Search results for " computing"
showing 10 items of 2075 documents
Evaluation and improvement of collective flooding in WSNs with various link correlations
2015
One of the main challenges confronted by wireless sensor networks (WSNs) is to reduce energy consumption of nodes for the purpose of network lifetime extension. In the literature, many backbone based protocols such as connected dominating set (CDS) and broadcast or multicast based protocols are employed in order to improve network performance in terms of metrics like energy consumption, number of transmissions and dissemination delay. In this paper, we evaluate the performance of a recently proposed transmission protocol known as collective flooding (CF), which is based on link correlation, under various link correlation conditions. Through simulations and analyses we demonstrate that altho…
Quality of Service Multicasting over Differentiated Services Networks
2003
This paper proposes a solution to support real-time multicast traffic with Quality of Service (QoS) constraints over Differentiated Services (DiffServ) IP networks. Our solution allows multicast users to dynamically join and leave the multicast tree. Moreover, it allows a multicast user which has negotiated a best-effort session to upgrade to a QoS-enabled session. Our solution is backward compatible with the Protocol Independent Multicast (PIM) scheme. It combines two ideas. First, resource availability along a new QoS path is verified via a probe-based approach. Second, QoS is maintained by marking replicated packets with a special DSCP value, before forwarding them on the QoS path.
Estimation techniques to measure subjective quality on live video streaming in Cloud Mobile Media services
2018
Abstract The adoption of smart phones, the increased access to mobile broadband networks and the availability of public cloud infrastructures are aligning to the next generation of truly ubiquitous multimedia services, known as Cloud Mobile Media (CMM) services offering mobile video. Nevertheless, due to an inherit higher and variable end to end delay mainly as a result of the virtualization process, new challenges appear. One challenge is given by live video streaming applications when trying to keep a good Quality of Experience of the delivered video, measured in terms of a subjective video quality metric, named Mean Opinion Score (MOS). Our goal is to estimate and predict this subjective…
Gestural and audio metaphors as a means of control for mobile devices
2002
This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed
A multimedia approach to the efficient implementation and use of emergency plans
2004
Because of the complexity of emergency procedures, the stressful situations during which they're executed, the emergency plan must be meticulously designed so that safety managers can quickly find needed information. Regardless of the complex procedures it describes and the trying situations where it would be used, the plan's success is always measured by how effective the evacuation is. Thus, safety-conscious organizations continually try to improve their emergency procedures and the way they present them in the emergency plan. Integrating incoming information during an emergency and correlating this information with the plan's procedures is a manual task for many safety managers. The dang…
Introduction to the Mobile App Development Minitrack
2016
Using Factor Analysis Techniques to Find Out Objective Video Quality Metrics for Live Video Streaming over Cloud Mobile Media Services
2016
The increased adoption of smartphones, the access to mobile broadband networks and the availability of public Clouds allow new multimedia services, called Cloud Mobile Media Services. Under this new architecture the proliferation of live video streaming applications and the Quality of Experience (QoE) given by the final user are an issue, due to the higher and variable delay, as result of the virtualization methods used in the Clouds. Thus in this paradigm new challenges appear related to keep and estimate a good QoE in terms of a standarized subjective video quality called Mean Opinion Score (MOS). In this paper we analyze different approaches based on Factor Analysis techniques to estimat…
Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications
2013
Current consumer-level mobile Internet applications involve many potential sources of dissatisfaction. Studying these sources is necessary, especially for newer application areas such as mobile interaction with the real world. This study combined previous studies to form a categorization framework of dissatisfaction sources and gathered qualitative data using critical incident technique and overall evaluation questionnaire to describe the sources in detail. This article proposes insights into characteristics, temporality, and combinations of sources. peerReviewed
On Internet of Things Programming Models
2016
In this paper, we present the review of existing and proposed programming models for Internet of Things (IoT) applications. The requests by the economy and the development of computer technologies (e.g., cloud-based models) have led to an increase in large-scale projects in the IoT area. The large-scale IoT systems should be able to integrate diverse types of IoT devices and support big data analytics. And, of course, they should be developed and updated at a reasonable cost and within a reasonable time. Due to the complexity, scale, and diversity of IoT systems, programming for IoT applications is a great challenge. And this challenge requires programming models and development systems at …