Search results for " human factor"

showing 10 items of 251 documents

Infrastructural and Human Factors Affecting Safety Outcomes of Cyclists

2018

The increasing number of registered road crashes involving cyclists during the last decade, and the high proportion of road crashes resulting in severe injuries and fatalities among cyclists constitutes a global issue for community health, urban development, and sustainability. Nowadays, the incidence of many risk factors for road crashes of cyclists remains largely unexplained. Given the importance of this issue, the present study has been conducted with the aim of determining relationships between infrastructural, human factors and safety outcomes of cyclists. Objectives: This study aimed, first, to examine the relationship between key infrastructural and human factors present in cycling,…

self-reported road crashesGeography Planning and Developmentbicycle usersTJ807-830Management Monitoring Policy and LawinfrastructureLogistic regressionDemographic dataTD194-195Renewable energy sourcesrisky behavioursGlobal issueUrban planningEnvironmental health0502 economics and business0501 psychology and cognitive sciencesGE1-350050107 human factors050210 logistics & transportationEnvironmental effects of industries and plantsRenewable Energy Sustainability and the EnvironmentSeguretat viària05 social sciencesapplied_psychologyEnvironmental sciencesGeographyPsicologiacyclists; bicycle users; risky behaviours; human factors; infrastructure; self-reported road crashes; road safetyCommunity healthSustainabilitycyclistsroad safetyPsychologyhuman activitieshuman factorsSustainability; Volume 10; Issue 2; Pages: 299
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miMic

2016

miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…

sonic interaction design system architecture vocal sketching sound designSound (medical instrument)Settore INF/01 - InformaticaInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceMicrophoneSound designSpeech recognition05 social sciencesModel parameterssystem architecturevocal sketchingsonic interaction designAugmented microphone050105 experimental psychologysound designGestureInertial measurement unitSonic interaction designSettore ICAR/13 - Disegno Industriale0501 psychology and cognitive sciences050107 human factorsPencil (mathematics)GestureProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
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T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving

2016

We introduce T9+HUD, a text entry method designed to decrease visual distraction while driving and typing. T9+HUD combines a physical 3x4 keypad on the steering wheel with a head-up-display (HUD) for projecting output on the windshield. Previous work suggests this may be a visually less demanding way to type while driving than the popular case which requires shifts of visual attention away from the road. We present a prototype design and report first results from a controlled evaluation in a driving simulator. While driving, the T9+HUD text entry rate was equal compared to a dashboard-mounted touchscreen device, but it reduced lane deviations by 70%. Furthermore, there was no significant di…

ta113050210 logistics & transportationComputer science05 social sciencesSignificant differenceDriving simulatorcar interfacesSteering wheelT9law.inventionautomotive user interfacesTouchscreenlawWindshield0502 economics and business11. SustainabilityT9 text inputKeypadVisual attentiontext input0501 psychology and cognitive sciencesVisual distraction050107 human factorsSimulation
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SearchBot: Supporting voice conversations with proactive search

2018

Searching during conversations and social interactions is becoming increasingly common. Although searching could be helpful for solving arguments, building common ground, and reinforcing mutual assumptions, it can also cause inter-actional problems. Proactive search approaches can enrich conversations with additional information without neglecting the shared and established social norms of being attentive to ongoing interaction. This demo showcases SearchBot, a tool that minimizes the issues associated with the practice of searching during conversations. It accomplishes this by tracking conversational background speech and then providing continuous recommendations of related documents and e…

ta113Computer science05 social sciencesCommon ground020207 software engineering02 engineering and technologyVoice user interfaceHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesProactive searchTracking (education)Background speechSpoken conversation support050107 human factorsVoice user interface
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Educational Technology Goes Mobile

2018

Recent decades have revealed that the digital educational technology that is expected to revolutionise schooling for generations to come, is fraught with challenges. One major challenge is that educational systems vastly vary between cultures and countries. The differences start from the conceptualisation of education and school. It is, therefore, quite inaccurate to handle education as a universal concept. In this article the authors evade generalisation by discussing the use of mobile technology in the schools of one single, relatively homogenous nation: Finland. The backbone of their analysis is the core national curriculum of basic education. The appropriateness of mobile technology in …

ta113koulutusteknologiamobile computing05 social sciencesEducational technology050301 educationeducational technologylangaton tekniikkaHuman-Computer Interactionperusopetusmobile technologymobiililaitteetbasic educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONta5160501 psychology and cognitive sciencesSociology0503 education050107 human factorsInternational Journal of Mobile Human Computer Interaction
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Cross-Cultural Factors in Experiencing Online Video Contents in Product Marketing

