Search results for " electronic engineering"

showing 10 items of 8284 documents

Multisensory texture exploration at the tip of the pen

2016

A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…

3304Computer scienceRealization (linguistics)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsMultisensory Textures02 engineering and technologyTexture (music)Multisensory textureEducationEngineering (all)Sonic Interaction DesignSonic interaction design0202 electrical engineering electronic engineering information engineeringComputer visionEngineering(all)Pen-based interaction; Pseudo-haptics; Multisensory textures; Sonic interaction designPseudo-hapticComputingMethodologies_COMPUTERGRAPHICSSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryMovement (music)Work (physics)General Engineering020207 software engineeringMultisensory textures; Pen-based interaction; Pseudo-haptics; Sonic interaction design; Human Factors and Ergonomics; Software; 3304; Engineering (all); Human-Computer Interaction; Hardware and ArchitectureHuman Factors and ErgonomicPseudo-hapticsHuman-Computer InteractionPen-based InteractionHardware and Architecture020201 artificial intelligence & image processingArtificial intelligencebusinessStylusSoftwareGraphics tabletGesture
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Toward a real-time tracking of dense point-sampled geometry

2012

4 pages; International audience; In this paper, we address the problem of tracking temporal deformations between two arbitrary densely sampled point-based surfaces. We propose an intuitive and efficient resolution to the point matching problem within two frames of a sequence. The proposed method utilizes two distinct space partition trees, one for each point cloud, which both are defined on a unique discrete space. Our method takes advantage of multi-resolution concerns, voxel adjacency relations, and a specific distance function. Experimental results obtained from both simulated and real reconstructed data sets demonstrate that the proposed method can handle efficiently the tracking proces…

3D ProcessingComputer Vision[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]Point cloudGeometry02 engineering and technologycomputer.software_genre030218 nuclear medicine & medical imaging03 medical and health sciences0302 clinical medicineVoxel0202 electrical engineering electronic engineering information engineeringComputer visionPoint (geometry)MathematicsSequencebusiness.industryDiscrete space020207 software engineeringPoint set registrationVideo tracking[ INFO.INFO-OH ] Computer Science [cs]/Other [cs.OH]Adjacency listArtificial intelligencebusinesscomputer
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SfM Techniques Applied in Bad Lighting and Reflection Conditions: The Case of a Museum Artwork

2019

In recent years, SfM techniques have been widely used especially in the field of Cultural Heritage. Some applications, however, remain undefined in cases where the boundary conditions are not suitable for the technique. Examples of this are instances where there are poor lighting conditions and the presence of glass and reflective surfaces. This paper presents a case study where SfM is applied, using a DSLR camera (Nikon D5200), to the “Head of Hades” inside a glass theca and under a large number of light sources at different distances and of different intensities and sizes. The geometric evaluation has been made comparing the DSLR camera model against the 3D data acquired with structured l…

3D model060102 archaeologyComputer science020207 software engineering06 humanities and the arts02 engineering and technologyField (computer science)Cultural heritageComputer graphics (images)Photogrammetry0202 electrical engineering electronic engineering information engineeringMuseum0601 history and archaeologySettore ICAR/17 - DisegnoReflective surfacesReflection (computer graphics)Structured light
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Vision metrology and Structure from Motion for archaeological heritage 3D reconstruction: A Case Study of various Roman mosaics

2017

<p class="Abstract">Vision metrology and computer vision can be successfully used for archaeological heritage 3D reconstruction in very high precision 3D measurement projects. Of those archaeological objects requiring very accurate measurements (<1 mm), ancient mosaics comprise some of the most important. The aim of this paper is to assess the photogrammetric/computer vision approach in a vision metrology context as part of a 3D mosaics survey. In order to evaluate the optimal photogrammetric/computer vision workflow in this work, three different surveys were performed on three mosaics of different sizes and locations. Two of these are stored at the <em>Antonino Salinas&l…

3D modelContext (archaeology)Mechanical Engineering3D reconstructionCamera calibration3D model; Accuracy; Camera calibration; Computer vision; Mosaic; Photogrammetry;PhotogrammetryDocumentationGeographyWorkflowPhotogrammetryStructure from motionComputer visionElectrical and Electronic EngineeringScale (map)MosaicInstrumentationCartographyAccuracySettore ICAR/06 - Topografia E CartografiaCamera resectioning
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A Geometrical Three-Ring-Based Model for MIMO Mobile-to-Mobile Fading Channels in Cooperative Networks

2011

Published version of an article published in the journal: Eurasip Journal on Advances in Signal Processing. Also available from the publisher at: http://dx.doi.org/10.1155/2011/892871. OA This paper deals with the modeling and analysis of narrowband multiple-input multiple-output (MIMO) mobile-to-mobile (M2M) fading channels in relay-based cooperative networks. In the transmission links from the source mobile station to the destination mobile station via the mobile relay, non-line-of-sight (NLOS) propagation conditions are taken into account. A stochastic narrowband MIMO M2M reference channel model is derived from the geometrical three-ring scattering model, where it is assumed that an infi…

3G MIMOSpatial correlationComputer scienceMIMOlcsh:TK7800-8360TopologyCommunications systemlcsh:Telecommunicationlaw.inventionChannel capacityNarrowbandRelaylawlcsh:TK5101-6720Mobile stationVDP::Technology: 500::Information and communication technology: 550::Telecommunication: 552Computer Science::Networking and Internet ArchitectureFadingElectrical and Electronic EngineeringComputer Science::Information Theorybusiness.industrylcsh:ElectronicsHardware and ArchitectureSignal Processingmobile-to-mobile fading channels MIMO channels space-time cross-correlation functionsTelecommunicationsbusinessCommunication channelEURASIP Journal on Advances in Signal Processing
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Non-convex power allocation games in MIMO cognitive radio networks

