Search results for " Soft"

showing 10 items of 1710 documents

Measuring trunk orientation with a CMOS camera: feasibility and accuracy.

2007

International audience; The purpose of this study was to develop and validate a new tool to objectively quantify trunk orientation at the bedside, especially dedicated to the measurement of the lateropulsion in acute and subacute stroke patients. We developed software to analyze 2D movement with a CMOS camera (Logitech Quickcam Pro 4000) and to calculate the orientation of a segment defined by two color markers. First, the accuracy, reproducibility and noise when measuring segment orientations were evaluated with the CMOS camera placed in different positions, and second trunk orientation was measured in static and in dynamic conditions both with a CMOS camera and with a gold standard 3D vid…

030506 rehabilitationMESH : StrokeComputer scienceMESH: Videotape RecordingMESH : ThoraxSignal[ SDV.NEU.SC ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Cognitive Sciences0302 clinical medicineImage Processing Computer-AssistedOrthopedics and Sports MedicineComputer visionMESH : AlgorithmsCMOS sensorOrientation (computer vision)Noise (signal processing)Rehabilitation[SDV.NEU.SC]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]/Cognitive SciencesMESH: PostureThoraxMESH: Image Processing Computer-AssistedMESH: Reproducibility of ResultsStrokeMESH : Software0305 other medical scienceMESH : Image Processing Computer-AssistedAlgorithmsMESH : Feasibility StudiesPostureBiophysicsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingMESH: AlgorithmsMESH: StrokeMESH: Thorax03 medical and health sciencesMESH: SoftwareDistortionHumansSimulationMESH : Videotape RecordingMESH: Humansbusiness.industryMESH : Reproducibility of ResultsMESH : HumansMESH : PostureReproducibility of ResultsVideotape RecordingTrunkFeasibility StudiesArtificial intelligencebusinessParallaxMESH: Feasibility Studies030217 neurology & neurosurgerySoftwareGaitposture
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Towards a Coming Together of Transhumanism and Play

2018

We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other's work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimate…

05 social sciencesPerspective (graphical)020207 software engineeringTranshuman02 engineering and technologyInteractive technologyArtificial limbsTranshumanismEpistemology0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSociologyUse of technology050107 human factorsProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
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A Dynamic Software Startup Competency Model

2019

Current literature suggests that engineering activities of software engineering and software startup engineering differ. Thus, there is the need to elicit competencies specific for software startup engineering. This paper proposes a model that provides the various types of competencies and their respective relevance at the various stages of software startup evolution. peerReviewed

050101 languages & linguisticsbusiness.industryComputer science05 social sciencesohjelmistotuotanto02 engineering and technologystartup-yrityksetDynamic softwareinnovationstartupsinnovaatiotoimintaSoftwarestartup evolutionohjelmistoala0202 electrical engineering electronic engineering information engineeringkompetenssistartup engineering020201 artificial intelligence & image processing0501 psychology and cognitive sciencesRelevance (information retrieval)Software engineeringbusiness
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History of Data Centre Development

2012

International audience; Computers are used to solve different problems. For solving these problems computer software and hardware are used, but for operations of those computing facilities a Data Centre is necessary. Therefore, development of the data centre is subordinated to solvable tasks and computing resources. We are studying the history of data centres’ development, taking into consideration an understanding of this. In the beginning of the computer era computers were installed in computing centres, because all computing centres have defined requirements according to whom their operation is intended for. Even though the concept of ‘data centre’ itself has been used since the 1990s, t…

060106 history of social sciencesbusiness.industry020206 networking & telecommunications06 humanities and the arts02 engineering and technologyhistorical developmentEngineering managementDevelopment (topology)Data CentreComputer software0202 electrical engineering electronic engineering information engineeringComputing facilities0601 history and archaeologyThe InternetData center[INFO]Computer Science [cs]Computer Operationbusiness
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Force Field for Water over Pt(111): Development, Assessment, and Comparison

2018

Metal/water interfaces are key in many natural and industrial processes, such as corrosion, atmospheric, or environmental chemistry. Even today, the only practical approach to simulate large interfaces between a metal and water is to perform force-field simulations. In this work, we propose a novel force field, GAL17, to describe the interaction of water and a Pt(111) surface. GAL17 builds on three terms: (i) a standard Lennard-Jones potential for the bonding interaction between the surface and water, (ii) a Gaussian term to improve the surface corrugation, and (iii) two terms describing the angular dependence of the interaction energy. The 12 parameters of this force field are fitted again…

10120 Department of ChemistryMaterials scienceComputationGaussianThermodynamics02 engineering and technology010402 general chemistry01 natural sciencesForce field (chemistry)CorrosionMetalComputer Softwaresymbols.namesakeAdsorptionTheoretical and Computational Chemistry540 Chemistry1706 Computer Science ApplicationsPhysical and Theoretical ChemistryComputingMilieux_MISCELLANEOUSChemical PhysicsSolvationInteraction energy021001 nanoscience & nanotechnology0104 chemical sciencesComputer Science Applications[CHIM.THEO]Chemical Sciences/Theoretical and/or physical chemistry13. Climate actionvisual_artvisual_art.visual_art_mediumsymbolsBiochemistry and Cell Biology0210 nano-technology1606 Physical and Theoretical Chemistry
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High Quality Reconstruction of Dynamic Objects using 2D-3D Camera Fusion

