Search results for " Vision"
showing 10 items of 2709 documents
Obstacle Detection in an Unstructured Industrial Robotic System: Comparison of Hidden Markov Model and Expert System
2012
Abstract This paper presents a comparison of two approaches for detecting unknown obstacles inside the workspace of an industrial robot using a laser rangefinder for 2-D measurements. The two approaches are based on Expert System (ES) and Hidden Markov Model (HMM). The results presented in the paper demonstrate that both approaches are able to correctly detect and classify unknown objects. The ES is characterised by low computational requirements and an easy setup when relatively few known objects are to be included inside the workspace. HMMs are characterised by a higher flexibility and the ability to handle a larger amount of known objects inside the workspace. Another significant benefit…
A mixed geometric-systolic approach to parallel molecular dynamics simulations
1995
We have developed a flexible and efficient method of performing molecular dynamics simulations on distributed memory parallel computers. The novel feature is to use simultaneously spatial partitioning and systolic loop approaches according to a strategy which, for a given simulation, adapts itself to the multiprocessor system, allowing to approach optimal performance. The method assures high efficiencies even in situations in which, due to the exceeding large number of processors, the usage of a pure spatial decomposition would be impossible. The algorithm provides as particular cases both the pure spatial partitioning and the pure systolic parallelization schemes, so that its adoption assu…
Early Vision and Soft Computing
2002
The term soft-computing has been introduced by Zadeh in 1994. Soft-computing provides an appropriate paradigm to program malleable and smooth concepts. For example, it can be used to introduce flexibility in artificial systems and possibly to improve their Intelligent Quotient. Aim of this paper is to describe the applicability of soft-computing to early vision problems. The good performance of this approach is claimed by the fact that digital images are examples of fuzzy entities, where geometry of shapes are not always describable by exact equations and their approximation can be very complex.
Cover Feature: Flow Photochemistry of Azosulfones: Application of “Sunflow” Reactors (ChemPhotoChem 10/2018)
2018
Importance of quantiser design compared to optimal multigrid motion estimation in video coding
2000
Adaptive flow computation and DCT quantisation play complementary roles in motion compensated video coding schemes. Since the introduction of the intuitive entropy-constrained motion estimation of Dufaux et al. (1995), several optimal variable-size block matching algorithms have been proposed. Many of these approaches put forward their intrinsic optimality, but the corresponding visual effect has not been explored. The relative importance of optimal multigrid motion estimation with regard to quantisation is addressed in the context of MPEG-like coding. It is shown that while simpler (suboptimal) motion estimates give subjective results as good as the optimal motion estimates, small enhancem…
Comments on “Measurement of dimensionless Chezy coefficient in step-pool reach (Case study of Dizin River in Iran)” by Torabizadeh A., Tahershamsi A.…
2018
This paper is a comment on a previous published paper.
Flow evaluation of red blood cells in capillaroscopic videos
2013
We aim at describing a non-parametric approach to evaluate blood cells velocity in oral capillascopic videos. The proposed methodology is based on the application of standard optical flow algorithms and it is part of a general environment to support during the diagnostic process for evaluating peripheral microcirculation in real time. We validated our approach versus handmade measurements provided by physicians. Results on real data pointed out that our system returns an output coherent to these latter observations.
Texture advection on discontinuous flows
2015
Texture advection techniques, which transport textures using a velocity field, are used to visualize the dynamics of a flow on a triangle mesh. Some flow phenomena lead to velocity fields with discontinuities that cause the deformation of the texture which is not properly controlled by these techniques. We propose a method to detect and visualize discontinuities on a flow, keeping consistent texture advection at both sides of the discontinuity. The method handles the possibility that the discontinuity travels across the domain of the flow with arbitrary velocity, estimating its speed with least-squares approximation. The technique is tested with different sample scenarios and with two avala…
MHT-X: Offline Multiple Hypothesis Tracking with Algorithm X
2021
An efficient and versatile implementation of offline multiple hypothesis tracking with Algorithm X for optimal association search was developed using Python. The code is intended for scientific applications that do not require online processing. Directed graph framework is used and multiple scans with progressively increasing time window width are used for edge construction for maximum likelihood trajectories. The current version of the code was developed for applications in multiphase hydrodynamics, e.g. bubble and particle tracking, and is capable of resolving object motion, merges and splits. Feasible object associations and trajectory graph edge likelihoods are determined using weak mas…
Development of a Novel Object Detection System Based on Synthetic Data Generated from Unreal Game Engine
2022
This paper presents a novel approach to training a real-world object detection system based on synthetic data utilizing state-of-the-art technologies. Training an object detection system can be challenging and time-consuming as machine learning requires substantial volumes of training data with associated metadata. Synthetic data can solve this by providing unlimited desired training data with automatic generation. However, the main challenge is creating a balanced dataset that closes the reality gap and generalizes well when deployed in the real world. A state-of-the-art game engine, Unreal Engine 4, was used to approach the challenge of generating a photorealistic dataset for deep learnin…