Search results for " Soft"
showing 10 items of 1710 documents
Measuring trunk orientation with a CMOS camera: feasibility and accuracy.
2007
International audience; The purpose of this study was to develop and validate a new tool to objectively quantify trunk orientation at the bedside, especially dedicated to the measurement of the lateropulsion in acute and subacute stroke patients. We developed software to analyze 2D movement with a CMOS camera (Logitech Quickcam Pro 4000) and to calculate the orientation of a segment defined by two color markers. First, the accuracy, reproducibility and noise when measuring segment orientations were evaluated with the CMOS camera placed in different positions, and second trunk orientation was measured in static and in dynamic conditions both with a CMOS camera and with a gold standard 3D vid…
Towards a Coming Together of Transhumanism and Play
2018
We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other's work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimate…
A Dynamic Software Startup Competency Model
2019
Current literature suggests that engineering activities of software engineering and software startup engineering differ. Thus, there is the need to elicit competencies specific for software startup engineering. This paper proposes a model that provides the various types of competencies and their respective relevance at the various stages of software startup evolution. peerReviewed
History of Data Centre Development
2012
International audience; Computers are used to solve different problems. For solving these problems computer software and hardware are used, but for operations of those computing facilities a Data Centre is necessary. Therefore, development of the data centre is subordinated to solvable tasks and computing resources. We are studying the history of data centres’ development, taking into consideration an understanding of this. In the beginning of the computer era computers were installed in computing centres, because all computing centres have defined requirements according to whom their operation is intended for. Even though the concept of ‘data centre’ itself has been used since the 1990s, t…
Force Field for Water over Pt(111): Development, Assessment, and Comparison
2018
Metal/water interfaces are key in many natural and industrial processes, such as corrosion, atmospheric, or environmental chemistry. Even today, the only practical approach to simulate large interfaces between a metal and water is to perform force-field simulations. In this work, we propose a novel force field, GAL17, to describe the interaction of water and a Pt(111) surface. GAL17 builds on three terms: (i) a standard Lennard-Jones potential for the bonding interaction between the surface and water, (ii) a Gaussian term to improve the surface corrugation, and (iii) two terms describing the angular dependence of the interaction energy. The 12 parameters of this force field are fitted again…
High Quality Reconstruction of Dynamic Objects using 2D-3D Camera Fusion
2017
International audience; In this paper, we propose a complete pipeline for high quality reconstruction of dynamic objects using 2D-3D camera setup attached to a moving vehicle. Starting from the segmented motion trajectories of individual objects, we compute their precise motion parameters, register multiple sparse point clouds to increase the density, and develop a smooth and textured surface from the dense (but scattered) point cloud. The success of our method relies on the proposed optimization framework for accurate motion estimation between two sparse point clouds. Our formulation for fusing it closest-point and it consensus based motion estimations, respectively in the absence and pres…
A coarse to fine 3D acquisition system
2015
International audience; The 3D chain (acquisition-processing-compression) is , most of the time , sequenced into several steps. Such approaches result into an one-dense acquisition of 3D points. In large scope of applications , the first processing step consists in simplifying the data. In this paper , we propose a coarse to fine acquisition system which permits to obtain simplified data directly from the acquisition. By calculating some complementary information from 2D images , such as 3D normals , multiple homogeneous regions will be segmented and affected to a given primitive class. Contrary to other studies , the whole process is not based on a mesh. The obtained model is simplified di…
Multisensory texture exploration at the tip of the pen
2016
A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…
Toward a real-time tracking of dense point-sampled geometry
2012
4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…
PERFORMANCE EVALUATIONS OF 3D WEB-SERVICES AND OPEN-SOURCE SOFTWARE FOR DIGITAL MODELING OF ARCHAEOLOGICAL FINDS
2016
The Structure From Motion (SFM) algorithms derived from Computer Vision community make image-based techniques a competitive and user friendly approach to obtain 3D information of real objects. These algorithms have been implemented in many 3D web-services and open-source software to develop free instruments for the reconstruction of very detailed 3D digital models. Their use is becoming very common above all in archaeological studies but their potentiality for metric application has not been tested at all. The aim of the work is to investigate the quality and the accuracy of 3D models obtained through 3D web-services and SFM open-source software. Different tests have been performed using so…