Search results for " Tracking"
showing 10 items of 431 documents
An eye tracking comparison of external pointing cues and internal continuous cues in learning with complex animations
2010
Abstract Two experiments used eye tracking to investigate a novel cueing approach for directing learner attention to low salience, high relevance aspects of a complex animation. In the first experiment, comprehension of a piano mechanism animation containing spreading-colour cues was compared with comprehension obtained with arrow cues or no cues. Eye tracking data revealed differences in learner attention patterns between the different experimental conditions. The second experiment used eye tracking with synchronized and non-synchronized cues to investigate the role of dynamic direction of attention in cueing effectiveness. Results of Experiment 1 showed that spreading-colour cues resulted…
Children’s Generalization of Novel Object Names in Comparison Contexts: An eye tracking analysis
2019
International audience; A common result is thatcomparison settings (i.e., several stimuli introduced simultaneously) favor conceptualizationand generalization. In a comparison setting, we manipulated the semantic distance between the two training items (e.g., two bracelets versus a bracelet and a watch), and the semantic distance between the training items and the test items (e.g., a pendant versus a bow tie). We tested 5-and 8-year-old children’s generalization of novel names for objects. This study is the first one to study the temporal dynamics ofcomparison in a generalization task with eye-tracking data. The eye movement data revealed clear patterns of exploration in which participants …
An empirical evaluation of two natural hand interaction systems in augmented reality
2022
AbstractHuman-computer interaction based on hand gesture tracking is not uncommon in Augmented Reality. In fact, the most recent optical Augmented Reality devices include this type of natural interaction. However, due to hardware and system limitations, these devices, more often than not, settle for semi-natural interaction techniques, which may not always be appropriate for some of the tasks needed in Augmented Reality applications. For this reason, we compare two different optical Augmented Reality setups equipped with hand tracking. The first one is based on a Microsoft HoloLens (released in 2016) and the other one is based on a Magic Leap One (released more than two years later). Both d…
Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study
2021
Following the growing popularity of social commerce sites, there is an increased interest in understanding how consumers decide what products to purchase based on the available information. Consumers nowadays are confronted with the task of assessing marketer-generated (MGC) as well as user-generated information (UGC) in a range of different forms to make informed purchase-related decisions. This study examines the information types and forms that influence consumers in their decision-making process on social commerce. Building on uses and gratifications and dual-process theories, we distinguish between marketer and user generated content, and differentiate formats into informational and no…
A GPU-Based DVC to H.264/AVC Transcoder
2010
Mobile to mobile video conferencing is one of the services that the newest mobile network operators can offer to users With the apparition of the distributed video coding paradigm which moves the majority of complexity from the encoder to the decoder, this offering can be achieved by introducing a transcoder This device has to convert from the distributed video coding paradigm to traditional video coding such as H.264/AVC which is formed by simpler decoders and more complex encoders, and allows to the users to execute only the low complex algorithms In order to deal with this high complex video transcoder, this paper introduces a graphics processing unit based transcoder as base station The…
Detection of developmental dyslexia with machine learning using eye movement data
2021
Dyslexia is a common neurocognitive learning disorder that can seriously hinder individuals’ aspirations if not detected and treated early. Instead of costly diagnostic assessment made by experts, in the near future dyslexia might be identified with ease by automated analysis of eye movements during reading provided by embedded eye tracking technology. However, the diagnostic machine learning methods need to be optimized first. Previous studies with machine learning have been quite successful in identifying dyslexic readers, however, using contrasting groups with large performance differences between diagnosed and good readers. A practical challenge is to identify also individuals with bord…
Online Multi-Person Tracking by Tracker Hierarchy
2012
Tracking-by-detection is a widely used paradigm for multi-person tracking but is affected by variations in crowd density, obstacles in the scene, varying illumination, human pose variation, scale changes, etc. We propose an improved tracking-by-detection framework for multi-person tracking where the appearance model is formulated as a template ensemble updated online given detections provided by a pedestrian detector. We employ a hierarchy of trackers to select the most effective tracking strategy and an algorithm to adapt the conditions for trackers' initialization and termination. Our formulation is online and does not require calibration information. In experiments with four pedestrian t…
Measuring Behavior in the Home Cage: Study Design, Applications, Challenges, and Perspectives
2021
Contains fulltext : 239279.pdf (Publisher’s version ) (Open Access) The reproducibility crisis (or replication crisis) in biomedical research is a particularly existential and under-addressed issue in the field of behavioral neuroscience, where, in spite of efforts to standardize testing and assay protocols, several known and unknown sources of confounding environmental factors add to variance. Human interference is a major contributor to variability both within and across laboratories, as well as novelty-induced anxiety. Attempts to reduce human interference and to measure more "natural" behaviors in subjects has led to the development of automated home-cage monitoring systems. These syste…
Extrinsic calibration of heterogeneous cameras by line images
2014
International audience; The extrinsic calibration refers to determining the relative pose of cameras. Most of the approaches for cameras with non-overlapping fields of view (FOV) are based on mirror reflection, object tracking or rigidity constraint of stereo systems whereas cameras with overlapping FOV can be calibrated using structure from motion solutions. We propose an extrinsic calibration method within structure from motion framework for cameras with overlapping FOV and its extension to cameras with partially non-overlapping FOV. Recently, omnidirectional vision has become a popular topic in computer vision as an omnidirectional camera can cover large FOV in one image. Combining the g…
Synchronizing eye tracking and optical motion capture : How to bring them together
2018
Both eye tracking and motion capture technologies are nowadays frequently used in human sciences, although both technologies are usually used separately. However, measuring both eye and body movements simultaneously would offer great potential for investigating cross- modal interaction in human (e.g. music and language-related) behavior. Here we combined an Ergoneers Dikablis head mounted eye tracker with a Qualisys Oqus optical motion cap- ture system. In order to synchronize the recordings of both devices, we developed a gener- alizable solution that does not rely on any (cost-intensive) ready-made / company-provided synchronization solution. At the beginning of each recording, the partic…