse and drainage structures of digital elevation maps (DEMs) suggests that they can been used as the basis of an efficient encoding scheme. As an application, we combine this geometric representation with an interpolation algorithm and lossless data compression schemes to develop a compression scheme for DEMs. This algorithm achieves high compression while controlling the maximum …