Search results for " learning."

showing 10 items of 5179 documents

Entornos virtuales de aprendizaje: modelo ampliado de aceptación de la tecnología

2019

Dentro de la actual renovación de las metodologías docentes, las universidades están impulsando el uso de entornos virtuales de aprendizaje como una herramienta básica en la enseñanza presencial, ya que permite flexibilizar e individualizar la educación. El objetivo del presente trabajo es aportar evidencia empírica sobre la percepción que tienen los alumnos respecto a la mejora en su aprendizaje, al adoptar y utilizar entornos virtuales en la enseñanza presencial, a partir del Modelo de Aceptación de la Tecnología ampliado. La población objeto del estudio son 251 casos de estudiantes de primer grado de la Facultad de Economía de la Universitat de Valencia. Se ha evidenciado empíricamente, …

modelo de aceptación de la tecnologíaEntorno virtual de aprendizajeTICTeaching methodmedia_common.quotation_subjectFlexibility (personality)Intention to useeducación superiormetodología didácticaSchools of economic thoughtEducationTIC.PerceptionMathematics educationVirtual learning environmentTechnology acceptance modellcsh:LPsychologyEmpirical evidencelcsh:Educationmedia_commonRevista Electrónica de Investigación Educativa
researchProduct

From canon to chaos management : blogging as a learning tool in a modern Finnish literature course

2015

This article is based on the teaching experiment implemented in summer 2013 in a modern Finnish literature course organised by the Centre for International Mobility (CIMO) and the University of Jyväskylä Language Centre. In order to break away from the traditional conception of literature and text, students’ independent blogging was chosen as the final course assignment instead of a traditional final project. Our aim has been to determine what blogging as an activity can add to second-language learning (i.e. learning the language in a country where it is spoken as a native language) in the context of modern Finnish literature. Our special interest is how new learning environments and approa…

modern literaturenew writingComputingMilieux_COMPUTERSANDEDUCATIONsecond language learningsosiaalinen media
researchProduct

Exploring intercultural competency growth by non-mobile university students through interaction with dissimilar others : internationalizing at home t…

2008

monikulttuurisuusvuorovaikutusmotivationopiskelijatintercultural learningnon-mobile studentskansainvälinen viestintäintercultural competencyintercultural skillsinternationalizationkansainvälistyminenyliopistot
researchProduct

Virtual Exchange: Future-ready teaching of multiliteracies across borders and cultures

2020

Virtual exchange is an online form of internationalization at home. Students from different countries collaborate in small, international groups on tasks joined by a common theme. They combine their expertise when solving problems together. The teachers act as mentors, providing facilitation and support for the students during the virtual exchange. The student teams work independently by selecting the tools for the collaboration, allocating the tasks and creating the group’s final product. Virtual exchange is a transnational learning opportunity which enables students to learn and practice how to efficiently combine and make use of their digital, visual, critical, linguistic and intercultur…

monilukutaitomultiliteracieskulttuurienvälinen vuorovaikutusonline learningworking life skillstyöelämävalmiudetopiskelijavaihtoVirtual Exchangeintercultural collaborationverkko-oppiminenkansainvälistymineninternationalization at home
researchProduct

A Pilot Study on Developing Newsgames in Collaboration between Journalism and Computer Science Students

2019

Abstract Producing digital and interactive journalistic products offers unique and important new learning opportunities for journalism education. This study analysed the experiences of two pilot courses on so-called ‘newsgames’ in a Finnish university in 2015 and 2017. The data consisted of the newsgames and other materials produced by the students, student feedback concerning the course and observations of teachers throughout the project. Our analysis demonstrates how producing newsgames in the context of higher education may foster project-based learning experiences, something that has been relatively rare in traditional journalism education. Collaboration with media companies also offere…

monitieteisyysHigher educationbusiness.industryjournalism practiceCommunication05 social sciencespelisuunnitteluprojektioppiminen050301 educationnewsgames050801 communication & media studiesContext (language use)journalism education0508 media and communicationsLearning opportunitieshyötypelitproject-based learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONJournalismjournalistiikkabusiness0503 educationmultidisciplinarydigitaaliset pelit
researchProduct

