Search results for " interface"

showing 10 items of 1741 documents

Delamination study of through-thickness reinforced composite laminates via two-phase interface model

2007

A technique to enhance the strength of the composite laminates in the thickness direction consists in inserting through-thickness reinforcement, by which the potential delamination crack faces are bridged in order to increase the interlaminar fracture strength. In this paper, the composite delamination is analyzed in the context of non-linear fracture mechanics making use of the interface concept. The presence of the reinforcement fibres provides an anisotropic elastic and post-elastic mechanical response, which herein is described by an original two-phase interface model. The two phases, namely the adhesive joint (or matrix of the composite) and the reinforcement, are characterized by thei…

Fiber pull-outMaterials scienceB. Interfacebusiness.industryB. DelaminationDelaminationComposite numberFracture mechanicsContext (language use)Structural engineeringA. FibreComposite laminatesFlexural strengthMechanics of MaterialsE. StitchingCeramics and CompositesComposite materialbusinessJoint (geology)
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Minimum bond length and size effects in FRP-substrate bonded joints

2009

The load transfer mechanism between the fibre-reinforced polymer (FRP) materials and the substrate plays a crucial role in the overall response of retrofitted structural members. The FRP–support material interface can be studied by using pull tests in which a reinforcement plate is bonded to a prism and subjected to a tensile force. The experimental results obtained regard the assembly (FRP strip-support block), then a central problem is how to carry out the interface constitutive laws and the related parameters. The principal objective of the present paper is to contrive a procedure which, for a fixed interface constitutive law, permits to derive the interface mechanical parameters from th…

Fibre reinforced plastics Bonded joints InterfaceSettore ICAR/08 - Scienza Delle Costruzioni
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Twisting and buckling: A new undulation mechanism for artificial swimmers

2012

Among the various locomotion strategies of the animal kingdom, the undulation locomotion is of particular interest for biomimetic applications. In this paper, we present an artificial swimmer set into motion by a new and non-trivial undulation mechanism, based on the twisting and buckling of its body. The swimmer consists of a long cylinder of ferrogel which is polarized transversely and in opposite directions at each extremity. When it is placed on a water film and submitted to a transverse oscillating magnetic field, the worm-like swimmer undulates and swims. Whereas symmetry breaking is due to the field gradient, the undulations of the worm result from a torsional buckling instability as…

Field (physics)BiophysicsFOS: Physical sciencesBendingCondensed Matter - Soft Condensed MatterModels BiologicalInstabilityMotionBiomimeticsAnimalsCylinderGeneral Materials SciencePhysics - Biological PhysicsElasticity (economics)SwimmingPhysicsPhysics::Biological PhysicsViscosityWaterSurfaces and InterfacesGeneral ChemistryMechanicsMagnetic fieldTransverse planeMagnetic FieldsClassical mechanicsBucklingBiological Physics (physics.bio-ph)Polyvinyl AlcoholSoft Condensed Matter (cond-mat.soft)Physics::Accelerator PhysicsBiotechnologyThe European Physical Journal E
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Virtual simulation of an osseointegrated trans-humeral prosthesis: A falling scenario

2018

Abstract Introduction Traditional prosthetic solutions expose the amputee to numerous problems that limit his ability to safely perform the normal activities of daily life. In order to eliminate the problems related to the use of the traditional prosthesis with socket, a new technique was developed for fixing the prosthesis to the amputees based on the principle of osseointegration. The aim of this paper is to study and analyze the stress distribution on the interface between a trans-humeral osseointegrated prosthetic implant and the residual bone, identifying the most stressed areas and thus foreseeing possible failure phenomena of the entire prosthetic system and, after, to compare the st…

Finite element methodFinite Element Analysis0206 medical engineeringArtificial LimbsHumeru02 engineering and technologyThread (computing)FixtureProsthesis DesignOsseointegration prosthesis FE AnalysisOsseointegrationProsthesis Implantation03 medical and health sciencesAmputeeFinite Element Analysi0302 clinical medicineAmputeesOsseointegrationBone-Implant InterfaceHumansProsthesivon Mises yield criterionMedicineTorqueComputer SimulationOrthopedics and Sports MedicineForce platformUpper limbOsseointegration Prosthesis Amputees Upper limb Finite element methodSettore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeSimulationGeneral Environmental Science030222 orthopedicsbusiness.industryAccidental FallArtificial LimbHumerus020601 biomedical engineeringBiomechanical PhenomenaReactionEmergency MedicineBending momentGeneral Earth and Planetary SciencesAccidental FallsStress MechanicalbusinessHuman
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Adaptīva lietotāja saskarne adrešu un plānotāja grāmatas Android lietotnes kontekstā

