Search results for " Graphics"
showing 10 items of 594 documents
Design Space Exploration of Parallel Embedded Architectures for Native Clifford Algebra Operations
2012
In the past few decades, Geometric or Clifford algebra (CA) has received a growing attention in many research fields, such as robotics, machine vision and computer graphics, as a natural and intuitive way to model geometric objects and their transformations. At the same time, the high dimensionality of Clifford algebra and its computational complexity demand specialized hardware architectures for the direct support of Clifford data types and operators. This paper presents the design space exploration of parallel embedded architectures for native execution of four-dimensional (4D) and five-dimensional (5D) Clifford algebra operations. The design space exploration has been described along wit…
An FPGA Implementation of a Quadruple-Based Multiplier for 4D Clifford Algebra
2008
Geometric or Clifford algebra is an interesting paradigm for geometric modeling in fields as computer graphics, machine vision and robotics. In these areas the research effort is actually aimed at finding an efficient implementation of geometric algebra. The best way to exploit the symbolic computing power of geometric algebra is to support its data types and operators directly in hardware. However the natural representation of the algebra elements as variable-length objects causes some problems in the case of a hardware implementation. This paper proposes a 4D Clifford algebra in which the variable-length elements are mapped into fixed-length elements (quadruples). This choice leads to a s…
Iterative Multiple Bounding-Box Refinements for Visual Tracking.
2022
Single-object visual tracking aims at locating a target in each video frame by predicting the bounding box of the object. Recent approaches have adopted iterative procedures to gradually refine the bounding box and locate the target in the image. In such approaches, the deep model takes as input the image patch corresponding to the currently estimated target bounding box, and provides as output the probability associated with each of the possible bounding box refinements, generally defined as a discrete set of linear transformations of the bounding box center and size. At each iteration, only one transformation is applied, and supervised training of the model may introduce an inherent ambig…
Fast Volumetric Reconstruction of Human Body through Superquadrics
2013
This paper describes a technique to reconstruct the volumes of the human body. For this purpose, are introduced mathematical objects able to represent 3d shapes, called super quadrics. These objects are positioned in the space according the captures made by a Microsoft Kinect device and are composed to represent the volumes of the human body. The employment of quaternions provides a relevant speedup for the rotation of the volumes and allows to follow the human movements in real time and reduced computational cost.
Automatic differentiation of melanoma from dysplastic nevi.
2015
International audience; Malignant melanoma causes the majority of deaths related to skin cancer. Nevertheless, it is the most treatable one, depending on its early diagnosis. The early prognosis is a challenging task for both clinicians and dermatologist, due to the characteristic similarities of melanoma with other skin lesions such as dysplastic nevi. In the past decades, several computerized lesion analysis algorithms have been proposed by the research community for detection of melanoma. These algorithms mostly focus on differentiating melanoma from benign lesions and few have considered the case of melanoma against dysplastic nevi. In this paper, we consider the most challenging task a…
A comparison of local parametric C0 Bézier interpolants for triangular meshes
2011
Parametric curved shape surface schemes interpolating vertices and normals of a given triangular mesh with arbitrary topology are widely used in computer graphics for gaming and real-time rendering due to their ability to effectively represent any surface of arbitrary genus. In this context, continuous curved shape surface schemes using only the information related to the triangle corresponding to the patch under construction, emerged as attractive solutions responding to the requirements of resource-limited hardware environments. In this paper we provide a unifying comparison of the local parametric C^0 curved shape schemes we are aware of, based on a reformulation of their original constr…
SART3D: A MATLAB toolbox for spatial audio and signal processing education
2019
Editorial: Software language engineering
2008
Software languages play an important role in software development. Software languages are the artificial languages that are used to describe software systems at various abstraction levels. They are applied to describe requirements and designs for software, definitions of software architectures, and implementations of software systems. A huge variety of different technological spaces exist to describe languages: programming languages, software modeling languages, data modeling languages, domain-specific languages, ontology language, and others.
MultiSlice human organ extraction based on GVF
2008
Segmentation techniques based on active contours algorithm are widely used in medical imaging. Unfortunately, they require a lot of parameters to be used and this can rep- resent an issue for those physicians with not much informatics skills. This paper proposes a software tool which allows to segment multiple slice can differ organ extraction setting a small number of parameters. Moreover, the tool offers the functionality to perform a multiple segmentation the same time, so that an entire volume composed by hundreds slices can be segmented.
CUDA-enabled Sparse Matrix–Vector Multiplication on GPUs using atomic operations
2013
We propose the Sliced Coordinate Format (SCOO) for Sparse Matrix-Vector Multiplication on GPUs.An associated CUDA implementation which takes advantage of atomic operations is presented.We propose partitioning methods to transform a given sparse matrix into SCOO format.An efficient Dual-GPU implementation which overlaps computation and communication is described.Extensive performance comparisons of SCOO compared to other formats on GPUs and CPUs are provided. Existing formats for Sparse Matrix-Vector Multiplication (SpMV) on the GPU are outperforming their corresponding implementations on multi-core CPUs. In this paper, we present a new format called Sliced COO (SCOO) and an efficient CUDA i…