Search results for " experience"
showing 10 items of 891 documents
Il "sistema 0-6" e la cura educativa del corpo. In dialogo con Maurice Merleau-Ponty
2019
One of the major innovations introduced by Legislative Decree 65/2017 is the affirmation of the basic but not obvious principle that specific professional skills are necessary to scientifically qualify educational interventions in different areas of personal and community services. From this statement follows the recognition of the need for university qualification for childcare services. The value of such an acknowledgment is captured in all its depth if placed in the presence of the age-old social and political devaluation, which has often become invisibility, of care work. Pedagogical reflection, in particular, has long highlighted how there can be no real education without attentive lis…
IDENTIFYING FACTORS INFLUENCING SCHOOL LEADERSHIP PRACTICES: CASE STUDY OF LATVIA
2020
Based on the analysis of research literature and empirical data, the study aims to identify significant factors affecting school leadership practices in Latvia. In addition to studies of scientific literature, the authors used qualitative research methods – in-depth interviews with 7 school leadership teams of the same municipality and expert focus group discussion to describe the influencing factors that are relevenat in the context of Latvia. As a result of the study, the authors identified that school leaders’ work experience, beliefs and mental models, social skills and impact of the external parties have an influence on their practices.
The Implementation of Dual VET in Spain: An Empirical Analysis
2019
This paper provides a brief overview of how Dual VET was implemented in the Spanish VET system. Dual VET was first regulated in Spain by the end of 2012 with the aim to replace the existing work experience module (FCT) within formal VET. However, companies have hardly contributed to its development, and the educational administrations that mandated it did not support its anchorage in the economy, while forcing VET schools and teachers to introduce it. This has resulted in an example of how not to implement educational reforms. We will use our own empirical research as well as secondary analysis of empirical studies to analyze the views of VET teachers on the whole process and the added valu…
A comparative study of fluoride release from two different sealants
2014
Objectives: The introduction of fluoride releasing sealants and glass ionomer cements as fissure sealants adds another dimension to prevention of pit and fissure caries. The ability of resin sealants and glass ionomer cements to release fluoride on a long term basis to the sealed enamel and the adjacent unsealed pit and fissure and cuspal in - cline enamel may allow for further reduction in pit and fissure caries experience for children. Hence, the study was conducted to compare the amount of fluoride release in the plaque after placing fluoride releasing pit and fissure sealants and glass ionomer fissure sealants used in Atraumatic Restorative Treatment (ART) approach. To compare the fluor…
The Human Modes of Being in Investigating User Experience
2008
An important challenge for interaction designers is to understand factors that shape user experience, and novel approaches are being developed to establish user experience as a specific field of research. Previous attempts to provide a comprehensive theory of user experience have focused on analyzing sensations and emotions as well as perceptions and behaviors. A holistic view of human experience is still lacking. I argue that a holistic view of the human being is needed to provide the appropriate theoretical foundations for user experience analyses in diverse contexts. In this chapter I introduce a theoretical framework for understanding human experience, and discuss how such a holistic vi…
Unremarkable experiences - Designing the user experience of elevators
2014
Elevators enable people and goods to be transported to great heights at substantial speeds.The feats required technologically for suspension, movement, controls and safety are no less than remarkable. This is increasingly so when considering the competing new heights of skyscrapers. Although technological accomplishments are becoming ever more extraordinary, for the sake of those using the technologies, there is also the need to counter this remarkableness and consider the unremarkable as an experiential design goal. Discourse in user experience (UX) has mainly focused on designing for positive, affective and memorable experiences. However, in the case of utilitarian technologies such as el…
Understanding flow experience from users’ requirements
2015
This paper argues that the concept of flow can be useful in gaining a better understanding of information system users’ flow experience. This paper applies this concept in the requirements development phase of an Internet protocol television e-learning service development project. The findings show that flow experience can be visualised and measured, and that there are differences in how users see and perceive different features. Some features are driven by more experiential needs, whereas others are driven by more task-oriented goals. The findings indicate that the users’ perceived flow experiences can already be measured during the early phases of information systems IS development projec…
Experiences and motivations of the young for participation in virtual worlds
2010
Abstract The aim of this paper is to analyze the motivations and experiences of children to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility.
Beyond MAYA for game-changing multisensory design
2017
With information technology becoming ever more embedded in our surrounding everyday things, the nature of interactions and the way we experience digitalization is becoming increasingly embodied. Thus, growing effort is placed on examining the multisensory nature of interaction experience. From a design perspective, increased knowledge of how people experience materials and how to design to encourage varying material experiences opens new opportunities for the generation of rich multisensory user experience, and accomplishing game-changing results. In particular, the innovation space opened up by understanding people's material expectations of designs is significant. An experiment (N = 78) w…
The Influence of Goal Orientation, Past Language Studies, Overseas Experiences, and Gender Differences on Japanese EFL Learners’ Beliefs, Anxiety, an…
2012
The purpose of this study was to examine how Japanese students’ past language studies, in formal classroom settings during their elementary school years and their overseas experiences before entering university, affected their affective and strategic aspects of English learning in university level English classes within the framework of Goal Theory (Dweck 1986). The participants consisted of 556 EFL learners at two national universities, who were asked to report their age, gender and experience – or lack thereof – with English learning during elementary school, the period of overseas experiences, goal orientations, learning strategy preferences, beliefs, anxiety, and how much time they spen…