2013

Consideramos un escenario de reparto del espectro, basado en la detección, en una red de radio cognitiva MIMO donde el objetivo general es maximizar el rendimiento total de cada usuario de radio cognitiva optimizando conjuntamente la operación de detección y la asignación de potencia en todos los canales, bajo una restricción de interferencia para los usuarios primarios. Los problemas de optimización resultantes conducen a un juego no convexo, que presenta un nuevo desafío a la hora de analizar los equilibrios de este juego. Con el fin de hacer frente a la no convexidad del juego, utilizamos un nuevo concepto relajado de equilibrio, el equilibrio cuasi-Nash (QNE). Se demuestran las condicio…

3G MIMOnon-cooperative gamesComputer Science::Computer Science and Game TheoryMathematical optimization:CIENCIAS TECNOLÓGICAS [UNESCO]021103 operations researchOptimization problemComputer scienceMIMO0211 other engineering and technologies020206 networking & telecommunicationsThroughput02 engineering and technologyUNESCO::CIENCIAS TECNOLÓGICASCognitive radio0202 electrical engineering electronic engineering information engineeringquasi-Nash equilibriumResource allocationGame theoryInterior point methodcognitive radio network
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Problem Space Identification for Developing Virtual Reality Learning Environments

2021

Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…

4112 ForestrykoulutusteknologiaComputer scienceDesign-based researchkehittämistutkimuseducational design research02 engineering and technologyVirtual realityEducational design researchvirtual reality learning environmentsvirtuaalitodellisuus03 medical and health sciencesIdentification (information)0302 clinical medicineHuman–computer interactiondesign science research0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processing030212 general & internal medicineDesign science research512 Business and Managementdesign based research1172 Environmental sciencesProblem space
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A flexible and reconfigurable 5G networking architecture based on context and content information

2017

The need for massive content delivery is a consolidated trend in mobile communications, and will even increase for next years. Moreover, while 4G maturity and evolution is driven by video contents, next generation (5G) networks will be dominated by heterogeneous data and additional massive diffusion of Internet of Things (IoT). The current network architecture is not sufficient to cope with such traffic, which is heterogeneous in terms of latency and QoS requirements, and variable in space and time. This paper proposes architectural advances to endow the network with the necessary flexibility helping to adapt to these varying traffic needs by providing content and communication services whe…

5G networkingComputer scienceflexible HW/SW platforms 5G networking context-awareness content-centric networks reconfigurability050801 communication & media studies02 engineering and technologyflexible HW/SW platforms 5G networking context-awareness; content-centric networks; reconfigurability.0508 media and communications0202 electrical engineering electronic engineering information engineeringReference architectureArchitectureNetwork architecturebusiness.industrySettore ING-INF/03 - TelecomunicazioniQuality of service05 social sciencesflexible HW/SW platformscontent-centric networkscontext-awarenessReconfigurability020206 networking & telecommunicationsApplications architectureMobile telephonybusinessreconfigurability5GComputer network
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Designing the 5G network infrastructure: a flexible and reconfigurable architecture based on context and content information

2018

5G networks will have to offer extremely high volumes of content, compared to those of today’s. Moreover, they will have to support heterogeneous traffics, including machine-to-machine, generated by a massive volume of Internet-of-Things devices. Traffic demands will be variable in time and space. In this work, we argue that all this can be achieved in a cost-effective way if the network is flexible and reconfigurable. We present the Flex5Gware network architecture, designed to meet the above requirements. Moreover, we discuss the links between flexibility and reconfigurability, on the one side, and context awareness and content awareness, on the other; we show how two of the building…

5G networkingStandardizationFlexible HW/SW platformComputer Networks and CommunicationsComputer scienceContext-awareneDistributed computinglcsh:TK7800-8360050801 communication & media studies02 engineering and technologylcsh:Telecommunication0508 media and communicationslcsh:TK5101-6720flexible HW/SW platforms 5G networking context-awareness; content-awareness; reconfigurability0202 electrical engineering electronic engineering information engineeringContext awarenessArchitecturecontent-awarenessNetwork architectureAccess networklcsh:Electronicsflexible HW/SW platforms05 social sciencescontext-awarenessReconfigurabilityControl reconfigurationComputer Science Applications1707 Computer Vision and Pattern Recognition020206 networking & telecommunicationsComputer Science ApplicationsContent-awareneSignal Processingreconfigurability5GEURASIP Journal on Wireless Communications and Networking
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Learning automata based energy-efficient AI hardware design for IoT applications

2020

Energy efficiency continues to be the core design challenge for artificial intelligence (AI) hardware designers. In this paper, we propose a new AI hardware architecture targeting Internet of Things applications. The architecture is founded on the principle of learning automata, defined using propositional logic. The logic-based underpinning enables low-energy footprints as well as high learning accuracy during training and inference, which are crucial requirements for efficient AI with long operating life. We present the first insights into this new architecture in the form of a custom-designed integrated circuit for pervasive applications. Fundamental to this circuit is systematic encodin…

7621003Computer scienceGeneral MathematicsDesign flow1006General Physics and Astronomy02 engineering and technologySoftwareRobustness (computer science)0202 electrical engineering electronic engineering information engineeringField-programmable gate arrayenergy efficiencyHardware architectureArtificial neural networkLearning automata52business.industryTsetlin machines020208 electrical & electronic engineeringGeneral Engineeringartificial intelligence hardware designArticlesneural networksAutomation020202 computer hardware & architecturebusinessComputer hardwareResearch ArticlePhilosophical transactions. Series A, Mathematical, physical, and engineering sciences
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