Search results for " computing"

showing 10 items of 2075 documents

Theoretical Game Approach for Mobile Users Resource Management in a Vehicular Fog Computing Environment

2018

Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admissi…

game theoryEdge deviceComputer science[SPI] Engineering Sciences [physics]Distributed computingmobile computingresource allocationCloud computing02 engineering and technologyFog ComputingVehicular Fog Computingdecision makingScheduling (computing)symbols.namesakeAuthor Keywords Cloud ComputingMobile applications0202 electrical engineering electronic engineering information engineeringResource managementEdge computing020203 distributed computingbusiness.industryQuality of service020208 electrical & electronic engineeringcloud computingComputational modelingAdmission controlEdge computingNash equilibriumPotential Game Theorysymbolsquality of servicevehicular ad hoc networksbusinessGamesGame theory
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Service Provisioning with Multiple Service Providers in 5G Ultra-dense Small Cell Networks

2015

In this work, a game theoretical approach for addressing the virtual network service providers (NSPs), small cell provider (SCP) and user interaction in heterogenous small cell networks is presented. In particular, we consider the users can select the services of different NSPs based on their prices. The NSPs have no dedicated hardware and need to rent from the SCP in term of radio resources, e.g., small cell base stations (SBSs) in order to provide satisfied services to the users. Due to the fact that the selfish parties involved aim at maximizing their own profits, a hierarchical dynamic game framework is presented to address interactive decision problem. In the lower-level, a Stackelberg…

game theorySequential gameta213Wireless networkbusiness.industryComputer scienceMobile computingheterogenous servicesmall cell networkshinnoitteluService providernon-atomic gameProfit (economics)Base stationPricing strategiesStackelberg competitionpricingpeliteoriaSmall cellbusinessVirtual networkcompetitionComputer network
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A game theoretic approach to MAC design for infrastructure networks

2010

Wireless network operation intrinsically assumes different forms of cooperation among the network nodes, such as sharing a common wireless medium without interfering, relaying frames belonging to other nodes, controlling the transmission power for optimizing spectrum reuse, coding cooperatively multiple frames for improving information redundancy, and so on. For this reason, Game Theory has been extensively employed to model wireless networks. In particular, we propose a game-theoretic approach for defining a generalized medium access protocol for slotted contention-based channels. Contention-based channels are largely adopted in data networks, e.g. in WiFi and WiMax networks and in some em…

game theorySettore ING-INF/03 - TelecomunicazioniComputer scienceWireless networkbusiness.industryDistributed computingNode (networking)ComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSnetworks wifi game theoryThroughputnetworks; wifi; game theoryWiMAXShared resourceBase stationSettore ING-INF/04 - AutomaticaBest responsenetworksTelecommunications linkwifiWirelessbusinessGame theoryCommunication channelComputer network
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Joint Sub-Carrier and Power Allocation for Efficient Communication of Cellular UAVs

2020

| openaire: EC/H2020/857031/EU//5G!Drones Cellular networks are expected to be the main communication infrastructure to support the expanding applications of Unmanned Aerial Vehicles (UAVs). As these networks are deployed to serve ground User Equipment (UEs), several issues need to be addressed to enhance cellular UAVs’ services. In this paper, we propose a realistic communication model on the downlink, and we show that the Quality of Service (QoS) for the users is affected by the number of interfering BSs and the impact they cause. The joint problem of sub-carrier and power allocation is therefore addressed. Given its complexity, which is known to be NP-hard, we introduce a solution based …

game theorySignal Processing (eess.SP)FOS: Computer and information sciencescellular networksComputer scienceDistributed computing02 engineering and technologyComputer Science - Networking and Internet ArchitectureTelecommunications linkFOS: Electrical engineering electronic engineering information engineering0202 electrical engineering electronic engineering information engineeringWirelessElectrical Engineering and Systems Science - Signal ProcessingElectrical and Electronic EngineeringUnmanned aerial vehicles (UAVs)Networking and Internet Architecture (cs.NI)business.industryApplied MathematicsQuality of serviceMatching game020206 networking & telecommunicationsdownlink communicationComputer Science ApplicationsModels of communicationCellular networkbusinessGame theoryIEEE Transactions on Wireless Communications
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Geometric and morphologic evolution of normal fault planes and traces from 2D to 4D data

2003

Abstract The detailed 3D geometry of normal fault planes is described and analysed using datasets from outcrop studies (2D), seismic surveys (3D) and analogue models (4D). Different geometric configurations of simple isolated normal faults are studied by reference to processes of normal fault propagation. When a normal fault propagates without interacting with other fault zones, the entire border of the principal plane displays characteristic connected secondary structures. These secondary structures cause bifurcations of the principal fault terminations. The along-strike terminations of the principal plane display typical bifurcation configurations (‘ear geometry‘). The orientation of the …

geographygeography.geographical_feature_categoryGeologyGeometryFault (geology)Computer Science::Hardware ArchitectureOrientation (geometry)Vertical directionGenetic modelEchelon formation3d geometryNormal faultComputer Science::Distributed Parallel and Cluster ComputingBifurcationGeologyJournal of Structural Geology
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The societal contexts for sound and music computing: Research, education, industry, and socio-culture