Conceptualizing the role of multidisciplinarity and student perceptions of university-industry collaboration in project-based learning

2017

Project-based learning has a long history, especially in the disciplines of computer science and engineering. This approach is used to offer students a realistic view of their discipline, and this experience can be enhanced with industrial involvement as companies bring their real world problems to projects. One recent trend in project-based learning is utilizing multidisciplinary teams, enabling students to contrast their skills and experience with students from other disciplines. This thesis focuses on a project course involving multidisciplinary teams and real customers that has been organized at the University of Jyväskylä since 2011 focused on developing students’ general working life …

monitieteisyysfinancial compensationoppimiskokemuksetprojektioppiminenuniversity-industry collaborationGrounded theorymultidisciplinaritytiimitkompensointiasiakassuhdeproject-based learningtyöyhteisötaidotComputingMilieux_COMPUTERSANDEDUCATIONyritysyhteistyöSisällönanalyysiyliopistot
researchProduct

Planthology: an Application System for Plant Diseases Management

2017

The goals of modern agriculture are obtaining high yields that meet the increasing nutritional requirements of the World population. This is extremely difficult for three kind of reasons: i) the lands dedicated to agricultural use are strongly reduced in industrialized Countries; ii) farmers prefer an homogeneous product, because it is easier to manage, with consequent reduction of biodiversity, iii) globalization and climate change have led to the introduction of new pathogens and pest in environments other than original ones, resulting in serious production losses. The consequences of these problems, followed by not timely intervention leads to conditions that make not possible to obtain …

monitoringlcsh:Computer engineering. Computer hardwareMobile LearningMobile AgriculturePlant Diseaselcsh:TP155-156plantlcsh:TK7885-7895lcsh:Chemical engineeringpathologistsdiagnoseSustainable AgriculturediseasesChemical Engineering Transactions
researchProduct

L2 motivation in focus : the case of Finnish comprehensive school students

2017

The aim of this study is to explore whether latent classes, i.e. subgroups of students, representing specific motivational profiles can be found among learners of different foreign languages (L2s) ...

motivaatio050101 languages & linguisticsLinguistics and Languagelanguage education policies05 social sciencesForeign languageta6121Language acquisitionLanguage and Linguisticslanguage learningEducationFocus (linguistics)Comprehensive schoolmotivationPedagogylatent profile analysisMathematics education0501 psychology and cognitive sciencesforeign languagesPsychologykielen oppiminenvieraat kieletLanguage Learning Journal
researchProduct

Sprachlernspiele im DaF-Unterricht : Einblick in die Spielpraxis des finnischen und ungarischen Deutsch-als-Fremdsprache-Unterrichts in der gymnasial…

2009

The goal of this study is to analyze and compare aspects of language learning games in the context of Finnish and Hungarian high-school teaching of German as a foreign language (GFL). First, the practices of using games in GFL are investigated. Secondly, the subjective theories of teachers on language learning games are analyzed. Thirdly, the differences between the Finnish and Hungarian contexts are discussed.The data for this study was gathered with a written questionnaire (48 Finnish, 49 Hungarian GFL teachers) and through semi-standardized interviews (8 Finnish, 5 Hungarian GFL teachers). In addition, Hungarian and Finnish national curricula are analyzed. Through triangulation, both qua…

motivaatioMotivationoppiminenLanguage learning gamesClassroom-practicelukioLanguage teaching techniquesluokkatyöskentelyopetusUnkarioppimispelitGerman as a foreign languageSuomiGerman languagesaksan kieliopetusmenetelmätkieletSubjective theoriesopetussuunnitelmat
researchProduct

Second language demotivation : factors that discourage pupils from learning the English language

2004

motivaatioamotivationdemotivationmotivationoppiminenlearner characteristicsL2 learningopetusoppimispsykologia
researchProduct