2017

International audience; In this paper, we propose a complete pipeline for high quality reconstruction of dynamic objects using 2D-3D camera setup attached to a moving vehicle. Starting from the segmented motion trajectories of individual objects, we compute their precise motion parameters, register multiple sparse point clouds to increase the density, and develop a smooth and textured surface from the dense (but scattered) point cloud. The success of our method relies on the proposed optimization framework for accurate motion estimation between two sparse point clouds. Our formulation for fusing it closest-point and it consensus based motion estimations, respectively in the absence and pres…

2D-3D FusionPoint cloudComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyIterative reconstructionRANSAC[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Vehicle dynamics[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Robustness (computer science)Motion estimationPoint Cloud Registration0502 economics and business[ INFO.INFO-TI ] Computer Science [cs]/Image Processing0202 electrical engineering electronic engineering information engineeringComputer visionComputingMethodologies_COMPUTERGRAPHICS050210 logistics & transportationRANSACbusiness.industry05 social sciences3D reconstruction[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringICPGeography[INFO.INFO-TI] Computer Science [cs]/Image Processing [eess.IV][INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Artificial intelligencebusiness3D ReconstructionSurface reconstruction
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A coarse to fine 3D acquisition system

2015

International audience; The 3D chain (acquisition-processing-compression) is , most of the time , sequenced into several steps. Such approaches result into an one-dense acquisition of 3D points. In large scope of applications , the first processing step consists in simplifying the data. In this paper , we propose a coarse to fine acquisition system which permits to obtain simplified data directly from the acquisition. By calculating some complementary information from 2D images , such as 3D normals , multiple homogeneous regions will be segmented and affected to a given primitive class. Contrary to other studies , the whole process is not based on a mesh. The obtained model is simplified di…

2d images0209 industrial biotechnologyScannerbusiness.industryComputer scienceProcess (computing)3D Compression[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineeringClass (philosophy)02 engineering and technology3D Simplification[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Coarse to finePrimitives extraction[INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020901 industrial engineering & automationHomogeneous0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligencebusiness3D ReconstructionAlgorithmScope (computer science)
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Multisensory texture exploration at the tip of the pen

2016

A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…

3304Computer scienceRealization (linguistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsMultisensory Textures02 engineering and technologyTexture (music)Multisensory textureEducationEngineering (all)Sonic Interaction DesignSonic interaction design0202 electrical engineering electronic engineering information engineeringComputer visionEngineering(all)Pen-based interaction; Pseudo-haptics; Multisensory textures; Sonic interaction designPseudo-hapticComputingMethodologies_COMPUTERGRAPHICSSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryMovement (music)Work (physics)General Engineering020207 software engineeringMultisensory textures; Pen-based interaction; Pseudo-haptics; Sonic interaction design; Human Factors and Ergonomics; Software; 3304; Engineering (all); Human-Computer Interaction; Hardware and ArchitectureHuman Factors and ErgonomicPseudo-hapticsHuman-Computer InteractionPen-based InteractionHardware and Architecture020201 artificial intelligence & image processingArtificial intelligencebusinessStylusSoftwareGraphics tabletGesture
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Toward a real-time tracking of dense point-sampled geometry

2012

4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…

3D ProcessingComputer Vision[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]Point cloudGeometry02 engineering and technologycomputer.software_genre030218 nuclear medicine & medical imaging03 medical and health sciences0302 clinical medicineVoxel0202 electrical engineering electronic engineering information engineeringComputer visionPoint (geometry)MathematicsSequencebusiness.industryDiscrete space020207 software engineeringPoint set registrationVideo tracking[ INFO.INFO-OH ] Computer Science [cs]/Other [cs.OH]Adjacency listArtificial intelligencebusinesscomputer
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PERFORMANCE EVALUATIONS OF 3D WEB-SERVICES AND OPEN-SOURCE SOFTWARE FOR DIGITAL MODELING OF ARCHAEOLOGICAL FINDS

2016

The Structure From Motion (SFM) algorithms derived from Computer Vision community make image-based techniques a competitive and user friendly approach to obtain 3D information of real objects. These algorithms have been implemented in many 3D web-services and open-source software to develop free instruments for the reconstruction of very detailed 3D digital models. Their use is becoming very common above all in archaeological studies but their potentiality for metric application has not been tested at all. The aim of the work is to investigate the quality and the accuracy of 3D models obtained through 3D web-services and SFM open-source software. Different tests have been performed using so…

3D Web Service Open-source software Archaeology 3D Modelling Computer Vision PhotogrammetrySettore ICAR/06 - Topografia E Cartografia
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