2007

Abstract The paper addresses the various contexts that determine the societal framework for research in the field of sound and music computing. Four of these contexts are identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. For each context, the major trends are analysed and summarized as short statements, thus providing a background in which the state-of-the-art and the challenges of sound and music research can be situated.

geographygeography.geographical_feature_categoryKnowledge managementVisual Arts and Performing Artsbusiness.industryField (Bourdieu)Research contextresearch roadmapContext (language use)sound and music computingsound and music computing; research roadmap; Science and societySituatedEngineering ethicsSociologybusinessMusicSound (geography)Research educationScience and society
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CUDA-BLASTP: Accelerating BLASTP on CUDA-enabled graphics hardware

2011

Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, we demonstrate how GPUs, powered by the Compute Unified Device Architecture (CUDA), can be used as an efficient computational platform to accelerate the BLASTP algorithm. In order to exploit the GPU's capabilities for accelerating BLASTP, we have used a compressed deterministic finite state automaton for hit detection as wel…

graphics hardwareSource codeComputer sciencemedia_common.quotation_subjectGraphics hardwareGraphics processing unitParallel computingGeneral Purpose Computation on Graphics Processing Unit (GPGPU)Computational scienceInstruction setCUDAGeneticsComputer GraphicsDatabases Proteinmedia_commondynamic programmingFinite-state machineSequence databaseApplied MathematicsProteinsCompute Unified Device Architecture (CUDA)sequence alignmentGeneral-purpose computing on graphics processing unitsAlgorithmsSoftwareBiotechnology
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Requirements for Energy Efficient Edge Computing: A Survey

2018

Internet of Things is evolving heavily in these times. One of the major obstacle is energy consumption in the IoT devices (sensor nodes and wireless gateways). The IoT devices are often battery powered wireless devices and thus reducing the energy consumption in these devices is essential to lengthen the lifetime of the device without battery change. It is possible to lengthen battery lifetime by efficient but lightweight sensor data analysis in close proximity of the sensor. Performing part of the sensor data analysis in the end device can reduce the amount of data needed to transmit wirelessly. Transmitting data wirelessly is very energy consuming task. At the same time, the privacy and s…

hajautetut järjestelmätBattery (electricity)energiatehokkuusbusiness.industryComputer science020206 networking & telecommunications020207 software engineering02 engineering and technologyEnergy consumptionEncryptionedge computing0202 electrical engineering electronic engineering information engineeringWirelessEnhanced Data Rates for GSM EvolutionbusinessEnergy (signal processing)Edge computingComputer networkEfficient energy use
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Migrating from a Centralized Data Warehouse to a Decentralized Data Platform Architecture

2021

To an increasing degree, data is a driving force for digitization, and hence also a key asset for numerous companies. In many businesses, various sources of data exist, which are isolated from one another in different domains, across a heterogeneous application landscape. Well-known centralized solution technologies, such as data warehouses and data lakes, exist to integrate data into one system, but they do not always scale well. Therefore, robust and decentralized ways to manage data can provide the companies with better value give companies a competitive edge over a single central repository. In this paper, we address why and when a monolithic data storage should be decentralized for imp…

hajautetut järjestelmätComputer scienceDistributed computingtietovarastotData platform architectureDistributed data management02 engineering and technologydata warehousingAsset (computer security)Competitive advantageDecentralizationdistributed data managementkeskittäminen020204 information systems0202 electrical engineering electronic engineering information engineeringDigitizationtietojärjestelmäthajautusbusiness.industrytiedonhallinta020207 software engineeringData decentralizationtiedonhallintajärjestelmät113 Computer and information sciencesData warehousedata decentralizationyrityksetData warehousingdatadata platform architectureComputer data storageScalabilitytietohallintoKey (cryptography)business
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Latency-Oblivious Distributed Task Scheduling for Mobile Edge Computing

2018

Mobile Edge Computing (MEC) is emerging as one of the effective platforms for offloading the resource- and latency-constrained computational services of modern mobile applications. For latency- and resource-constrained mobile devices, the important issues include: 1) minimize end-to-end service latency; 2) minimize service completion time; 3) high quality-of-service (QoS) requirement to offload the complex computational services. To address the above issues, a latencyoblivious distributed task scheduling scheme is designed in this work to maximize the QoS performance and goodput for the MEC services. Unlike most of the existing works, we consider the latency-oblivious property of different …

hajautetut järjestelmätComputer scienceGoodput02 engineering and technologymatkaviestinverkotScheduling (computing)mobiililaitteetedge computing0202 electrical engineering electronic engineering information engineeringpalvelimetschedulingLatency (engineering)Mobile edge computingta213processor schedulingbusiness.industrymobile handsetsQuality of serviceComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKS020206 networking & telecommunicationsserverstask analysisquality of service020201 artificial intelligence & image processingbusinessMobile deviceComputer network
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