Search results for " Society"

showing 10 items of 1301 documents

Whom to befriend to influence people

2020

Alice wants to join a new social network, and influence its members to adopt a new product or idea. Each person $v$ in the network has a certain threshold $t(v)$ for {\em activation}, i.e adoption of the product or idea. If $v$ has at least $t(v)$ activated neighbors, then $v$ will also become activated. If Alice wants to activate the entire social network, whom should she befriend? More generally, we study the problem of finding the minimum number of links that a set of external influencers should form to people in the network, in order to activate the entire social network. This {\em Minimum Links} Problem has applications in viral marketing and the study of epidemics. Its solution can be…

FOS: Computer and information sciencesPhysics - Physics and SocietyGeneral Computer ScienceFOS: Physical sciencesPhysics and Society (physics.soc-ph)0102 computer and information sciences02 engineering and technology01 natural sciencesSocial networksGraphTheoretical Computer ScienceCombinatoricsComputer Science - Data Structures and AlgorithmsGreedy algorithmFOS: Mathematics0202 electrical engineering electronic engineering information engineeringMathematics - CombinatoricsData Structures and Algorithms (cs.DS)Greedy algorithmTime complexityNP-completeMathematicsSocial and Information Networks (cs.SI)Social networkDiscrete mathematicsBinary treeDegree (graph theory)Computer Science (all)Order (ring theory)Computer Science - Social and Information NetworksJoin (topology)Influence maximizationGreedy algorithms010201 computation theory & mathematicsGraphs; Greedy algorithms; Influence maximization; NP-complete; Social networksProduct (mathematics)020201 artificial intelligence & image processingCombinatorics (math.CO)Constant (mathematics)GraphsTheoretical Computer Science
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Elites, communities and the limited benefits of mentorship in electronic music

2020

AbstractWhile the emergence of success in creative professions, such as music, has been studied extensively, the link between individual success and collaboration is not yet fully uncovered. Here we aim to fill this gap by analyzing longitudinal data on the co-releasing and mentoring patterns of popular electronic music artists appearing in the annual Top 100 ranking of DJ Magazine. We find that while this ranking list of popularity publishes 100 names, only the top 20 is stable over time, showcasing a lock-in effect on the electronic music elite. Based on the temporal co-release network of top musicians, we extract a diverse community structure characterizing the electronic music industry.…

FOS: Computer and information sciencesPhysics - Physics and SocietyLongitudinal dataFOS: Physical scienceslcsh:MedicinePhysics and Society (physics.soc-ph)Musical01 natural sciencesArticle010305 fluids & plasmasMentorshipElectronic music0103 physical sciencesSociology010306 general physicslcsh:ScienceSocial and Information Networks (cs.SI)Multidisciplinarysocial physics complex networksComputational sciencelcsh:RMedia studiesScientific dataComputer Science - Social and Information NetworksPopularitySettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Applied physicsRankingElitelcsh:QScientific Reports
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An Empirical Study of the Relation Between Community Structure and Transitivity

2012

One of the most prominent properties in real-world networks is the presence of a community structure, i.e. dense and loosely interconnected groups of nodes called communities. In an attempt to better understand this concept, we study the relationship between the strength of the community structure and the network transitivity (or clustering coefficient). Although intuitively appealing, this analysis was not performed before. We adopt an approach based on random models to empirically study how one property varies depending on the other. It turns out the transitivity increases with the community structure strength, and is also affected by the distribution of the community sizes. Furthermore, …

FOS: Computer and information sciencesPhysics - Physics and SocietyProperty (philosophy)FOS: Physical sciencesPhysics and Society (physics.soc-ph)[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]01 natural sciencesComplex NetworksClustering010305 fluids & plasmasEmpirical research0103 physical sciences010306 general physicstransitivityCommunity StructureClustering coefficientMathematicsSocial and Information Networks (cs.SI)Transitive relationCommunity structure[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Computer Science - Social and Information NetworksComplex networkDegree distributionZero (linguistics)Mathematical economics
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Extracting Backbones in Weighted Modular Complex Networks

