Search results for " method"

showing 10 items of 10455 documents

An empirical comparative evaluation of gestUI to include gesture-based interaction in user interfaces

2019

[EN] Currently there are tools that support the customisation of users' gestures. In general, the inclusion of new gestures implies writing new lines of code that strongly depend on the target platform where the system is run. In order to avoid this platform dependency, gestUI was proposed as a model-driven method that permits (i) the definition of custom touch-based gestures, and (ii) the inclusion of the gesture-based interaction in existing user interfaces on desktop computing platforms. The objective of this work is to compare gestUI (a MDD method to deal with gestures) versus a code-centric method to include gesture-based interaction in user interfaces. In order to perform the comparis…

Code-centric methodComputer scienceModel-driven methodHumanitiesLENGUAJES Y SISTEMAS INFORMATICOSSoftwareHuman-computer interactionComparative empirical evaluationComparative evaluationGesture-based interaction
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Reflections on Connectionist Modeling

2018

International audience

Cognition[SCCO.PSYC] Cognitive science/PsychologyPsychology Research Methods and Statistics[SCCO.PSYC]Cognitive science/PsychologyPsychology[ SCCO.PSYC ] Cognitive science/PsychologyComputingMilieux_MISCELLANEOUS
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The Psychology of Thinking in Creating AI

2021

The broad-scale emergence of AI in industry calls forth basic questions in terms of the knowledge bases and approaches relevant for its design. Engineering design has been mainly developed for electromechanical artifacts. In practice, this has meant that the scientific knowledge required for creating technical artifacts such as engines, cars, ships, cranes, telephones, radios, TVs, and simple data processing units has been natural science. However, one cannot find intelligent processes by means of physics and chemistry. Natural scientific phenomena follow their deterministic laws, but intelligence is based on selection and decision processes. The conceptual landscape of natural science is o…

Cognitive modelPhysicsSociology of scientific knowledge/dk/atira/pure/sustainabledevelopmentgoals/affordable_and_clean_energyOperationalizationGRASPInformation processingPsychology of ThinkingData scienceEngineering DesignKnowledge-based systemsAIArtificial IntelligenceComputer ScienceDesign MethodsSDG 7 - Affordable and Clean EnergyPsychologyEngineering design processDesign technologyCognitive Models
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MINIMALIST THEORY OF FICTION AND THE ICTHINKING® METHOD AS A BACKGROUND FOR NEW INSIGHTS TO AUTISM

2021

The standard approach to conceptual understanding in the case of autism uses the distinction of abstract versus concrete thinking. This approach has its benefits but fails to explain all features of language use. For example, some concepts change their meaning in different contexts in contrast to concepts that are more rigid in their uses, such as mathematical concepts. This idea has its background in Minimalist theory of fiction (MTF), a theory that considers ‘skills to use words’ essential for understanding fiction, contrasting with theories that require pretending or make believe to understand fiction. From this background, the theory of Integrative Complexity (IC), and the method animat…

Cognitive scienceEducational methodintegrative complexityfiktioIntegrative complexityPsychological interventionautismfictionMetacognitionContrast (statistics)merkitykset (semantiikka)medicine.diseasekäsitteetmetakognitiokielellinen kehitysautismimedicineAutismmentalisaatiokielipelitMeaning (existential)kognitiivinen kehitysPsychologymetacognitionmake.believeEuropean Journal of Special Education Research
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Exploring Sensory Memories

2019

Lee Strasberg and other acting teachers developed sense memory exercises that teach an artistic re-enactment method to explore the interplay of sensory perception and emotional memory.
 Apparently, secondary sensory stimuli often trigger flashbacks for traumatised people. From my experience as an actress, I learned that the sense memory method is a controlled triggering of emotional memory that functions in the same way. Many anthropologists consider sensory experiences and emotions a relevant topic, but how can we teach students to deal with these phenomena?
 After looking at sense memory exercises against the backdrop of neuroscientific findings, I will consider why and how we s…

Cognitive sciencePerceptionmedia_common.quotation_subjectTeaching methodSensory memoryEmotional memorySensory systemPsychologymedia_commonQualitative researchTeaching Anthropology
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Teaching types with a cognitively effective worked example format

2015

AbstractTeaching functional programming as a second programming paradigm is often difficult as students can have strong preconceptions about programming. When most of these preconceived ideas fail to be confirmed, functional programming may be seen as an unnecessarily difficult topic. A typical topic that causes such difficulties is the language of types employed by many modern functional languages. In this paper, we focus on addressing this difficulty through the use of step-by-step calculations of type expressions. The outcome of the study is an elaboration of a worked example format and a methodical approach for teaching types to beginner functional programmers.

