Search results for " play"

showing 10 items of 274 documents

Un ejemplo de dinámica de role playing en una asignatura de libre configuración en Derecho

2011

Las exigencias del actual mundo laboral y profesional requieren una mayor creación de espacios de formación universitaria para la solución de problemas reales. El role playing, como técnica didáctica diseñada para asignaturas de libre configuración cursadas por estudiantes de diferente perfil formativo, facilita el proceso de enseñanza aprendizaje de contenidos complejos del Derecho. Este artículo trata de describir y evaluar la experiencia docente en una dinámica basada en la simulación para la asignatura “Convención sobre la eliminación de todas las formas de discriminación contra la mujer”.

Derechos HumanosDerecho:CIENCIAS JURÍDICAS Y DERECHO [UNESCO]Derecho; Filosofía del Derecho; Derechos HumanosRole playing Derecho estudiantes docencia aprendizaje activoUNESCO::CIENCIAS JURÍDICAS Y DERECHOlcsh:Llcsh:L7-991lcsh:Education (General)lcsh:EducationFilosofía del Derecho
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PARALLELISMS AND JUSXTAPOSITIONS IN ELIZAVETA BAM BY D. KHARMS

2014

ELIZAVETA BAM DANIIL KHARMS OBERIUABSURIST PLAYRUSSIAN AVANTGARDESettore L-LIN/21 - SlavisticaELIZAVETA BAM DANIIL CHARMS OBERIU COMMEDIA DELL'ASSURDO AVANGUARDIA TEATRALE RUSSA
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The play and language behavior of mothers with and without dyslexia and its association to their toddlers' language development.

2004

The play and language behavior of mothers with ( n = 49) and without ( n = 49) specific reading disabilities (RD) was investigated during play with their 14-month-old children. The contribution of maternal behavior to the language development of their children was examined. The children's receptive and expressive language skills were assessed longitudinally at 14, 18, and 30 months, using the MacArthur Communicative Development Inventories and the Reynell Developmental Language Scales. Children with and without familial risk for RD did not differ from each other in any play or language measures at these ages. No group differences were found for mothers' manifestations of nonsymbolic play a…

Early childhood educationMaleHealth (social science)media_common.quotation_subjectMothersInterpersonal communicationEducationDevelopmental psychologyDyslexiaCommunication disorderReading (process)Surveys and QuestionnairesmedicineHumans0501 psychology and cognitive sciencesLanguage disorderMaternal Behaviormedia_commonLanguageVerbal Behavior05 social sciencesDyslexia050301 educationInfantmedicine.diseaseLanguage acquisitionMother-Child RelationsPlay and PlaythingsLanguage developmentChild PreschoolGeneral Health ProfessionsFemalePsychology0503 educationChild Language050104 developmental & child psychologyFollow-Up StudiesJournal of learning disabilities
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Niveles y patrones de actividad física en sesiones de motricidad infantil basadas en el juego libre

2017

[Resumen] El objetivo del estudio consistió en analizar los niveles y patrones de actividad física de niñas y niños de educación infantil en dos sesiones de motricidad centradas en el juego libre. Participaron 32 estudiantes, de edades comprendidas entre los 48 y 54 meses y pertenecientes al segundo ciclo de educación infantil, de un colegio público de la Provincia de València, España. Los niveles y patrones de actividad física se determinaron a través de podometría y de un sistema observacional. El modelo A consistió en una sesión de juego libre por rincones-tiempo, mientras que el modelo B consistió en una sesión de juego libre por rincones-libre elección. Los resultados muestran que más …

Early childhood educationPhysical activityPhysical activityFree playContext (language use)030229 sport sciencesSession (web analytics)Developmental psychology03 medical and health sciences0302 clinical medicineGeographyMotricidad infantilSistema observacionalEarly childhood movementFree playActividad físicaPedometerObservational systemStep countObservational study030212 general & internal medicineJuego libreSportis. Scientific Journal of School Sport, Physical Education and Psychomotricity
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Image is everything! Professional football players’ visibility and wages: evidence from the Italian Serie A

2021

Sport is one of the most popular forms of entertainment and its worldwide spread has turned athletes into icons who have economic impact and international visibility as global brands. In our paper we would like to show how marketing strategies in the sports industry, amplified by social networks, have put the athlete at the centre of media attention In the world of football, football players have come to play a key role, since their image is the face of their clubs, and this can affect the number of digital fans, that is, fans who are not bound to a club by constant passion but who can change team depending on the athletes that have been lined up. This could explain why the teams playing in…

