Search results for " programmi"

showing 10 items of 1629 documents

Making teaching of programming learning-oriented and learner-directed

2011

Programming education has been traditionally realized in the form of lecturing, but other approaches are under discussion. These emphasize active participation on the part of students, and, as a research activity, consider pedagogic questions holistically. We join this discussion by stating a course design in which we promote a learning-oriented study culture where learning should not be characterized principally as the task of meeting some predefined completion requirements. Moreover, we want our course to be learner-directed meaning that students should take control over their own learning process. Grounded on these goals, this discussion paper gives us a starting point for a subsequent a…

Functional programmingProgramming educationPoint (typography)Computer scienceProcess (engineering)PedagogyControl (management)ComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationAction researchMeaning (linguistics)Task (project management)Proceedings of the 11th Koli Calling International Conference on Computing Education Research
researchProduct

The iconic interface for the PIctorial C language

2003

Iconic environments intend to provide expressive tools to implement, to debug and to execute programs. Moreover its pictorial constructs guide the user to design algorithms in an interactive fashion. Visual interfaces are especially required whenever programs run on an heterogeneous and reconfigurable multiprocessor system oriented to image analysis. Pictorial tools help the user to control the scope of variables, and the distribution of the tasks into the processors. In this paper, the general design, the visual-syntax, and the implementation of the first prototype of an iconic user interface for the PIctorial C Language (PICL) are described. >

Functional programmingSettore INF/01 - InformaticaInterface (Java)business.industryProgramming languageComputer sciencemedia_common.quotation_subjectcomputer.software_genreVisualizationDebuggingIconic Interface Visual languages visual programming Algorithm design and analysis Graphics Image analysis Computer languages Flowcharts Prototypes Visualization Functional programming AutomataGraphicsUser interfacebusinesscomputerScope (computer science)Graphical user interfacemedia_commonProceedings IEEE Workshop on Visual Languages
researchProduct

An object-oriented development platform for transport layer protocols

2002

Transport layer protocols have become a necessary communication element for new and classical real-time applications. The implementation of these protocols has never been structured and the designers of transport layer protocols have always developed without following any pattern. The library we have designed tries to avoid this. We propose a C++ library which could be used to develop transport layer protocols, considering every generic element inside a protocol as an object. At the end we apply the library to a well known transport layer protocol known as SNR.

Functional programmingbusiness.industryComputer scienceTransport layerElement (category theory)Network layerObject (computer science)businessApplication layerProtocol (object-oriented programming)OSI modelComputer networkMELECON '98. 9th Mediterranean Electrotechnical Conference. Proceedings (Cat. No.98CH36056)
researchProduct

Innovative Methodology to Improve the Quality of Electronic Engineering Formation Through Teaching Industrial Computer Engineering

2004

An innovative educational methodology adapted to the requirements of a new era with new societal and industrial challenges for electronic engineers is proposed in this paper. This active methodology, known as the Educational Innovation Project (EIP), is being studied in the Electronic Engineering (EE) degree of the Higher Technical School of Design Engineering at the Polytechnic University of Valencia, Valencia, Spain. The main objective of the EIP methodology is to improve the process of teaching and learning in order to increase student success. To accomplish this objective, the EIP method addresses various issues. From an organizational viewpoint, different structural aspects of the EE d…

Further educationTeamworkEngineeringReflection (computer programming)Process (engineering)business.industrymedia_common.quotation_subjectEducationEngineering managementComputer engineeringWork (electrical)Multidisciplinary approachElectronic engineeringProcess controlQuality (business)Electrical and Electronic Engineeringbusinessmedia_commonIEEE Transactions on Education
researchProduct

68Ge/68Ga Generators: Past, Present, and Future

2012

In 1964, first (68)Ge/(68)Ga radionuclide generators were described. Although the generator design was by far not adequate to our today's level of chemical, radiopharmaceutical and medical expectations, it perfectly met the needs of molecular imaging of this period. (68)Ga-EDTA as directly eluted from the generators entered the field of functional diagnosis, in particular for brain imaging. A new type of generators became commercially available in the first years of the 21st century. Generator eluates based on hydrochloric acid provided "cationic" (68)Ga instead of "inert" (68)Ga-complexes and opened new pathways of Me(III) based radiopharmaceutical chemistry. The impressive success of util…

