Search results for " play"

showing 10 items of 274 documents

Early communicative gestures and play as predictors of language development in children born with and without family risk for dyslexia

2014

The present study investigated early communicative gestures, play, and language skills in children born with family risk for dyslexia (FR) and a control group of children without this inheritable risk at ages 12, 15, 18, and 24 months. Participants were drawn from the Tromsø Longitudinal study of Dyslexia (TLD) which follows children's cognitive and language development from age 12 months through Grade 2 in order to identify early markers of developmental dyslexia. Results showed that symbolic play and parent reported play at age 12 months and communicative gestures at age 15 months explained 61% of the variance in productive language at 24 months in the FR group. These early nonlinguistic …

MaleLongitudinal studyLanguage Developmentbehavioral disciplines and activitiesDevelopmental psychologyDyslexiaArts and Humanities (miscellaneous)kielellinen kehitysRisk Factorsmental disordersDevelopmental and Educational PsychologymedicineHumansdysleksiaLongitudinal StudiesGeneral Psychologyta515leikkiGesturesCommunicationDyslexiaInfantCognitionGeneral Medicinecommunicative gesturesmedicine.diseasePlay and PlaythingsLanguage developmentChild Preschoolsymbolic playDevelopmental dyslexiaFemalePsychologylukihäiriötGesture
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Transformational Leadership, Task-Involving Climate, and Their Implications in Male Junior Soccer Players: A Multilevel Approach

2019

Despite the well-known positive consequences of transformational coaches in sport, there is still little research exploring the mechanisms through which coaches&rsquo

MaleMediation (statistics)AdolescentHealth Toxicology and Mutagenesismedia_common.quotation_subjectApplied psychologyeducationlcsh:MedicinePersonal Satisfactionmultilevel SEMOutcome (game theory)ArticleTask (project management)03 medical and health sciences0302 clinical medicineSurveys and QuestionnairesPerception0502 economics and businesstransformational leadershipHumansLeadership stylemedia_commonMotivationLeadership effectivenessbiologyAthleteslcsh:R05 social sciencesPublic Health Environmental and Occupational Health030229 sport sciencesbiology.organism_classificationsoccerLeadershipTransformational leadershipjunior playersAthletesmotivational climatePsychologyhuman activities050203 business & managementpsychological phenomena and processes
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Inferring functional patterns of tool use behavior from the temporal structure of object play sequences in a non-human primate species.

2019

Abstract Inferring functional components of behavioral sequences is a crucial but challenging task. A systematic comparison of their temporal structure is a good starting point, based on the postulate that more functional traits are less structurally variable. We studied stone handling behavior (SH) in Balinese long-tailed macaques, a versatile form of stone-directed play. We tested the hypothesis that stones are used by male monkeys to stimulate their genitals in a sexual context (i.e., “sex toy” hypothesis). Specifically, two SH actions (i.e., “tap-on-groin” (TOG) and “rub-on-groin” (ROG), respectively the repetitive tapping and rubbing of a stone onto the genital area) gained functional …

MaleObject (grammar)Experimental and Cognitive PsychologyContext (language use)BiologySettore BIO/09 - FisiologiaTemporal structure03 medical and health sciencesBehavioral Neuroscience0302 clinical medicineAnimals0501 psychology and cognitive sciences050102 behavioral science & comparative psychologyNon human primateStructural organizationStructure-functionTool Use Behavior05 social sciencesStructure functionT-pattern analysiObject playMacaca fascicularisEvolutionary biologyAffordance learningTool use030217 neurology & neurosurgeryPhysiologybehavior
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Play assessment for group settings: A pilot study to construct an assessment tool

2006

The Play Assessment for Group Setting (PAGS) was constructed to measure children's play performance. The study was undertaken with 93 children aged from 2 to 8 years to examine whether the items of the PAGS construct a unidimensional scale that can be used to measure children's play ability. The internal scale validity and the person response validity of the PAGS were investigated by examining the goodness-of-fit of the play items and children's play performance to the many-faceted Rasch model for the PAGS. In total, 46 of the 51 play items demonstrated acceptable goodness-of-fit. Of the 93 children, 90.3% demonstrated acceptable goodness-of-fit on the scale of play items. Overall, the resu…

MaleOccupational therapymedicine.medical_specialtyDevelopmental DisabilitiesGroup settingChild BehaviorValidityPilot ProjectsDevelopmental psychologyChild DevelopmentOccupational TherapymedicineHumansChildRole PlayingSocial BehaviorRasch modelPublic Health Environmental and Occupational HealthReproducibility of ResultsChild developmentGroup ProcessesPlay and PlaythingsScale validityAttitudenervous systemChild PreschoolScale (social sciences)ImaginationFemaleConstruct (philosophy)PsychologyScandinavian Journal of Occupational Therapy
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The effects of the Nordic hamstring exercise on sprint performance and eccentric knee flexor strength: A systematic review and meta-analysis of inter…

2021

Objectives: The primary aim of this study was to investigate the effects of the Nordic hamstring exercise (NHE) on sprint performance (i.e., 5, 10 and 20 m) and explore associations between study characteristics and sprint outcomes in team sport players. Secondary aims were to (1) investigate the effects of the NHE on eccentric strength of the knee flexors (ESKF) with categorical subgroup analysis to determine differences between recreationally, well-trained individuals and young athletes, (2) determine the relation between ESKF and sprint performance in team sport players, and (3) explore the effect of study characteristics (i.e., weekly volume, time duration and body mass) on ESKF.Methods…

MalePROTOCOLmedicine.medical_specialtyTeam sporteducationPsychological interventionSTRAIN INJURYPhysical Therapy Sports Therapy and RehabilitationSubgroup analysisHamstring MusclesAthletic PerformanceRunningACTIVATION03 medical and health sciences0302 clinical medicineBiasNordic hamstring exerciseMedicineEccentricHumansOrthopedics and Sports MedicineKnee030212 general & internal medicineKINEMATICSSPEEDLOWER-EXTREMITY STRENGTHRISKSprint timebiologybusiness.industryAthletesMuscle strengthMALE SOCCER PLAYERSTeam Sports030229 sport sciencesbiology.organism_classificationEccentric strength of knee flexorsSprintMeta-analysisPhysical therapyFemalebusinesshuman activitiesHamstringPhysical Conditioning HumanJournal of Science and Medicine in Sport
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Experimental evidence for suspence as determinant of video game enjoyment

2009

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.

MalePleasurePsychometricsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnxietycomputer.software_genreYoung AdultReference ValuesFactor (programming language)HumansVideo gameComputingMilieux_MISCELLANEOUSApplied Psychologycomputer.programming_languageAnalysis of VarianceMultimediaCommunicationUncertaintyComputingMilieux_PERSONALCOMPUTINGGeneral MedicinePlay and PlaythingsHuman-Computer InteractionGames ExperimentalVideo GamesFemalePsychologycomputerCognitive psychologyCyberpsychology and Behavior
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Recess physical activity and school-related social factors in Finnish primary and lower secondary schools: cross-sectional associations.

2014

Abstract Background Participation in physical activities provides students with opportunities for social interaction and social skills development. The purpose of this study was to investigate the associations of students’ recess physical activity with school-related social factors. Methods Data were collected in 19 schools countrywide in autumn 2010, and 1463 students from grades 4 and 5 (primary school) and from grades 7 and 8 (lower secondary school) completed an anonymous questionnaire. Multiple linear regression analysis was used to investigate whether self-reported physical activity at recess was associated with peer relationships at school, relatedness to school and school clim…

MaleSchoolPediatricsmedicine.medical_specialtyAdolescentCross-sectional studySchool climateeducationMotor ActivityAdolescentsPeer GroupDevelopmental psychologySocial skillsSurveys and QuestionnairesAdaptation PsychologicalmedicineHumansSocial ChangeChildStudentsRecessPeer relationshipsChildrenFinlandSchool Health ServicesSchoolsbusiness.industryPhysical activityPublic healthSocial changePublic Health Environmental and Occupational HealthPeer groupSocial relationTest (assessment)Play and PlaythingsCross-Sectional StudiesSocial factorsFemaleRelatednessBiostatisticsbusinessResearch ArticleBMC public health
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Development and validation of the Perceived Game-Specific Soccer Competence Scale

2015

The objective of this study was to create a valid, self-reported, game-specific soccer competence scale. A structural model of perceived competence, performance measures and motivation was tested as the basis for the scale. A total of 1321 soccer players (261 females, 1060 males) ranging from 12 to 15 years (13.4 ± 1.0 years) participated in the study. They completed the Perceived Game-Specific Soccer Competence Scale (PGSSCS), self-assessments of tactical skills and motivation, as well as technical and speed and agility tests. Results of factor analyses, tests of internal consistency and correlations between PGSSCS subscales, performance measures and motivation supported the reliability an…

MaleSelf-assessmentSelf-AssessmentAdolescentPsychometricsPsychometricsmedia_common.quotation_subjectApplied psychologyAptitude030209 endocrinology & metabolismPhysical Therapy Sports Therapy and RehabilitationAthletic Performance03 medical and health sciencesperceived competence0302 clinical medicinePerceptionInternal consistencytalent developmentSoccerHumansOrthopedics and Sports MedicinePsychological testingta315ChildCompetence (human resources)game play abilitiesMotor skillmedia_commonMotivationPsychological TestsMentoringReproducibility of Results030229 sport sciencesMotor SkillsFemalePerceptionAptitudePsychologyhuman activitiesSocial psychologyJournal of Sports Sciences
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Development of symbolic play through the use of virtual reality tools in children with autistic spectrum disorders: two case studies.

2008

Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being possible to show these imaginary transformations explicitly. This article reports two case studies of children with autism (aged 8:6 and 15:7, both male), examining the effectiveness of using a VR tool specifically designed to work on teaching understanding of pretend play. The results, confirmed by independent observers, showed a significant adv…

MaleSymbolismAdolescentLearning DisabilitiesTeaching methodVirtual realitymedicine.diseaseDevelopmental psychologyPlay and PlaythingsDevelopmental disorderUser-Computer InterfaceIntervention (counseling)Generalization (learning)Developmental and Educational PsychologymedicineImaginationAutismHumansAutistic DisorderSet (psychology)PsychologyChildThe ImaginaryAutism : the international journal of research and practice
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Effects of modelling on children's pretend play.

1989

The effects of modelling on pretend play were studied in children between 2.6 and 3.6 years of age by examining changes both in the action and language-based expressions of pretending. Three modelled scenes were demonstrated with the same realistic toys used by the child in the pre-modelling phase. The results gave support to the idea of the effectiveness of modelling. The effects of the modelled scenes were clearest among children whose pre-modelling play consisted of object-centred actions including few of pretending. The post-modelling play of this subgroup showed better quality of action and language categories and integration measures. Among the decentred players no significant action …

MaleSymbolismPoison controlHuman factors and ergonomicsCognitionGeneral MedicineSuicide preventionImitative BehaviorDevelopmental psychologyPlay and PlaythingsLanguage developmentArts and Humanities (miscellaneous)Action (philosophy)Child PreschoolInjury preventionDevelopmental and Educational PsychologyImaginationSemioticsHumansFemalePsychologyGeneral PsychologyScandinavian journal of psychology
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