Search results for " Software Engineering"
showing 10 items of 582 documents
KIND-DAMA: A modular middleware for Kinect-like device data management
2017
Summary In the last decades, we have witnessed a growing interest toward touchless gestural user interfaces. Among other reasons, this is due to the large availability of different low-cost gesture acquisition hardware (the so-called “Kinect-like devices”). As a consequence, there is a growing need for solutions that allow to easily integrate such devices within actual systems. In this paper, we present KIND-DAMA, an open and modular middleware that helps in the development of interactive applications based on gestural input. We first review the existing middlewares for gestural data management. Then, we describe the proposed architecture and compare its features against the existing simila…
Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
2017
Abstract Mobile audio-guides are currently being used in museums to enhance the visitors’ experience. Over the past few years, some Augmented Reality (AR) solutions have been explored in this context, making it possible to provide augmented visual and sonic stimuli through the use of smartphones. However, the special conditions of museums (e.g. artificial markers cannot be used, small, crowded rooms, etc.) and the limited computational capacity of smartphones mean that there are important restrictions in the use of this technology. In this paper we introduce a novel mobile augmented guide for the Casa Batllo museum (Barcelona, Spain) which is based on a combination of traditional and indire…
Used and interaction in technological platforms of open source to improve the linguistic competence in computer engineers
2017
The higher education through virtual environment is students centered oriented to the interactive learning, in situations to be closer to the real world; for that reason, teachers must have new communicative competences, nonverbal and with a learning innovative approach which allows to guide their students in the complex process of acquiring knowledge even more in a foreign language. In the same context, the use of technologic platforms of open code is becoming in the best way to give solutions which meet the actual needs of the process of acquiring a second language; on this basis, the present research is focused in the analysis and use of Open Source tools as alternative of complementary …
Weighted Evaluation Framework for Cross-Platform App Development Approaches
2016
Cross-platform app development is very challenging, although only two platforms with significant market share (iOS and Android) remain. While device fragmentation – multiple, only partly compatible versions of a platform – has been complicating matters already, the need to target different device classes is a new emergence. Smartphones and tablets are relatively similar but app-enabled devices such as TVs and even cars typically have differing capabilities. To facilitate usage of cross-platform app development approaches, we present work on an evaluation framework. Our framework provides a set of up-to-date evaluation criteria. Unlike prior work on this topic, it offers weighted assessment …
Neuroevolution of Actively Controlled Virtual Characters - An Experiment for an Eight-Legged Character
2018
Physics-based character animation offers an attractive alternative for traditional animations. However, it is often strenuous for a physics-based approach to incorporate active user control of different characters. In this paper, a neuroevolutionary approach is proposed using HyperNEAT to combine individually trained neural controllers to form a control strategy for a simulated eight-legged character, which is a previously untested character morphology for this algorithm. It is aimed to evaluate the robustness and responsiveness of the control strategy that changes the controllers based on simulated user inputs. The experiment result shows that HyperNEAT is able to evolve long walking contr…
The inheritance workshop
2002
International audience; The Inheritance Workshop at ECOOP 2002, which took place on Tuesday, 11 June, was the first ECOOP workshop focusing on inheritance after the successful workshops in 1991 and 1992. The workshop was intended as a forum for designers and implementers of object-oriented languages, and for software developers with an interest in inheritance. It was organized by Andrew P. Black, Erik Ernst, Peter Grogono, and Markku Sakkinen.
Patterns Reuse in the PASSI methodology
2003
Design patterns already proved successful in lowering the development time and number of errors of object-oriented software; now, they are, candidate to play a similar role in the MAS (multi-agent system) context. In this work we describe our experiences in the identification, production and application of patterns for agents. Some patterns are described together with the classification criteria and documentation approach we adopt. Upon them, we base a pattern reuse process that can be considered one of the distinguishing elements of the design methodology (PASSI) we use to develop MAS. Patterns can be applied to an existing agent or used to produce a new one with the support of a specific …
Ontology Views for Ontology Change Management
2014
International audience; In the literature, ontology change management systems (OCMS) are direct implementation of the concept of “change management” stated by reference (Klein, 2004). Ontology change management combines ontol- ogy evolution and versioning features to manage ontol- ogy changes and their impacts. Since 2007, many works have combined ontology evolution and versioning into ontology change management systems (OCMS). The evolution subject has been massively studied in these works. They especially addressed the consistence issue for the application of changes on the ontology. These proposals constituted a consequent background for ontology change management but they did not take i…
TLMCO-simulation for an open source MPSOC platform under STARSoC environment
2008
In the last decade, the embedded systems become more and more complex. This complexity is due to the fact that these systems contain more heterogeneous hardware and software components (CPUpsilas, DSP, IP, etc.). Such systems called multiprocessor-on-chip (MPSoC) require new design approaches in order to satisfy several constraints, verification time, cost and time to market.
A robust evolutionary algorithm for the recovery of rational Gielis curves
2013
International audience; Gielis curves (GC) can represent a wide range of shapes and patterns ranging from star shapes to symmetric and asymmetric polygons, and even self intersecting curves. Such patterns appear in natural objects or phenomena, such as flowers, crystals, pollen structures, animals, or even wave propagation. Gielis curves and surfaces are an extension of Lamé curves and surfaces (superquadrics) which have benefited in the last two decades of extensive researches to retrieve their parameters from various data types, such as range images, 2D and 3D point clouds, etc. Unfortunately, the most efficient techniques for superquadrics recovery, based on deterministic methods, cannot…