Search results for " computing"

showing 10 items of 2075 documents

Evaluation and improvement of collective flooding in WSNs with various link correlations

2015

One of the main challenges confronted by wireless sensor networks (WSNs) is to reduce energy consumption of nodes for the purpose of network lifetime extension. In the literature, many backbone based protocols such as connected dominating set (CDS) and broadcast or multicast based protocols are employed in order to improve network performance in terms of metrics like energy consumption, number of transmissions and dissemination delay. In this paper, we evaluate the performance of a recently proposed transmission protocol known as collective flooding (CF), which is based on link correlation, under various link correlation conditions. Through simulations and analyses we demonstrate that altho…

MulticastComputer sciencebusiness.industryDistributed computingComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSEnergy consumptionNetwork topologyConnected dominating setFlooding (computer networking)Key distribution in wireless sensor networksNetwork performancebusinessWireless sensor networkComputer network2015 IEEE 26th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC)
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Quality of Service Multicasting over Differentiated Services Networks

2003

This paper proposes a solution to support real-time multicast traffic with Quality of Service (QoS) constraints over Differentiated Services (DiffServ) IP networks. Our solution allows multicast users to dynamically join and leave the multicast tree. Moreover, it allows a multicast user which has negotiated a best-effort session to upgrade to a QoS-enabled session. Our solution is backward compatible with the Protocol Independent Multicast (PIM) scheme. It combines two ideas. First, resource availability along a new QoS path is verified via a probe-based approach. Second, QoS is maintained by marking replicated packets with a special DSCP value, before forwarding them on the QoS path.

MulticastProtocol Independent MulticastComputer scienceInter-domainbusiness.industrycomputer.internet_protocolNetwork packetDistributed computingQuality of serviceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSDistance Vector Multicast Routing ProtocolAdmission controlSource-specific multicastDifferentiated servicesInternet Group Management ProtocolReliable multicastMulticast addressIP multicastXcastbusinesscomputerPragmatic General MulticastComputer network
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Estimation techniques to measure subjective quality on live video streaming in Cloud Mobile Media services

2018

Abstract The adoption of smart phones, the increased access to mobile broadband networks and the availability of public cloud infrastructures are aligning to the next generation of truly ubiquitous multimedia services, known as Cloud Mobile Media (CMM) services offering mobile video. Nevertheless, due to an inherit higher and variable end to end delay mainly as a result of the virtualization process, new challenges appear. One challenge is given by live video streaming applications when trying to keep a good Quality of Experience of the delivered video, measured in terms of a subjective video quality metric, named Mean Opinion Score (MOS). Our goal is to estimate and predict this subjective…

MultimediaComputer Networks and CommunicationsComputer sciencebusiness.industryMobile broadbandMean opinion scoreQuality of service020206 networking & telecommunicationsCloud computing02 engineering and technologyVideo qualitycomputer.software_genre0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality of experiencePEVQbusinesscomputerSubjective video qualityComputer Communications
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Gestural and audio metaphors as a means of control for mobile devices

2002

This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed

MultimediaComputer sciencebusiness.industryInterface (computing)Mobile computingMobile musicUsabilitycomputer.software_genreHuman–computer interactionKey (cryptography)User interfacebusinesscomputerMobile deviceGesture
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A multimedia approach to the efficient implementation and use of emergency plans

2004

Because of the complexity of emergency procedures, the stressful situations during which they're executed, the emergency plan must be meticulously designed so that safety managers can quickly find needed information. Regardless of the complex procedures it describes and the trying situations where it would be used, the plan's success is always measured by how effective the evacuation is. Thus, safety-conscious organizations continually try to improve their emergency procedures and the way they present them in the emergency plan. Integrating incoming information during an emergency and correlating this information with the plan's procedures is a manual task for many safety managers. The dang…

MultimediaEmerging technologiesComputer scienceControl (management)Mobile computingContext (language use)HypermediaPlan (drawing)Digital librarycomputer.software_genreComputer Science Applicationslaw.inventionHardware and ArchitecturelawSignal ProcessingMedia TechnologyWeb servicecomputerSoftwareIEEE MultiMedia
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Introduction to the Mobile App Development Minitrack

2016

Multimediabusiness.industryComputer scienceIMT AdvancedMobile computingMobile WebMobile communications over IPcomputer.software_genreHuman–computer interactionMobile stationMobile paymentMobile technologyMobile telephonybusinesscomputer2016 49th Hawaii International Conference on System Sciences (HICSS)
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Using Factor Analysis Techniques to Find Out Objective Video Quality Metrics for Live Video Streaming over Cloud Mobile Media Services

2016

The increased adoption of smartphones, the access to mobile broadband networks and the availability of public Clouds allow new multimedia services, called Cloud Mobile Media Services. Under this new architecture the proliferation of live video streaming applications and the Quality of Experience (QoE) given by the final user are an issue, due to the higher and variable delay, as result of the virtualization methods used in the Clouds. Thus in this paradigm new challenges appear related to keep and estimate a good QoE in terms of a standarized subjective video quality called Mean Opinion Score (MOS). In this paper we analyze different approaches based on Factor Analysis techniques to estimat…

Multimediabusiness.industryComputer scienceMean opinion scoreMobile broadband020206 networking & telecommunicationsCloud computing02 engineering and technologyVirtualizationcomputer.software_genreVideo quality0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality of experiencePEVQbusinesscomputerSubjective video qualityNetwork Protocols and Algorithms
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Sources of Dissatisfaction: Mobile Interaction with the Real World and Other Mobile Internet Applications

2013

Current consumer-level mobile Internet applications involve many potential sources of dissatisfaction. Studying these sources is necessary, especially for newer application areas such as mobile interaction with the real world. This study combined previous studies to form a categorization framework of dissatisfaction sources and gathered qualitative data using critical incident technique and overall evaluation questionnaire to describe the sources in detail. This article proposes insights into characteristics, temporality, and combinations of sources. peerReviewed

Multimediabusiness.industryComputer scienceMobile computingcritical incident tekniikkaContext (language use)mobilecomputer.software_genreData sciencemobiilicritical incident techniqueCategorizationtyytymättömyysThe InternetCustomer satisfactionMobile telephonybusinessta512Mobile interactionCritical Incident Techniquecomputer
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On Internet of Things Programming Models

2016

In this paper, we present the review of existing and proposed programming models for Internet of Things (IoT) applications. The requests by the economy and the development of computer technologies (e.g., cloud-based models) have led to an increase in large-scale projects in the IoT area. The large-scale IoT systems should be able to integrate diverse types of IoT devices and support big data analytics. And, of course, they should be developed and updated at a reasonable cost and within a reasonable time. Due to the complexity, scale, and diversity of IoT systems, programming for IoT applications is a great challenge. And this challenge requires programming models and development systems at …

Multimediabusiness.industryComputer scienceScale (chemistry)Big data020206 networking & telecommunicationsCloud computing02 engineering and technologycomputer.software_genreSet (abstract data type)Web of ThingsInformation and Communications Technology0202 electrical engineering electronic engineering information engineeringProgramming paradigm020201 artificial intelligence & image processingThe Internetbusinesscomputer
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Software Development for Mobile Computing, the Internet of Things and Wearable Devices: Inspecting the Past to Understand the Future

2019

Multimediabusiness.industryComputer scienceSoftware developmentMobile computingWearable computerInternet of Thingsbusinesscomputer.software_genrecomputerSoftware technologyWearable technologyProceedings of the Annual Hawaii International Conference on System Sciences
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