Search results for " engineering"

showing 10 items of 38291 documents

User experience targets as design drivers:A case study on the development of a remote crane operator station

2013

In recent years, the notion of user experience, or UX, as an essential aspect to be addressed in the design and development of technologies has been increasingly discussed. In this paper, we present a case study in which we have used UX targets as the main design drivers and focus areas in developing a new remote operator station user interface for container cranes. UX targets describe the experiential qualities to which the product design should aim at. However, taking UX targets into consideration during product design is challenging, because only little is known about how they would be best operationalized to serve the different phases of the design process. Through our case study, we de…

ta113Focus (computing)EngineeringOperationalizationProduct designbusiness.industryExperiential learninguser experience targetconcept designUser experience designcontainer crane operationHuman–computer interactionuser experienceContainer (abstract data type)Systems engineeringremote operator stationUser interfaceEngineering design processbusiness
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How older and younger people see technology in Northern and Southern Europe : Closing the generation gap

2016

Background Mental representations of technology can be affected by many social and biological factors. The aim of this study was to test the effects of two of these factors, age and culture, on how people mentally represent and experience technologies by comparing the conceptions of old and young people in Spain and Finland. Both Spain and Finland are European countries, but they are historically, geographically, and culturally very different. Method The study is framed within the life-based design (LBD) paradigm, where culture and age interact to define particular forms of life in which technology might be used and perceived differently. We hypothesised that there are differences in the me…

ta113Generation gapculture and technologytechnology generationsmedia_common.quotation_subjectClosing (real estate)Biomedical EngineeringUser perceptionGender studiesta3142Younger peopleTest (assessment)culturekulttuuriuser perceptionMental representationGeriatrics and GerontologyPsychologyGerontologymedia_commonGerontechnology
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Investigating serendipity in recommender systems based on real user feedback

2018

Over the past several years, research in recommender systems has emphasized the importance of serendipity, but there is still no consensus on the definition of this concept and whether serendipitous items should be recommended is still not a well-addressed question. According to the most common definition, serendipity consists of three components: relevance, novelty and unexpectedness, where each component has multiple variations. In this paper, we looked at eight different definitions of serendipity and asked users how they perceived them in the context of movie recommendations. We surveyed 475 users of the movie recommender system, MovieLens regarding 2146 movies in total and compared tho…

ta113Information retrievalComputer scienceSerendipityuutuudetpalautesuosittelujärjestelmätNoveltyserendipityContext (language use)02 engineering and technologyVariation (game tree)Recommender systemunexpectednessPreferenceMovieLenssattumanovelty020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)relevancerecommender systemsProceedings of the 33rd Annual ACM Symposium on Applied Computing
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Cross-Domain Recommendations with Overlapping Items

2016

In recent years, there has been an increasing interest in cross-domain recommender systems. However, most existing works focus on the situation when only users or users and items overlap in different domains. In this paper, we investigate whether the source domain can boost the recommendation performance in the target domain when only items overlap. Due to the lack of publicly available datasets, we collect a dataset from two domains related to music, involving both the users’ rating scores and the description of the items. We then conduct experiments using collaborative filtering and content-based filtering approaches for validation purpose. According to our experimental results, the sourc…

ta113Information retrievaldata collectionComputer sciencesuosittelujärjestelmät02 engineering and technologyDomain (software engineering)020204 information systemscollaborative filtering0202 electrical engineering electronic engineering information engineeringcross-domain recommendationscontent-based filtering020201 artificial intelligence & image processingrecommender systems
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User session level diverse reranking of search results

2018

Most Web search diversity approaches can be categorized as Document Level Diversification (DocLD), Topic Level Diversification (TopicLD) or Term Level Diversification (TermLD). DocLD selects the relevant documents with minimal content overlap to each other. It does not take the coverage of query subtopics into account. TopicLD solves this by modeling query subtopics explicitly. However, the automatic mining of query subtopics is difficult. TermLD tries to cover as many query topic terms as possible, which reduces the task of finding a query's subtopics into finding a set of representative topic terms. In this paper, we propose a novel User Session Level Diversification (UserLD) approach bas…

ta113InternetInformation retrievalWeb search queryuser sessionComputer scienceCognitive NeuroscienceInformationSystems_INFORMATIONSTORAGEANDRETRIEVAL02 engineering and technologyGraphComputer Science Applicationssearch result rerankingQuery expansionsession graphArtificial IntelligenceWeb query classification020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)020201 artificial intelligence & image processingtiedonhakuhakutuloksetsearch result diversification
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Understanding Social OER Environments—A Quantitative Study on Factors Influencing the Motivation to Share and Collaborate