Economics and EconometricsFootball playersbiologyAthletesVisibility (geometry)FootballAdvertisingFootballSettore SECS-P/06 - Economia Applicatabiology.organism_classificationSuperstar effectEntertainmentPanel data estimationwage determinantEconomicsEconomic impact analysisSettore SECS-P/01 - Economia Politica
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Edutainment - nowy wymiar praktyki miłosierdzia

2016

New forms of materiał, morał and spiritual poverty (Pope Francis) that are still changing and developing reąuire new forms and ways of practicing charity. According to the teaching of Pope Francis, it is not enough to give bread to the poor and the needy, they need the access to work, education and development. Following this path, it is worth noting the poor in other areas than just materiał poverty. This paper will focus on two groups: “the poor in sensitivity to others”, that is ailing in being merciful and those suffering from a lack of freedom, that is enslaved and endangered by this form of poverty. The novelty of the proposed form of the practice of mercy is to use methods of edutain…

Edutainmentgamificationnew forms of mercyinnovations in educationlearning through play
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The analysis of endurance, speed and explosive strength in young football players

2011

Introduction Endurance, speed and explosive strength are determinant factors of sporting performance for football players (Hoff & Helgerud, 2004). An evaluation of these abilities is fundamental in young subjects, who have still not completed their maturation, to plan an individualised and effective training program (Fernandez-Gonzalo et al., 2010). The aim of this study was to examine the level of variability in endurance, speed and explosive strength of lower limbs among young football players. Methods Sixteen male players with 5 years of experience playing football and participating in the “Giovanissimi Regionali” amateur championship (14.00 years old ± 7 months; 57.5 ± 6.66 kg weight, 1…

Endurance speed explosive strength young soccer playersSettore M-EDF/02 - Metodi E Didattiche Delle Attivita' Sportive
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Modular, customisable, accomodation-friendly antenna system for satellite avionics: Development, prototyping and validation

2014

In the frame of ESA program AO/1- 6737/11/NL/MH, an innovative X-band antenna system for satellite avionics has been studied, demonstrated and validated at Proof of Concept Model level. The innovative contribution of such an antenna system relies on modularity, customizability and accommodation friendliness. The antenna concept is based on a Plug and Play architecture, where the basic module is a 2.7 cm-cube with a mass of 53 gr, which can be clustered in array configuration. A catalogue of predefined and ready-to-use clusters could be developed with the possibility of adapting the antenna systems to various platform types by tuning just a few control parameters. Different levels of customi…

EngineeringAvionics Plug and Play architecture modularity customizability bonding wires PIFA measurements simulations.Plug and playbusiness.industryConformal antennaFrame (networking)Modular designAvionicsModularitySettore ING-INF/01 - ElettronicaSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)Proof of conceptAntenna (radio)businessSimulationAntenna satellite
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HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork

2015

This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing …

EngineeringProcess (engineering)media_common.quotation_subjectPhysical activityIncreased physical activityphysical activityentertainment; physical activity; video games; children; playgrounds; ubiquitous02 engineering and technologycomputer.software_genrelcsh:Chemical technologyBiochemistryArticleAnalytical ChemistryEntertainmentWearable Electronic DevicesNonverbal communicationentertainmentchildren0202 electrical engineering electronic engineering information engineeringHumansLearning0501 psychology and cognitive sciencesNarrativelcsh:TP1-1185Electrical and Electronic EngineeringExerciseInstrumentation050107 human factorsmedia_commonTeamworkSchoolsMultimediabusiness.industryCommunication05 social sciencesComputingMilieux_PERSONALCOMPUTING020207 software engineeringvideo gamesCreativityMobile ApplicationsAtomic and Molecular Physics and OpticsubiquitousplaygroundsbusinesscomputerSensors; Volume 16; Issue 4; Pages: 586
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Towards a Deep Reinforcement Learning Approach for Tower Line Wars

2017

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist, however, these are either overly simplistic such as Atari 2600 or complex such as Starcraft II fro…

EntertainmentCognitive sciencebusiness.industryComputer scienceDeep learningComputingMilieux_PERSONALCOMPUTINGQ-learningReinforcement learningArtificial intelligencebusinessGame player
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