2019

Lietotāja saskarne ir tā, kas savieno lietotāju un lietojumprogrammu. Tas ir viens no vissvarīgākajiem aspektiem, kas rada lielu interesi par lietojumprogrammu. Daudzi dizaineri lietojumprogrammās piemēro adaptīvo lietotāja interfeisa (AUI) dizainu, lai lietotāji varētu justies laimīgi un apmierināti, lietojot programmu. Rakstā aprakstīta Android programmas, kas saucas Address&Planner Book, izstrāde, kurā var saglabāt svarīgus kontaktus un plānus un informēt lietotājus. Lietojumprogramma varētu pielāgot lietotāja saskarņu saturu un dizainu atbilstoši kontekstam, kas saistīts ar katru lietotāju, lai paredzētu lietotāja darbības un piedāvātu ērtu lietošanu. Programma ir izstrādāta, izmantojot…

Firebase Realtime DatabaseAndroidDatorzinātneAdaptive User InterfaceJavaContext Awareness
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A virtual laboratory designed for teaching diffractive lenses

2010

[EN] We present a virtual laboratory generated in Matlab GuiQc (Graphical User Interface) for its use in Optics courses as an informatic tool for teaching the focusing properties of a diffractive lens. This Gui allows the students to learn easily and rapidly about the influence on the focal volume of the lens construction parameters. As an example in this work we analyze fractal diffractive lenses because we found that fractal geometry is a highly motivating topic for students since it is related to a wide range of scientific and technological phenomena.

Focal volumeEngineeringbusiness.industryOpticslcsh:Education (General)law.inventionLens (optics)MatlabQcFractalsDiffractive lensFractallawComputer graphics (images)Virtual Laboratorylcsh:L7-991businessMATLABcomputerEducational SoftwareGraphical user interfacecomputer.programming_languageModelling in Science Education and Learning
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On Human–Computer Interaction in Brain–Computer Interfaces

2014

In this chapter, theoretical reflections on human–computer interaction in brain–computer interfaces (BCIs) are combined with the results of an empirical investigation concerning non-invasive EEG-based BCI users’ experiences with this technology. After a short overview of transhumanist visions in the field of neurotechnology this text discusses some anthropological positions concerning interaction between man and technical devices. The focus will be on the concept of “transparency”. Then some empirical results of a pilot study which investigated BCI users’ experiences concerning human–computer interaction in BCI use are presented and discussed against the anthropological background.

Focus (computing)InformationSystems_MODELSANDPRINCIPLESInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Human–computer interactionNeurotechnologyComputer scienceTransparency (behavior)Field (computer science)Brain–computer interface
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Optimization of Cultural Heritage Virtual Environments for Gaming Applications

2020

Serious games are games with a purpose beyond entertainment and are widely acknowledged as fruitful tools for learning and developing skills across multiple domains, including educational enhancement. In the last few years, the world of serious games has widely increased. The use of these types of games can aid in classrooms to not only help the students learn concepts but also to improve their motivation to do so. However, designing games necessitates very specialized personnel and the process can often be costly and slow. The adaptions of the design to the implantation phase are also difficult and the process needs more focus. The challenge of this study was to create a game within the co…

Focus (computing)MultimediaComputer scienceProcess (engineering)ComputingMilieux_PERSONALCOMPUTINGVirtual realitycomputer.software_genreAdventureCultural heritageEntertainmentVirtual machineSettore ICAR/17 - DisegnoSerious Game Cultural Heritage Virtual EnvironmentUser interfacecomputer
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Usable Interface Design for Everyone

2011

En el diseño de "interfaces para todo el mundo" para los sistemas interactivos, es importante tener en cuenta factores como el costo, el mercado de destino, el estado del medio ambiente,etc. Los interfaces de usuario son fundamentales para el proceso de desarrollo de cualquier aplicación, y su diseño debe estar contemplado desde el principio. De las distintas partes de un sistema (hardware y software), es la interfaz el sistema que permite al usuario el acceso a los recursos informáticos. Los siete principios del "Diseño Universal" o "Diseño para Todos" se centran en un diseño utilizable universal, pero al mismo tiempo reconocer la influencia de factores internos y externos. Los cambios est…

Focus (computing)Process (engineering)business.industryComputer scienceInterface (computing)Universal designusabilidaddiseño:PSICOLOGÍA [UNESCO]UsabilityUSableaccesibilidadSoftwareHuman–computer interactionUser interfaceInterface designbusiness
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Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions

2017

In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…

Focus (computing)business.industryComputer scienceInterface (computing)05 social sciences020207 software engineeringUsability02 engineering and technologyInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineeringNatural (music)0501 psychology and cognitive sciencesVisual interfacebusiness050107 human factorsCognitive loadAvatar
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