Gallium RadioisotopesGenerator (computer programming)lawbusiness.industryElectrical engineeringElectric generatorRadionuclide Generatorbusinesslaw.invention
researchProduct

Conquer the Net: An educational computer game to learn the basic configuration of networking components

2009

Advanced networking equipment is relatively expensive and student access to it is usually limited to scheduled times at computer laboratories within the university premises. Hence, it is important to make the most effective use of the time assigned and minimize the time that students spend in activities which can be performed outside the laboratory sessions. Familiarizing with the basic configuration commands is one such activity. We have developed a computer game to allow students to learn these in a motivating and pleasant environment. This game has been designed so that rules are easily learned and both cooperative and competitive learning are promoted. © 2009 Wiley Periodicals, Inc. Com…

Game art designGeneral Computer ScienceMultimediaVideo game developmentGame programmingGame design documentComputer scienceGeneral Engineeringcomputer.software_genreEducationComputer gameGame designGame development toolGame DevelopercomputerComputer Applications in Engineering Education
researchProduct

Developing Online Collaborative Games for e-Learning Environments

2014

Based on our experience, we believe that games, competition and teamwork offer a pleasant and active way of learning. This is much more efficient when the learner has a smile on his face, when he is astonished and curious about next levels and finds the game sufficiently challenging and fun to try again. Our application proposal has the purpose of implementing an e-Learning platform for improving the teaching and learning process in somewhat abstract domains, such as computer architecture or object oriented programming, with the help of games. These games are time-dependent and are able to support collaboration between groups. To this date there are two learning games implemented: a crosswo…

Game mechanicsTeamworkObject-oriented programmingMultimediaComputer scienceProcess (engineering)E-learning (theory)media_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGcomputer.software_genreTurns rounds and time-keeping systems in gamesJigsawVideo game designcomputermedia_common
researchProduct

Simulation as a game design tool

2009

In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo.

Game testingGame designGame programmingGame design documentHuman–computer interactionComputer scienceDesign toolComputingMilieux_PERSONALCOMPUTINGGame development toolcomputer.software_genrecomputerFirst playable demoSimulation softwareProceedings of the International Conference on Advances in Computer Entertainment Technology
researchProduct

Of Termites and Ovaries on Strike: Rethinking Medical Metaphors of the Female Body

2017

AbstractThis article explores how problematic or detrimental metaphors of the female body can be reimagined. Metaphors that compare the body to a machine or factory influence the ways in which wome...

Gender StudiesArts and Humanities (miscellaneous)AnthropologyAestheticsFactory (object-oriented programming)SociologySigns: Journal of Women in Culture and Society
researchProduct

Talent identification in soccer using a one-class support vector machine

2019

Abstract Identifying potential future elite athletes is important in many sporting events. The successful identification of potential future elite athletes at an early age would help to provide high-quality coaching and training environments in which to optimize their development. However, a large variety of different skills and qualities are needed to succeed in elite sports, making talent identification generally a complex and multifaceted problem. Due to the rarity of elite athletes, datasets are inherently imbalanced, making classical statistical inference difficult. Therefore, we approach talent identification as an anomaly detection problem. We trained a nonlinear one-class support ve…

General Computer ScienceComputer scienceBiomedical Engineering02 engineering and technologyMachine learningcomputer.software_genretalent identification03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringtunnistaminenlajitaidotClass (computer programming)lahjakkuusbusiness.industryone-class svm030229 sport sciencesanomaly detectionSupport vector machineIdentification (information)koneoppiminenjalkapallo020201 artificial intelligence & image processingArtificial intelligencetiedonlouhintabusinesscomputerInternational Journal of Computer Science in Sport
researchProduct