Search results for " Rob"
showing 10 items of 689 documents
Learning high-level tasks through imitation
2006
This paper presents the cognitive architecture Con-SCIS (Conceptual Space based Cognitive Imitation System), which tightly links low-level data processing with knowledge representation in the context of imitation learning. We use the word imitate to refer to the paradigm of program-level imitation: we are interested in the final effects of actions on objects, and not on the particular kinematic or dynamic properties of the motion. The same architecture is used both to analyze and represent the task to be imitated, and to perform the imitation by generalizing in novel and different circumstances. The implemented experimental scenario is a simplified two-dimensional world populated with vario…
An Innovative Mobile Phone Based System For Humanoid Robot Expressing Emotions And Personality
2011
In this paper we illustrate a new version of the cognitive architecture of an emotional humanoid robot based on the proposed paradigm of Latent Semantic Behaviour (LSB). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The New Architecture uses a different procedure of induction of the emotional conceptual space and an Android mobile phone as user-friendly for the emotional interaction with robot. The robot generates its overall behavior also taking into account its "personality" encoded in the emotional conceptual space. To validate the system, we implemented the distribute system on a Aldebaran NAO humanoid robot and on a Android …
An Architecture for Humanoid Robot Expressing Emotions and Personality
2010
In this presentation we illustrate the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Behavior (LSB). LSB is based on the Latent Semantic Analysis (LSA) approach that allow the creation and the use of a data driven high-dimensional conceptual space. This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The Architecture is organized in three main areas: Sub-Conceptual, Emotional and Behavioral. The first area processes perceptual data coming from the sensors. The second area is the "conceptual space of emotional states" which constitutes the sub-symbolic representation of emotions. The last ar…
Software Design of an AGI System Based on Perception Loop
2010
According to the externalist approach, subjective experience hypothesizes a processual unity between the activity in the brain and the perceived event in the external world. A perception loop therefore occurs among the brain's activitie8 and the external world. In our work the metaphor of test is employed to create a software de8ign methodology for implementing an AGI system endowed with the perception loop. Preliminary experiments with a NAO humanoid robots are reported.
A BCI Teleoperated Museum Robotic Guide
2009
Brain Computer Interface is a system that offers also a support to the patients with neuromuscular diseases as Amyotrophic Lateral Sclerosis. In this paper are presented some works with the aim to integrate brain computer interfaces and mobile robots. The two aim of this project are: (i) to test an improved BCI experience through the help of a physical robot, so that brain signals are stronger stimulate. (ii) to use a remote robot controlled by a highly paralyzed patient via a BCI through a friendly Graphic User. Some preliminary experiments are presented in this paper about one of the possible application: a robotic museum guide (PeopleBot and Pioneer3 robot), that can transmit remote visu…
Conveying Audience Emotions Through Humanoid Robot Gestures to an Orchestra During a Live Musical Exhibition
2017
In the last twenty years, robotics have been applied in many heterogeneous contexts. Among them, the use of humanoid robots during musical concerts have been proposed and investigated by many authors. In this paper, we propose a contribution in the area of robotics application in music, consisting of a system for conveying audience emotions during a live musical exhibition, by means of a humanoid robot. In particular, we provide all spectators with a mobile app, by means of which they can select a specific color while listening to a piece of music (act). Each color is mapped to an emotion, and the audience preferences are then processed in order to select the next act to be played. This dec…
Towards Partners Profiling in Human Robot Interaction Contexts
2012
Individuality is one of the most important qualities of humans. Social robots should be able to model the individuality of the human partners and to modify their behaviours accordingly.This paper proposes a profiling system for social robots to be able to learn the individuality of human partners in social contexts. Profiles are expressed in terms of of identities and preferences bound together. In particular, people’s identity is captured by the use of facial features, while preferences are extracted from the discussion between the partners. Both are bound using an Hebb network. Experiments show the feasibility and the performances of the approach presented.
A Topic Recognition System for Real World Human-Robot Conversations
2013
One of the main features of social robots is the ability to communicate and interact with people as partners in a natural way. However, achieving a good verbal interaction is a hard task due to the errors on speech recognition systems, and due to the understanting the natural language itself. This paper tries to overcome such kind of problems by presenting a system that enables social robots to get involved in conversation by recognizing its topic. Through the use of classical text mining approach, the presented system allows social robots to understand topics of conversation between human partners, enabling the customization of behaviours in their accordance. The system has been evaluated …
The design of interfaces for multi-robot path planning and control
2014
The field of human-robot interaction has evolved beyond issues concerning the design and development of one person controlling one robot to exploring HRI for groups of robots and teams. Our design research explores biologically-inspired motion that is initiated by a human operator, applied to a single or a small group of robots, and used to affect the motion and path planning of another subset of robots. This exploratory design study first created a taxonomy to categorize individual robot motions, looking at how they could be categorized and used as building blocks. We then combined individual motions with time and velocity as design variables to guide our interaction design. This work led …
A New Humanoid Architecture for Social Interaction between Human and a Robot Expressing Human-Like Emotions Using an Android Mobile Device as Interfa…
2013
In this paper we illustrate a humanoid robot able to interact socially and naturally with a human by expressing human-like body emotions. The emotional architecture of this robot is based on an emotional conceptual space generated using the paradigm of Latent Semantic Analysis. The robot generates its overall affective behavior (Latent Semantic Behavior) taking into account the visual and phrasal stimuli of human user, the environment and its personality, all encoded in his emotional conceptual space. The robot determines its emotion according by all these parameters that influence and orient the generation of his behavior not predictable from the user. The goal of this approach is to obtai…