Search results for " human factors"
showing 10 items of 249 documents
Experiencing Commercial Videos for Online Shopping
2018
In recent years online shopping has become a popular and convenient instrument for companies to buy and sell products. However, the design of these web-shops does not offer the rich multisensory experiences than physical retailing offers. In the paper we argue that audio-visual contents could provide dynamic multisensory information to offer more engaging experiences to the consumer, but to achieve this goal, audio-visual contents need to be adjusted to the cultural characteristics of the users. Despite controversies regarding universalism of the emotional experiences induced by perceptual processes, we present evidence that suggests cultural modulations of videos experiences. In the report…
Towards a Coming Together of Transhumanism and Play
2018
We note a trend on utilizing interactive technology to extend human capacities through bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often captured by the term "transhumanism", referring to the use of technology to extend human capacities. We find that many transhuman discussions appear to focus on instrumental benefits (i.e. exploiting opportunities to be more productive). We extend this by proposing engagement with transhumanism also from a perspective of "play". We reflect on our own and other's work to articulate three strategies for game designers on how they can engage with transhumanism when aiming to facilitate playful experiences. Ultimate…
Why women do not use the helmet when riding a bicycle
2018
Women seem to use the helmet when riding a bicycle less frequently than men. Two possible explanations for this behavior are that 1) it is less appalling to them because of lack of comfort or other reasons, or 2) they use bicycles in a more cautious way than men so they feel that they do not need the helmet as much. The present paper explores these two explanations in 5,691 cyclists that responded to an online survey conducted in 17 countries as part of an EU COST project. Answers to questions related to the two aforementioned explanations were analyzed graphically and three questions that showed the most conspicuous differences between males and females were identified. These were: ‘Helme…
Messages beyond the phone: Processing variable message signs while attending hands-free phone calls.
2021
We examined the effects of different types of cognitive distraction coming from a hands-free phone conversation on the processing of information provided by variable message signs (VMS), on driving performance indicators, and on a physiological index of mental effort (heart rate). Participants drove a route in a driving simulator and had to respond to VMS messages under three conditions: no-distraction, visuospatial distraction (attending phone calls with questions inducing visuospatial processing), and conceptual distraction (attending phone calls with questions requiring semantic memory). Results showed more errors responding to VMS messages in the visuospatial distraction condition. In a…
Effectiveness and user acceptance of infotainment-lockouts: A driving simulator study
2019
Abstract Lockout is a system-initiated distraction mitigation strategy that renders certain features of in-vehicle information systems (IVISs) non operable while the vehicle is in motion. The aim of this driving simulator study was to examine the influence of lockouts on driving performance and user acceptance. Overall, 52 participants performed six tasks with fully unlocked, partially locked, and completely locked IVIS. Within a repeated-measures design, we assessed user acceptance. As participants were free to decide where to conduct a secondary task, we could only analyse driving performance of 26 drivers. After each driving section, the participants rated the respective system with resp…
1768 Safety culture and risk management in agriculture (sacurima)
2018
Introduction Agriculture is one of the most hazardous industries in Europe, measured by work-related injuries, diseases, disabilities and deaths. Statistics and studies show great differences in national injury and occupational disease rates, as well as approaches and support for prevention of these adverse outcomes. This EU-COST action explores reasons why agriculture lags behind other sectors, and why some countries have been more successful than others in reducing agricultural injuries and diseases. Methods Evaluation of health and safety programmes and approaches on the national level identification of knowledge, attitudes, behaviors and priorities among farmers regarding safety, health…
Psychosocial factors associated with helmet use by adult cyclists
2019
Abstract: This study examines beliefs about helmet use in adult cyclists from 17 countries participating in the COST Action TU1101 Project (Helmet Optimization in Europe – HOPE). A total of 5797 respondents were included in the analysis after applying eligibility criteria and data cleaning. Cyclists' beliefs were assessed by 25 items using a 7-point Likert scale. These items were factor analyzed resulting in a four-factor solution (Factor 1: Perceived Benefits and Risk Reduction, Factor 2: Perceived Disadvantages and Barriers to Helmet Use, Factor 3: Perception of Group Norms, and Factor 4: Situation-Dependence of Helmet Use). Results show that both beliefs and helmet wearing behavior diffe…
The behavioral validity of dual-task driving performance in fixed and moving base driving simulators
2016
Abstract Next generation automotive hardware and user interfaces are increasingly pre-tested in driving simulators. What are the potential limitations of such simulations? We determined the relative and absolute validity of five different driving simulators at the Daimler AG by evaluating five functions of an in-vehicle system based on the guideline of the Alliance of Automobile Manufacturers (2006). The simulations were compared to on-road driving. We hypothesized that not only simulator characteristics, but also user characteristics, such as simulator sickness, gender, or age, influence behavioral validity. Even though relating simulator characteristics and user characteristics to driving…
How is the Driver's Workload Influenced by the Road Environment?
2017
Abstract This paper focuses on the study of the driver's workload while driving on a rural two-lane road with different traffic flows. The aim of the research is to examine a parameter that could be representative of the driving effort, quite sensible to the external factors that cause disturbance to the regular driving activity. To solve this problem, the authors used a specific instrumented vehicle for monitoring some physiological parameters of the driver (as the eye movements and the Galvanic Skin Resistance), referring their values to the road context. The results are very interesting and confirm that knowing the workload is useful to improve the road safety only if it is related to th…
Spatial analysis of traffic accidents near and between road intersections in a directed linear network.
2019
Although most of the literature on traffic safety analysis has been developed over areal zones, there is a growing interest in using the specific road structure of the region under investigation, which is known as a linear network in the field of spatial statistics. The use of linear networks entails several technical complications, ranging from the accurate location of traffic accidents to the definition of covariates at a spatial micro-level. Therefore, the primary goal of this study was to display a detailed analysis of a dataset of traffic accidents recorded in Valencia (Spain), which were located into a linear network representing more than 30 km of urban road structure corresponding t…