Cognitive scienceta113Functional programmingFocus (computing)Computer scienceteaching methodsProgramming paradigmfunctional programmingOutcome (game theory)SoftwareElaborationJournal of Functional Programming
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Discovering the Cohesion of a Volleyball Team and Finding the Right Leader of the Group

2018

Abstract The main focus of the research was to discover the cohesion of our team and to find the leader of our volleyball group. The research sample was composed of 12 players with aged between 10 and 12 years old that play for CSM Bucharest at mini-volleyball level. The main research methods used was the sociometric survey method which aimed to find the elections and rejections in our group and to discover the hierarchy of every player in the team. The results showed that we had 8 mutual elections and 4 mutual rejections in our group, and an index of cohesion of 0.06 with a coefficient of cohesion of 0.12 that showed us that our volleyball team is cohesive and united, the group leaders wer…

Cohesion (linguistics)group cohesionMilitary ScienceUGroup (mathematics)leader of the teamsociometric survey methodGeneral MedicineBusiness managementSocial psychologyRevista Academiei Forţelor Terestre
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Effect of inter-crystal scatter on estimation methods for random coincidences and subsequent correction.

2008

Random coincidences can contribute substantially to the background in positron emission tomography (PET). Several estimation methods are being used for correcting them. The goal of this study was to investigate the validity of techniques for random coincidence estimation, with various low-energy thresholds (LETs). Simulated singles list-mode data of the MADPET-II small animal PET scanner were used as input. The simulations have been performed using the GATE simulation toolkit. Several sources with different geometries have been employed. We evaluated the number of random events using three methods: delayed window (DW), singles rate (SR) and time histogram fitting (TH). Since the GATE simula…

CoincidenceCrystalRandom AllocationImaging Three-DimensionalHOT RegionHistogramSmall animalStatisticsImage Processing Computer-AssistedAnimalsScattering RadiationRadiology Nuclear Medicine and imagingMathematicsTomography Emission-Computed Single-PhotonModels StatisticalRadiological and Ultrasound TechnologyComputersCompton scatteringReproducibility of ResultsReconstruction algorithmEquipment DesignModels TheoreticalComputational physicsPositron-Emission TomographyEstimation methodsCrystallizationMonte Carlo MethodSoftwarePhysics in medicine and biology
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Education Students’ Use of Collaborative Writing Tools in Collectively Reflective Essay Papers

2014

Published version of an article in the journal: Journal of Information Technology Education: Research. Also available from the publisher at: http://www.jite.org/documents/Vol13/JITEv13ResearchP091-120Brodahl0463.pdf Open Access Google Docs and EtherPad are Web 2.0 tools providing opportunity for multiple users to work online on the same document consecutively or simultaneously. Over the last few years a number of research papers on the use of these collaborative tools in a teaching and learning environment have been published. This work builds on that of Brodahl, Hadjerrouit, and Hansen (2011) expanding its case study. The theoretical framework is the same as the one underlying Brodahl et a…

Collaborative writingGeneral Computer ScienceComputer scienceTeaching methodGoogle DocsTechnological literacyEducationVDP::Mathematics and natural science: 400::Information and communication science: 420collaborative writingPedagogyLearning theoryGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)lcsh:LC8-6691Age differenceslcsh:Special aspects of educationlcsh:T58.5-58.64business.industrylcsh:Information technologycollaborative toolsEtherPadGoogle DriveUsabilityInformation technology educationWeb 2.0 technologiesComputingMethodologies_DOCUMENTANDTEXTPROCESSINGbusinessQualitative researchJournal of Information Technology Education: Research
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Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer

2018

The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations.The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players' posit…

Collective behaviorAdolescentmedia_common.quotation_subjectTeaching methodApplied psychologyGroup behaviorPhysical Therapy Sports Therapy and RehabilitationAthletic PerformanceTraining (civil)CreativityRandom Allocation03 medical and health sciences0302 clinical medicineSoccerHumansLearningOrthopedics and Sports Medicinemedia_commonAge differencesComputingMilieux_PERSONALCOMPUTING030229 sport sciencesGeneral MedicineCreativityNephrologyDifferential learningGeographic Information SystemsKey (cryptography)Psychology030217 neurology & neurosurgeryResearch Quarterly for Exercise and Sport
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