2014

Social software environments are increasingly used for open education: teachers and learners share and collaborate in these environments. While there are various possibilities for the inclusion of such social functionalities for OER, many organizational, individual and technological challenges can hinder the motivation of teachers to share and collaborate in these environments. Current research cannot explain what barriers teachers face in social OER environments and how those challenges influence their motivation to engage in such environments. An exploratory factor analysis was used in the context of schools and higher education institutions to investigate the possible barriers to engagin…

ta113Knowledge managementHigher educationComputer sciencebusiness.industrySocial softwareGeneral EngineeringContext (language use)computer.software_genreExploratory factor analysisComputer Science ApplicationsEducationKnowledge sharingOpen educationta516Social mediabusinessInclusion (education)computerIEEE Transactions on Learning Technologies
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Guidelines for improving the contextual relevance of field surveys: the case of information security policy violations

2014

The information systems (IS) field continues to debate the relative importance of rigor and relevance in its research. While the pursuit of rigor in research is important, we argue that further effort is needed to improve practical relevance, not only in terms of topics, but also by ensuring contextual relevance. While content validity is often performed rigorously, validated survey instruments may still lack contextual relevance and be out of touch with practice. We argue that IS behavioral research can improve its practical relevance without loss of rigor by carefully addressing a number of contextual issues in instrumentation design. In this opinion article, we outline five guidelines – …

ta113Knowledge managementbusiness.industryComputer science05 social sciences02 engineering and technologyInformation securityLibrary and Information SciencesData scienceManagement information systems020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringContent validityInformation systemStrategic information systemSoft systems methodologyRelevance (information retrieval)Instrumentation (computer programming)business050203 business & managementInformation SystemsEuropean Journal of Information Systems
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Ontology-based standardization on knowledge exchange in social knowledge management environments

2012

After the hype around Web 2.0, organizations have revisited their efforts on knowledge management in order to create beneficial effects from their employees' activities in social environments. While there is not much doubt about the positive effects on creativity and flexibility, handling the variety of knowledge work environments that are in use at different organizational units or business partners can negatively affect productivity. While standards have generally mushroomed in the IT domain, there is a lack of standards in knowledge management. This paper argues for a standard on exchanging knowledge between social environments. We revisit related work, particularly standards which can b…

ta113Knowledge managementbusiness.industryComputer science05 social sciencesKnowledge engineeringKnowledge value chainProcedural knowledgeBody of knowledgeKnowledge-based systems0502 economics and businessOrganizational learningPersonal knowledge managementDomain knowledge050211 marketingbusiness050203 business & managementProceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies
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Interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy

2012

Abstract We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy. The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants – a standard within evolutionary optimization, but also the region of i…

ta113Mathematical optimizationInformation Systems and ManagementGeneral Computer ScienceComputationta111Contrast (statistics)Interactive evolutionary computationManagement Science and Operations ResearchMulti-objective optimizationOutcome (game theory)Industrial and Manufacturing EngineeringEvolutionary computationModeling and SimulationPreference (economics)Evolutionary programmingMathematicsEuropean Journal of Operational Research
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Sensory modalities and mental content in product experience

2015

Contemporary research in human-technology interaction emphasises the need to focus on what people experience when they interact with technological artefacts. Understanding how people experience products requires detailed investigation of how physical design properties are mentally represented, and the theorisation of how people represent information obtained through different modalities still needs work. The objective of this study is to investigate how people experience modality-related affective aspects of products, using the psychological concept of mental content. For this purpose, we adopt the framework of user psychology, which is the sub-area of psychology involved with investigating…

ta113Modalitiesmedia_common.quotation_subjectCognitionkäyttäjäpsykologiaVariance (accounting)Industrial and Manufacturing Engineeringproduct experienceuser psychologysensory modalityStimulus modalityFeelingmental contentArtificial IntelligenceContent analysisaffective interactionProduct (category theory)PsychologyThink aloud protocolSocial psychologymedia_commonCognitive psychologyInternational Conference on Applied Human Factors and Ergonomics
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