2020

AbstractNetwork science provides effective tools to model and analyze complex systems. However, the increasing size of real-world networks becomes a major hurdle in order to understand their structure and topological features. Therefore, mapping the original network into a smaller one while preserving its information is an important issue. Extracting the so-called backbone of a network is a very challenging problem that is generally handled either by coarse-graining or filter-based methods. Coarse-graining methods reduce the network size by grouping similar nodes, while filter-based methods prune the network by discarding nodes or edges based on a statistical property. In this paper, we pro…

FOS: Computer and information sciencesPhysics - Physics and SocietyTheoretical computer scienceComputer scienceMathematics and computingComplex systemComplex networkslcsh:MedicineFOS: Physical sciencesNetwork science02 engineering and technologyPhysics and Society (physics.soc-ph)[INFO] Computer Science [cs]01 natural sciencesArticle010305 fluids & plasmasSet (abstract data type)020204 information systems0103 physical sciences0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]lcsh:ScienceAuthor CorrectionComputingMilieux_MISCELLANEOUSConnected componentSocial and Information Networks (cs.SI)Multidisciplinarybusiness.industryPhysicslcsh:RCommunity structureComputer Science - Social and Information NetworksComplex networkModular designlcsh:Qbusiness
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Towards realistic artificial benchmark for community detection algorithms evaluation

2013

Many algorithms have been proposed for revealing the community structure in complex networks. Tests under a wide range of realistic conditions must be performed in order to select the most appropriate for a particular application. Artificially generated networks are often used for this purpose. The most realistic generative method to date has been proposed by Lancichinetti, Fortunato and Radicchi (LFR). However, it does not produce networks with some typical features of real-world networks. To overcome this drawback, we investigate two alternative modifications of this algorithm. Experimental results show that in both cases, centralisation and degree correlation values of generated networks…

FOS: Computer and information sciencesPhysics - Physics and Societypreferential attachmentComputer Networks and CommunicationsComputer science[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]FOS: Physical sciencesvirtual communitiesPhysics and Society (physics.soc-ph)01 natural sciences010305 fluids & plasmasEducation0103 physical sciencescommunity detectionbenchmarking010306 general physicsSocial and Information Networks (cs.SI)CommunicationComputer Science - Social and Information Networkscomplex networksweb based communitiesonline communitiesconfiguration modellingIdentification (information)LFR benchmarkBenchmark (computing)[ INFO.INFO-OH ] Computer Science [cs]/Other [cs.OH]community structureAlgorithmtopological propertiesSoftware
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Application of LEAN Principles to Improve Business Processes: a Case Study in a Latvian IT Company

2020

The research deals with application of the LEAN principles to business processes of a typical IT company. The paper discusses LEAN principles amplifying advantages and shortcomings of their application. The authors suggest use of the LEAN principles as a tool to identify improvement potential for IT company's business processes and work-flow efficiency. During a case study the implementation of LEAN principles has been exemplified in business processes of a particular Latvian IT company. The obtained results and conclusions can be used for meaningful and successful application of LEAN principles and methods in projects of other IT companies.

FOS: Computer and information sciencesProcess managementGeneral Computer ScienceBusiness processLatvianDatabases (cs.DB)language.human_languageSoftware Engineering (cs.SE)Computer Science - Software EngineeringComputer Science - Computers and SocietyComputer Science - DatabasesComputers and Society (cs.CY)languageBusinessBaltic Journal of Modern Computing
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Towards humane digitization : a wellbeing-driven process of personas creation

2019

Digital transformation is a process of digitizing the working and living environment in which people are at the center of digitization. In this paper, we present a personas-based guideline for system developers on how the humanization of digital transformation integrates into the design process. The proposed guideline uses the positive personas from the beginning as a basis for the transformation of the working environment into the digital form. We used the literature research as a preliminary study for the process of wellbeing-driven digital transformation design, consisting of questions for structuring the required information in the positive personas as well as a potential method that co…

