Search results for " Video"

showing 10 items of 324 documents

Exploring Music Video Experiences and Their Influence on Music Perception

2022

Streaming music videos on the internet is an increasingly popular music listening activity that has remained virtually unexplored within music psychology. Studies of the role of music in film, as well as empirical research investigating the influence of audio-visual media and memory, have shown that visual information can have a profound effect on how music is perceived and remembered. The current study aimed to create a framework for understanding music video (MV) experiences by finding out when and why individuals choose to engage with this form of media, how these experiences contribute to the perception of musical meaning and influence affective outcomes, and whether these effects carr…

music videomusiikkihavaitseminenmusiikkipsykologiaperceptionmusiikintutkimusHistory and Philosophy of ScienceaffectframeworkmusiikkivideotqualitativePsychology (miscellaneous)audio-visualMusicMusic & Science
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Ģenētiskās programmēšanas algoritms reāllaika videospēlē

2018

Darba mērķis ir izpētīt iespējas praktiski izmantot ģenētisko programmēšanas algoritmu un mākslīgo neironu tīklu sniegtās iespējas videospēļu kvalitātes uzlabošanā, darbinot reāllaika videospēļu tēlus. Tiek izpētītas reāllaika videospēlēs pielietotās mākslīgā intelekta metodes, ģenētiskās programmēšanas un mākslīgo neironu tīklu darbības principi un sasniegumi, kā arī veikts eksperiments spēles tēlu apmācībai ar ģenētiskās programmēšanas algoritmu, izveidots vienkāršots, mūsdienu videospēlēm vairāk raksturīgs mākslīgais intelekts, ar kuru tiek salīdzināts apmācītais algoritms eksperimenta vidē un darba ietvaros izstrādātā videospēlē.

mākslīgais intelektsDatorzinātnemākslīgie neironu tīklireāllaika videospēlesģenētiskie algoritmiNEAT algoritms
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Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3

2018

This dissertation research investigates the deployment of Gothic elements in digital games and player experiences of Gothic monsters. The Gothic is a rich and popular resource for games that, through representations of monstrosities and injustice, aims to induce in players a pleasurable feeling of discomfort, yet also reflects contemporary anxieties. The dissertation comprises three case studies of which the first two are close readings of the action role-playing game Fallout 3 and the third discourse analysis of transcribed player narration from Let’s Play (LP) gameplay videos. More specifically, the case studies discuss the dual role of Gothic monstrosities as a cause and consequence of t…

pelaaminendigital gamesFallout 3kerrontamoralityvideoGothicpelitutkimusdystopiatpelitdystopiaplay experiencemonstrositytarinatgotiikkalähilukugamingkauhuhirviötgamepley videosdigitaaliset pelit
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YouTube meme warriors: Mashup videos as political critique

2014

political critiquemashup videospolitical satiredekonstruktio
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Sievietes tēla atveidojums populārās mūzikas videoklipos. Billboard hitu analīze no 1970. līdz 2016. gadam

2017

Bakalaura darba tēma – Sievietes tēla atveidojums populārās mūzikas videoklipos. Billboard hitu analīze no 1970. līdz 2016. gadam. Darba mērķi ir ir noskaidrot kā tiek atveidots sievietes tēls mūzikas videoklipos, kā arī fiksēt, kādas idejas un dzimtes stereotipus tie reprezentē auditorijai dažādos laika posmos. Tā kā mūzikas videoklipi ir būtisks populārās kultūras produkts, ir svarīgi apzināties kādi vēstījumi tiek nodoti auditorijai, kāds sievietes tēls tiek veidots. Bakalaura darba teorētiskajā daļā apskatīti teorētiskie materiāli gan par populāro kultūru, populāro mūziku un slavenību kultūru, kā arī skaidrotas dzimtes lomas un ar sievieti saistītie stereotipi. Kā darba pētniecības meto…

populārā kultūramūzikas videoklipisievietes tēlsKomunikācijas zinātnestereotipi
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On porn censorship and liberal ethics in the UK. Brief notes on the Audiovisual Media Services Regulations 2014

