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showing 10 items of 471 documents
Simulation as a game design tool
2009
In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.
Process control in the development of game-based learning environments
2009
This paper examines the development process of digital game-based learning environments (GBLE), focusing on the process control. The aim is to explore the alternatives to process control in GBLE development and provide guidelines for planning and carrying out process control in GBLE projects. This study is a part of the research project Human-Centered Design of Game-Based Learning Environments. The overall aim of the project is to construct a multidisciplinary and user-driven process for the development of digital GBLEs. The study was conducted according to the principles of development research and action research. The action research cycles consisted of four game development projects. The…
Game Mechanics in the Design of a Collaborative 3D Serious Game
2014
Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …
La hostelería valenciana: un sector en cambio
1988
ESTE ARTICULO INTENTA ANALIZAR LA HOSTELERIA DE LA COMUNIDAD VALENCIANA, SECTOR TURISTICO TRADICIONAL QUE SUFRE HOY LA DURA COMPETENCIA DE OTRAS FORMAS DE ALOJAMIENTO. ADEMAS, SU ESTRUCTURA POPULAR Y MINIFUNDISTA Y LA FUERTE ESTACIONALIDAD DE SU DEMANDA SON PROBLEMAS AÑADIDOS QUE NECESITAN UNA URGENTE SOLUCION PARA SALIR DE LA CRISIS ACTUAL. (A)
Les Grecs dans la Sicile Normande: niveaux d'intégration
2004
The paper deals with coexistence and differences in multilingual medieval society like Normand Italy in the XII c. through the mirror of several unedited greek deeds.
Facilitating Access to Health Web Pages with Different Language Complexity Levels
2019
The number of people looking for health information on the Internet is constantly growing. When searching for health information, different types of users, such as patients, clinicians or medical researchers, have different needs and should easily find the information they are looking for based on their specific requirements. However, generic search engines do not make any distinction among the users and, often, overload them with the provided amount of information. On the other hand, specific search engines mostly work on medical literature and specialized web sites are often not free and contain focused information built by hand. This paper presents a method to facilitate the search of he…
Artificial Intelligence in the Healthcare System: An Overview
2021
This chapter aims to present insights into the influence of artificial intelligence (AI) on medicine, public health, and the economy. PubMed and Google Scholar databases were used for the identification and collection of articles with search commands of “artificial intelligence” AND “public health” and “artificial intelligence” AND “medicine”. A total of 273 articles specifically handling the issue of artificial intelligence, dating ten years back, in three major medical journals: Science, The Lancet, and The New England Journal of Medicine, were analyzed. Computational power gets stronger by the day, giving us new solutions and possibilities. Current medicine problems like personalized med…
Investigating teachers motivation to use ICT tools in higher education
2015
There are a lot of information and communication technology (ICT) tools for education, but the motivation to use those varies from teacher to teacher. In this paper we present results of an international survey on teachers' use of ICT tools in education. The purpose of the survey was to find out what motivates teachers to use ICT tools in the context of teaching. The survey also intended to reveal which tools are used as well as the needs and requirements that are not covered by the existing tools. Most of the 45 respondents suggested that the integration of tools depends on how well they fit into the learning and teaching process and how easy it is to integrate them. The first category of …
ICDAR 2021 Competition on Historical Document Classification
2021
International audience; This competition investigated the performance of historical document classification. The analysis of historical documents is a difficult challenge commonly solved by trained humanists. We provided three different classification tasks, which can be solved individually or jointly: font group/script type, location, date. The document images are provided by several institutions and are taken from handwritten and printed books as well as from charters. In contrast to previous competitions, all participants relied upon Deep Learning based approaches. Nevertheless, we saw a great performance variety of the different submitted systems. The easiest task seemed to be font grou…
Los edificios universitarios de Fernando Moreno Barberá en el campus de Blasco Ibáñez de Valencia: nuevas aportaciones a su cronología y construcción
2018
Este artículo estudia el conjunto de edificios construidos por el arquitecto Fernando Moreno Barberá en el campus universitario de Blasco Ibáñez de Valencia, cuyos proyectos se redactaron entre el final de los años cincuenta y primeros sesenta del siglo XX. Este artículo se ha elaborado a partir del estudio de las fuentes originales, sobre todo de las actas de las sesiones celebradas por la Junta de Obras de la Universidad de Valencia; se trata de documentos inéditos que describen con exactitud el proceso constructivo de este espacio tan singular.