FOS: Computer and information sciencesProcess managementProcess (engineering)Computer sciencehyvinvointiComputer Science - Human-Computer InteractionsysteemisuunnittelijatPersonaTransformation (music)Human-Computer Interaction (cs.HC)käyttäjäkeskeinen suunnitteluH.5.2Computer Science - Computers and SocietyComputers and Society (cs.CY)digitalisaatioDigitizationuser-centered designPositive personasDigital transformationGuidelinepositiivisuusdesign processDesign processEngineering design processpositive computingwellbeing-centered design
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Lean Internal Startups for Software Product Innovation in Large Companies: Enablers and Inhibitors

2018

Context: Startups are disrupting traditional markets and replacing well-established actors with their innovative products.To compete in this age of disruption, large and established companies cannot rely on traditional ways of advancement, which focus on cost efficiency, lead time reduction and quality improvement. Corporate management is now looking for possibilities to innovate like startups. Along with it, the awareness and the use of the Lean startup approach have grown rapidly amongst the software startup community and large companies in recent years. Objective: The aim of this study is to investigate how Lean internal startup facilitates software product innovation in large companies.…

FOS: Computer and information sciencesProcess managementQuality managementlarge companiesProcess (engineering)lean startupmethod-in-actionContext (language use)02 engineering and technologyComputer Science - Computers and SocietyComputer Science - Software EngineeringohjelmistoalaComputers and Society (cs.CY)0502 economics and business0202 electrical engineering electronic engineering information engineeringProduct (category theory)lean internal startupsuuryrityksetta113software product innovationProduct innovationinternal startup05 social sciences020207 software engineeringlean-ajatteluinnovaatiotSoftware Engineering (cs.SE)Conceptual frameworkHardware and ArchitectureBusinessLean startup050203 business & managementSoftwareLead timeInformation Systems
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Why Should the Q-method be Integrated Into the Design Science Research? A Systematic Mapping Study

2019

The Q-method has been utilized over time in various areas, including information systems. In this study, we used a systematic mapping to illustrate how the Q-method was applied within Information Systems (IS) community and proposing towards the integration of Q-method into the Design Sciences Research (DSR) process as a tool for future research DSR-based IS studies. In this mapping study, we collected peer-reviewed journals from Basket-of-Eight journals and the digital library of the Association for Information Systems (AIS). Then we grouped the publications according to the process of DSR, and different variables for preparing Q-method from IS publications. We found that the potential of t…

FOS: Computer and information sciencesQ MethodologyIS MethodComputer Science - Human-Computer InteractionsysteemityöQ SortHuman-Computer Interaction (cs.HC)Q-menetelmäH.5.2suunnitteluComputer Science - Computers and SocietyQ TechniqueComputers and Society (cs.CY)DSRsystemaattiset kirjallisuuskatsauksettietojärjestelmät
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Software startup education: gamifying growth hacking

2021

Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing existing platforms in creative ways to gain more users for the service. Though topics related to growth hacking such as marketing on a general level have been extensively studied in the past, growth hacking as a practitioner-born topic has not seen much interest among the academia. To both spark interest in growth hacking, and to facilitate teaching growth hacking in the academia, we present two board games intended to serve as an engaging introduction to g…

FOS: Computer and information sciencesService (systems architecture)Knowledge managementgamifyingComputingMilieux_LEGALASPECTSOFCOMPUTINGBusiness modelstartup-yrityksetComputer Science - Computers and SocietypelillistäminenSoftwareohjelmistoalaComputers and Society (cs.CY)digitaalinen markkinointiHackercomputer.programming_languagemarkkinoinnin suunnittelueducationyrityksen perustaminenbusiness.industrysoftwarestartup gamificationComputingMilieux_PERSONALCOMPUTINGstartup educationstartupMarketing strategysoftware startupSPARK (programming language)koulutusGeneral levelmarkkinointikasvuyrityksetliiketoimintaScalabilitygrowth hackingbusinesscomputerhacking
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