Search results for " Software Engineering"
showing 10 items of 582 documents
Crowdboard: Augmenting in-person idea generation with real-time crowds
2017
Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…
Including functional usability features in a Model-Driven Development Method
2013
The Software Engineering (SE) community has historically focused on working with models to represent functionality and persistence, pushing interaction modelling into the background, which has been covered by the Human Computer Interaction (HCI) community. Recently, adequately modelling interaction, and specifically usability, is being considered as a key factor for success in user acceptance, making the integration of the SE and HCI communities more necessary. If we focus on the Model-Driven Development (MDD) paradigm, we notice that there is a lack of proposals to deal with usability features from the very first steps of software development process. In general, usability features are man…
Introducing Usability in a Conceptual Modeling-Based Software Development Process
2012
Usability plays an important role to satisfy users? needs. There are many recommendations in the HCI literature on how to improve software usability. Our research focuses on such recommendations that affect the system architecture rather than just the interface. However, improving software usability in aspects that affect architecture increases the analyst?s workload and development complexity. This paper proposes a solution based on model-driven development. We propose representing functional usability mechanisms abstractly by means of conceptual primitives. The analyst will use these primitives to incorporate functional usability features at the early stages of the development process. Fo…
Augmenting CASE tools with hypertext: Desired functionality and implementation issues
1997
Information systems have become bigger and more complex as their support has expanded to cover larger business domains, communication and work. At the same time technical design options such as client/server architectures and graphical user interfaces have increased the size and complexity of applications. In addition, pressures to build better systems more quickly have motivated the use of integrated design environments, such as CASE. Several integration approaches such as process modeling, frameworks and hypertext technology have been proposed. Of these we consider the least analyzed, hypertext technology, in this paper. Because of the novelty of hypertext in CASE there are several unreso…
Defining Interaction Design Patterns to Extract Knowledge from Big Data
2018
[EN] The Big Data domain offers valuable opportunities to gain valuable knowledge. The User Interface (UI), the place where the user interacts to extract knowledge from data, must be adapted to address the domain complexities. Designing UIs for Big Data becomes a challenge that involves identifying and designing the user-data interaction implicated in the knowledge extraction. To design such an interaction, one widely used approach is design patterns. Design Patterns describe solutions to common interaction design problems. This paper proposes a set of patterns to design UIs aimed at extracting knowledge from the Big Data systems data conceptual schemas. As a practical example, we apply the…
A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community
2019
[EN] Welcome to EICS, the Engineering Interactive Computing Systems community, PACMHCI/EICS journal, and annual conference! In this short article, we introduce newcomers to the field and to our community with an overview of what EICS is and how it positions with respect to other venues in Human-Computer Interaction, such as CHI, UIST, and IUI, highlighting its legacy and paying homage to past scientific events from which EICS emerged. We also take this opportunity to enumerate and exemplify scientific contributions to the field of Engineering Interactive Computing Systems, which we hope to guide researchers and practitioners towards making their future PACMHCI/EICS submissions successful an…
AnyDSL: a partial evaluation framework for programming high-performance libraries
2023
This paper advocates programming high-performance code using partial evaluation. We present a clean-slate programming system with a simple, annotation-based, online partial evaluator that operates on a CPS-style intermediate representation. Our system exposes code generation for accelerators (vectorization/parallelization for CPUs and GPUs) via compiler-known higher-order functions that can be subjected to partial evaluation. This way, generic implementations can be instantiated with target-specific code at compile time. In our experimental evaluation we present three extensive case studies from image processing, ray tracing, and genome sequence alignment. We demonstrate that using partial …
Universally Designed Beacon-Assisted Indoor Navigation for Emergency Evacuations
2019
International audience; The United Nations (UN) Convention on the Rights of Persons with Disabilities (CRPD) obligates national governments to ensure the protection and safety of persons with disabilities in emergency situations. This article examines the application and accessibility of state-of-the-art ICT solutions in emergency situations. Research has indeed shown that the design and implementation of evacuation procedures in emergency situations play a critical role in ensuring personal safety and protection. While research has examined the experiences of persons including persons with disabilities in emergency situations, research has yet to examine fully the role that cutting-edge in…
Capturing citizens — Emerging needs: Using social networks in smart cities
2017
In order to reach its objectives, smart cities (or whatever kind of smart urban environment) should be underpinned by complex cyber physical systems (CPS) able to discover needs and services and "smartly" combine them. Services may be thought as services offered by software components, of whatever nature, for instance software, bot, robot, app and so on. Searching for the best service depends on the need of the citizen(s) and also on the type of (smart) environment the citizens are in. Analysis and design of CPSs are more challenging than the only physical or the only cyber system. We propose a design paradigm shift towards runtime for identifying requirements of cyber physical systems for …
A VR/AR Environment for Multi-User Liver Anatomy Education
2021
We present a Virtual and Augmented Reality multi-user prototype of a learning environment for liver anatomy education. Our system supports various training scenarios ranging from small learning groups to classroom-size education, where students and teachers can participate in virtual reality, augmented reality, or via desktop PCs. In an iterative development process with surgeons and teachers, a virtual organ library was created. Nineteen liver data sets were used comprising 3D surface models, 2D image data, pathology information, diagnosis and treatment decisions. These data sets can interactively be sorted and investigated individually regarding their volumetric and meta information. The …