2015

This article deals with the highly criticised Audiovisual Media Services Regulations 2014, which provides that now the British Board of Film Classification (BBFC) regulations apply also to the videos-on-demand (and not only to DVDs).

pornography censorship media law Audiovisual Media Services DVD video-on-demand United Kingdom England comparative lawSettore IUS/01 - Diritto PrivatoSettore IUS/04 - Diritto Commerciale
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Gap acceptance analysis in an urban intersection through a video acquired by an UAV

2014

Purpose of this paper is to apply a methodology previously developed to achieve an accurate measurements of the real traffic condition thought the use of a video acquired by an UAV (Unmanned Aerial Vehicle) and a probe vehicle equipped with a differential GPS. The used methodology is not invasive and thus, it doesn't influence the driver behavior. The used equipment must not be compared to the traditional techniques of traffic flow but it can be used for particular situations in which the installation of fixed detectors is not economic. In particular, we have analyzed the gap acceptance for an urban intersection between a main road with dual carriageway and two lanes in one direction, that …

real traffic condition gap acceptance urban intersection UAV differential GPS video analysis
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Is a seminar based on student-created screen capture videos a meaningful way of learning?

2008

We ran a problem-based seminar with screen capture videos. The students worked in small groups of two or three students or they completed the coursework individually. In this seminar the students had a workspace in the Optima environment for publishing their coursework videos. At the final phase of the course the students were expected to familiarize themselves with the presentations of other groups. In this paper we analyze the benefit of our problem-based coursework on the web by comparing the different phases of it. After each phase the students were expected to analyze the benefit of it for their learning. peerReviewed

screen capture videosweb-based learning environment constructivist learningongelmalähtöinen oppiminenComputingMilieux_COMPUTERSANDEDUCATIONLearning of information systems
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Image inpainting using directional wavelet packets originating from polynomial splines

2020

The paper presents a new algorithm for the image inpainting problem. The algorithm is using a recently designed versatile library of quasi-analytic complex-valued wavelet packets (qWPs) which originate from polynomial splines of arbitrary orders. Tensor products of 1D qWPs provide a diversity of 2D qWPs oriented in multiple directions. For example, a set of the fourth-level qWPs comprises 62 different directions. The properties of the presented qWPs such as refined frequency resolution, directionality of waveforms with unlimited number of orientations, (anti-)symmetry of waveforms and windowed oscillating structure of waveforms with a variety of frequencies, make them efficient in image pro…

signaalinkäsittelyComputer scienceImage and Video Processing (eess.IV)Inpainting020206 networking & telecommunicationsImage processing02 engineering and technologykuvankäsittelyElectrical Engineering and Systems Science - Image and Video ProcessingWavelet packet decompositionImage (mathematics)Set (abstract data type)Tensor productalgoritmitSignal Processing0202 electrical engineering electronic engineering information engineeringFOS: Electrical engineering electronic engineering information engineeringWaveform020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionElectrical and Electronic EngineeringAlgorithmSoftwareVariable (mathematics)
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Videofilmas veidošana kā metode Latvijas viduslaiku vēstures apgūšanai 11. klasē

2015

Pētījuma mērķis – izpētīt mācību videofilmu veidošanas kā vēstures apguves metodes izmantošanas iespējas vidusskolā, apgūstot tēmu “Baltijas kristianizācija” Pētījuma jautājums – kā mācību videofilmu veidošana vidusskolas vēstures stundās var papildināt vēstures mācīšanās procesu. Darbs ir veltīts to iespēju izpētei, ko dod skolēnu iesaiste savu vēsturisko mācību videofilmu veidošanā. Darbs sastāv no 3 nodaļām un 6 pielikumiem. Pievienots ir arī dvd disks ar skolēnu veidoto mācību videofilmu. Pirmajā nodaļā ir aplūkota skolēnu mācību videofilmu veidošanas aktualitāte, metodika un principi, balstoties pieredzējušu vēstures skolotāju atziņās. Otrajā darba nodaļā ir aprakstīts pedagoģiskais ek…

skolēnu mācību video filmahistory educationstudent desktop documentaryavotpētniecībaPedagoģijavēstures mācīšanas metodika
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