2017

Although online shops represent convenient tools to buy and sell products, they do not offer as rich multisensory experiences than physical retailing offers. Audio-visual contents could provide dynamic multisensory information and offer more engaging experiences. However, to be successful, audio-visual contents need to be adjusted to the cultural characteristics of the users. This manuscript presents a study in which Spanish and Finnish participants interacted with audiovisual products depicting videos of the brand design. Through content analysis of participants' verbalizations, the authors identified categories and subcategories that defined the representation of the video elements and th…

ta113online advertising05 social sciencesAdvertisingOnline videovideoexperience (enjoyment)cross-culturalProduct marketingmarketingintercultural communicationaesthetics0502 economics and businessCross-culturaladvertisements050211 marketing0501 psychology and cognitive sciencesonline videoBusinessaudiovisual experienceMarketingta512050107 human factorsInternational Journal of Art, Culture, Design, and Technology
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Visual Distraction Effects of In-Car Text Entry Methods

2017

Three text entry methods were compared in a driving simulator study with 17 participants. Ninety-seven drivers’ occlusion distance (OD) data mapped on the test routes was used as a baseline to evaluate the methods’ visual distraction potential. Only the voice recognition-based text entry tasks passed the set verification criteria. Handwriting tasks were experienced as the most demanding and the voice recognition tasks as the least demanding. An individual in-car glance length preference was found, but against expectations, drivers’ ODs did not correlate with incar glance lengths or visual short-term memory capacity. The handwriting method was further studied with 24 participants with instru…

ta113visual short-term memorydriver distraction050210 logistics & transportationocclusion distanceVisual Patterns TestComputer scienceSpeech recognition05 social sciencesDriving simulatorvisual demandAffect (psychology)Test (assessment)HandwritingDistraction0502 economics and businesstext entry methods0501 psychology and cognitive sciencesVisual short-term memorySet (psychology)050107 human factorsReliability (statistics)visual occlusionProceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Design of mobile phones for older adults : An empirical analysis of design guidelines and checklists for feature phones and smartphones

2017

Design guidelines and checklists are suggested as a useful tool in the development and evaluation of interface design of mobile phones for older adults. Given the intense evolution of mobile phone design, understanding how the design guidelines and checklists have taken into account the advances in mobile phone usability for older adults is important for their correct application and future development. Thus, this study explores the usability dimensions of mobile phone design for older adults and the related changes in terms of time and the type of device (feature phones vs. smartphones) based on an expert coding of the eight mobile phone design guidelines and checklists for older adults pu…

tarkistuslistattoimintaohjeetComputer sciencedesignHuman Factors and Ergonomics02 engineering and technologycomputer.software_genreHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesText entryguidelinesFeature phoneta518Interface designheuristic analysis050107 human factorschecklistsolder adultsHaptic technologyta113High contrastmobile phoneMultimediakäytettävyysbusiness.industry05 social sciences020207 software engineeringUsabilityta5142Computer Science ApplicationsälypuhelimetHuman-Computer InteractionusabilitymuotoiluMobile phoneComputingMilieux_COMPUTERSANDSOCIETYbusinesscomputermatkapuhelimetikääntyneetCoding (social sciences)International Journal of Human-Computer Interaction
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Who Controls Who? Embodied Control Within Human–Technology Choreographies

2017

In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…

vuorovaikutusLibrary and Information Sciences050105 experimental psychologychoreographiesHuman–computer interactiontietokoneetvuorovaikutussuunnittelumusiikkitiedeembodied control0501 psychology and cognitive sciencesihminen–tietokone-vuorovaikutusControl (linguistics)embodied interactionmusical interaction050107 human factorsta11305 social sciencesinteraction designnew interfaces for musical expressionHuman-Computer InteractionsuunnittelumusicologyEmbodied cognitionta6131ihmisetPsychologySoftwareInteracting with Computers
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