Search results for " play"
showing 10 items of 274 documents
Prevalence and Risk Factors for Internet Gaming Disorder (IGD) in a sample of 5,979 Italian Online Gamers
2020
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is unknown. Several risk factors, including time spent playing (TSP), are proposed as an epiphenomenon of emotional dysregulation. Methods: The study estimated the prevalence of IGD in at-risk Italian online gamers, and the interplay between alexithymia and other risk factors. 5,979 responders were surveyed. IGDS-SF9 estimated pathological gaming. TAS-20 measured Difficult in Identifying (DIF) and Describing Feelings (DDF), and Externally Oriented Thinking (EOT). Results: 43% of participants had pathological IGD scores. Male gender (OR=1.2, 95% C.I.=1, 1.5, p=0.019), TSP (OR=7.6, 95% C.I.=5.5, 1…
Physical play - How do we inspire and motivate young children to be physically active through play? An international analysis of twelve countries’ na…
2023
Lifelong movement and physical activity (PA) patterns develop during early childhood. Therefore, educators (teachers and practitioners) in early childhood education and care (ECEC) should provide opportunities to support children’s play, PA, and movement development. The World Health Organization (2019) offers new recommendations for PA, for children under five years. The guidelines do not specify the ways ECEC staff can support PA through play. Therefore, this paper investigates, how physical play (PP) is enacted globally. An international policy and practice analysis of twelve countries, (Australia [Victoria], Belgium [Flanders], Canada [Alberta], China, Finland, Ireland, Italy, Portugal,…
An intervention focused on maternal sensitivity enhanced mothers' verbal responsiveness to infants
2021
Abstract We investigated the effectiveness of an intervention aimed at enhancing maternal sensitivity on mothers' verbal responsiveness to infants. Forty-four mothers from low-income, Brazilian homes and their 3-month-old infants were randomly assigned to intervention (n = 22) and comparison (n = 22) groups. The intervention spanned eight monthly home visits, during which mothers were trained to acknowledge and respond to infants' behaviors. Maternal verbal responsiveness was assessed during dyadic free play when infants were 11 and 18 months old. We computed the probability that mothers would follow infants' behaviors with verbal unimodal (only verbal) or multimodal (simultaneous verbal an…
REDU : revista de docencia universitaria
2009
[ES] En este artículo se recoge una experiencia que se está diseñando para la asignatura de Sistema Financiero que consistente en diseñar un juego de rol (un juego de simulación) como recurso formativo y gestionarlo a través de Google-Docs, con el objetivo de que el alumno sea capaz de comprender el funcionamiento básico de la negociación en un mercado bursátil. El juego de rol consiste en: diseñar un sistema de juego que establezca las reglas de negociación y determinar los factores aleatorios que pueden afectar positiva o negativamente al valor de las acciones; formar un grupo de alumnos que asuma el papel de Sociedad Rectora y varios grupos que asuman el papel de dealers con el objetivo …
Field location and player roles as constraints on emergent 1-vs-1 interpersonal patterns of play in football
2017
This study examined effects of player roles on interpersonal patterns of coordination that sustain decision-making in 1-vs-1 sub-phases of football in different field locations near the goal (left-, middle- and right zone). Participants were fifteen U-16 yrs players from a local competitive amateur team. To measure interpersonal patterns of coordination in the 1-vs-1 dyads we recorded: (i) the relative distance value between each attacker and defender to the centre of the goal, and (ii), the relative angle between the centre of the goal, each defender and attacker. Results revealed how variations in field locations near the goal (left-, middle- and right-zones) constrained the relative dist…
FinTech in Latvia: Status Quo, Current Developments, and Challenges Ahead
2021
FinTech has been in the focus of discussion for quite some time. However, the market share of FinTech companies is still relatively small compared to that of more traditional financial services. The purpose of this paper is to analyse the status quo, current developments, and challenges ahead for the Latvian FinTech sector. We combine three analyses: a political and legal, economic, social, and technological environment (PEST) analysis
Utilizing games in the co-production of mental health services
2020
This study analyses the application of a co-production approach in utilizing digital games and game-related methods in mental health services. The goal is to offer a real-world experiment on co-production, focusing on mental health service users, active gamers and mental health practitioners who worked together in equal ways and valued each other’s unique contributions during the experiment. The implications of a co-production approach for applying digital games in the field of mental healthcare are somewhat limited and under-explored. In this case study, seven workshop sessions were held involving service users, gamers and professionals. Participants were interviewed concerning their exper…
Defending either a personal or an assigned standpoint
2018
Abstract This study clarifies whether a specific type of role play supports upper secondary school students’ collaborative argumentation. Data consist of 12 dyadic face-to-face and 12 chat debates. Data analysis focused on the quality of students’ argumentation. Comparisons were made between students who defended standpoints at variance with their personal opinions on the topics, between the two study modes and topics, and by gender. When the students defended a standpoint differing from their personal opinion, the male students engaged in counterargumentation more often than the female students. When, in turn, the students defended their personal standpoint, they produced both counterargum…
The emblem tradition in Shakespeare’s plays: mirror-effects and anamorphoses
2017
ABSTRACT: An emblem is a witty combination of various texts and one image which delivers a moral message. The emblem is an art of the gaze, the purpose of which is to lead the eye to the transcendent ideas lying behind the veil of worldly appearances. Shakespeare was obviously sensitive to the visual potential of emblems. This paper aims to show that Shakespeare drew upon the modus operandi of emblems but rejected the emblem as a fixed ideological discourse. Shakespeare used the emblem in an anamorphic way to confront the spectator with the shifting world he lives in. KEYWORDS: emblems; theater; Shakespeare. RESUMEN: Un emblema es una ingeniosa combinacion de varios textos y una imagen que …
Między Starą a Nową Ojczyzną – muzyczna aktywność cymbalistów na Dolnym Śląsku w latach 50. XX wieku
2022
W artykule omówiono zagadnienie muzycznej aktywności cymbalistów, którzy zmuszeni byli do migracji z przedwojennych kresów wschodnich (Wileńszczyzny, Galicji Wschodniej) na Dolny Śląsk po II wojnie światowej. Będąc nowymi osadnikami na tzw. Ziemiach Odzyskanych, otoczeni ludnością o różnym pochodzeniu regionalnym, cymbaliści próbowali w nowych warunkach kontynuować muzyczną działalność. W tekście ukazane są różne sposoby adaptacji do nowej sytuacji wykonawczej w nowym miejscu zamieszkania: budowanie kolejnych instrumentów, granie w kapelach ludowych składających się z członków o różnym pochodzeniu regionalnym, próby indywidualnego muzykowania oparte na wykonywaniu muzyki tanecznej z regionu…