Search results for " computing"
showing 10 items of 2075 documents
Theoretical Game Approach for Mobile Users Resource Management in a Vehicular Fog Computing Environment
2018
Vehicular Cloud Computing (VCC) is envisioned as a promising approach to increase computation capabilities of vehicle devices for emerging resource-hungry mobile applications. In this paper, we introduce the new concept of Vehicular Fog Computing (VFC). The Fog Computing (FC) paradigm evolved and is employed to enhance the quality of cloud computing services by extending it to the edge of the network using one or more collaborative end-user clients or near-user edge devices. The VFC is similar to the VCC concept but uses vehicles resources located at the edge of the network in order to serve only local on-demand mobile applications. The aim of this paper is to resolve the problem of admissi…
Service Provisioning with Multiple Service Providers in 5G Ultra-dense Small Cell Networks
2015
In this work, a game theoretical approach for addressing the virtual network service providers (NSPs), small cell provider (SCP) and user interaction in heterogenous small cell networks is presented. In particular, we consider the users can select the services of different NSPs based on their prices. The NSPs have no dedicated hardware and need to rent from the SCP in term of radio resources, e.g., small cell base stations (SBSs) in order to provide satisfied services to the users. Due to the fact that the selfish parties involved aim at maximizing their own profits, a hierarchical dynamic game framework is presented to address interactive decision problem. In the lower-level, a Stackelberg…
A game theoretic approach to MAC design for infrastructure networks
2010
Wireless network operation intrinsically assumes different forms of cooperation among the network nodes, such as sharing a common wireless medium without interfering, relaying frames belonging to other nodes, controlling the transmission power for optimizing spectrum reuse, coding cooperatively multiple frames for improving information redundancy, and so on. For this reason, Game Theory has been extensively employed to model wireless networks. In particular, we propose a game-theoretic approach for defining a generalized medium access protocol for slotted contention-based channels. Contention-based channels are largely adopted in data networks, e.g. in WiFi and WiMax networks and in some em…
Joint Sub-Carrier and Power Allocation for Efficient Communication of Cellular UAVs
2020
| openaire: EC/H2020/857031/EU//5G!Drones Cellular networks are expected to be the main communication infrastructure to support the expanding applications of Unmanned Aerial Vehicles (UAVs). As these networks are deployed to serve ground User Equipment (UEs), several issues need to be addressed to enhance cellular UAVs’ services. In this paper, we propose a realistic communication model on the downlink, and we show that the Quality of Service (QoS) for the users is affected by the number of interfering BSs and the impact they cause. The joint problem of sub-carrier and power allocation is therefore addressed. Given its complexity, which is known to be NP-hard, we introduce a solution based …
Geometric and morphologic evolution of normal fault planes and traces from 2D to 4D data
2003
Abstract The detailed 3D geometry of normal fault planes is described and analysed using datasets from outcrop studies (2D), seismic surveys (3D) and analogue models (4D). Different geometric configurations of simple isolated normal faults are studied by reference to processes of normal fault propagation. When a normal fault propagates without interacting with other fault zones, the entire border of the principal plane displays characteristic connected secondary structures. These secondary structures cause bifurcations of the principal fault terminations. The along-strike terminations of the principal plane display typical bifurcation configurations (‘ear geometry‘). The orientation of the …
The societal contexts for sound and music computing: Research, education, industry, and socio-culture
2007
Abstract The paper addresses the various contexts that determine the societal framework for research in the field of sound and music computing. Four of these contexts are identified, namely, the research context, the educational context, the industrial context and the socio-cultural context. For each context, the major trends are analysed and summarized as short statements, thus providing a background in which the state-of-the-art and the challenges of sound and music research can be situated.
CUDA-BLASTP: Accelerating BLASTP on CUDA-enabled graphics hardware
2011
Scanning protein sequence database is an often repeated task in computational biology and bioinformatics. However, scanning large protein databases, such as GenBank, with popular tools such as BLASTP requires long runtimes on sequential architectures. Due to the continuing rapid growth of sequence databases, there is a high demand to accelerate this task. In this paper, we demonstrate how GPUs, powered by the Compute Unified Device Architecture (CUDA), can be used as an efficient computational platform to accelerate the BLASTP algorithm. In order to exploit the GPU's capabilities for accelerating BLASTP, we have used a compressed deterministic finite state automaton for hit detection as wel…
Requirements for Energy Efficient Edge Computing: A Survey
2018
Internet of Things is evolving heavily in these times. One of the major obstacle is energy consumption in the IoT devices (sensor nodes and wireless gateways). The IoT devices are often battery powered wireless devices and thus reducing the energy consumption in these devices is essential to lengthen the lifetime of the device without battery change. It is possible to lengthen battery lifetime by efficient but lightweight sensor data analysis in close proximity of the sensor. Performing part of the sensor data analysis in the end device can reduce the amount of data needed to transmit wirelessly. Transmitting data wirelessly is very energy consuming task. At the same time, the privacy and s…
Migrating from a Centralized Data Warehouse to a Decentralized Data Platform Architecture
2021
To an increasing degree, data is a driving force for digitization, and hence also a key asset for numerous companies. In many businesses, various sources of data exist, which are isolated from one another in different domains, across a heterogeneous application landscape. Well-known centralized solution technologies, such as data warehouses and data lakes, exist to integrate data into one system, but they do not always scale well. Therefore, robust and decentralized ways to manage data can provide the companies with better value give companies a competitive edge over a single central repository. In this paper, we address why and when a monolithic data storage should be decentralized for imp…
Latency-Oblivious Distributed Task Scheduling for Mobile Edge Computing
2018
Mobile Edge Computing (MEC) is emerging as one of the effective platforms for offloading the resource- and latency-constrained computational services of modern mobile applications. For latency- and resource-constrained mobile devices, the important issues include: 1) minimize end-to-end service latency; 2) minimize service completion time; 3) high quality-of-service (QoS) requirement to offload the complex computational services. To address the above issues, a latencyoblivious distributed task scheduling scheme is designed in this work to maximize the QoS performance and goodput for the MEC services. Unlike most of the existing works, we consider the latency-oblivious property of different …