Search results for " reali"
showing 10 items of 923 documents
The Europe of “decentralised courts”. The construction of the political image of the Bourbons of Italy and Spain
2022
Nel Regno di Sicilia negli anni Settanta del Settecento Ferdinando di Borbone, in seguito all'espulsione dei Gesuiti e grazie al deciso intervento dell'élite locale, procedette a ricondurre i reperti archeologici nella categoria degli interessi statali. Il re proibì l'esportazione non autorizzata dei reperti e procedette, sull'esempio napoletano, all'organizzazione della Regia Custodia, un piano di custodia monumentale e archeologica. Nel dicembre 1798 Ferdinando e Maria Carolina trasferirono poi la corte a Palermo, avviando la costruzione di riserve di caccia sul modello napoletano, come Ficuzza, e promuovendo nuove aree a fini produttivi. In questo piano edilizio spicca la Casina cinese n…
The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project
2023
The Palazzina Cinese of Palermo was built on a project by Venanzio Marvuglia in 1799 on behalf of Ferdinand IV of Borbone, when the royal family, fleeing from Naples following the establishment of the Parthenopean Republic, moved to Sicily. The building, known as “Chinese” due to its style, is full of particular architectural and decorative solutions. An element of particular interest is theMathematical Table, designed to avoid any contact between the living room and the kitchen below, isolating it from smells and servants. Thanks to a complex system of winches and pulleys, in fact, the dishes could be served by letting the central portion of the table and small circular areas fall into the…
Innovative techniques for survey and communication of cultural heritage
2008
This paper deals with the survey and communications of Cultural Heritage through the development of innovative methodologies. The case of study is the polychrome wooden ceiling in the “Magna” Hall of “Palazzo Steri”. The “Steri”, built in the XIVth century by the noble family Chiaromonte, is at the present the headquarter of the Rector’s Office of Palermo University. A 3D model of the wooden ceiling has initially been carried out with laser-scanning and digital photogrammetric techniques; successively a multimodal interactive guide has been realized. The guide is integrated to the 3D model, so that visitors can navigate the virtual representation of the ancient wood ceiling and achieve, int…
Virtual Museum Net
2006
A project named ”Virtual Museum Net of Magna Graecia” is presented, whose objective is to provide an unitary image of the archaeological heritage of Calabria (a Southern Italian region), through Computer Technology, Multimedia Designing and Virtual Reconstructions. The project aims to encourage the technological transfer of the most advanced researches in the exploitation and conservation sector of the Cultural Heritage. The ”Virtual Museum Net of Magna Graecia” project is included in the context of Knowledge Media Design for Museums. This project links the museum scenery and multimedia, in order to use technology as system of representation.
Multimodal and Agent-Based Human–Computer Interaction in Cultural Heritage Applications: an Overview
2010
One of the most recent and interesting applications of human–computer interaction technologies is the provision of advanced information services within public places, such as cultural heritage sites or schools and university campuses. In such contexts, concurrent technologies used in smart mobile devices can be used to satisfy the mobility need of users allowing them to access relevant resources in a context-dependent manner. Of course, most of the constraints to be taken into account when designing a pervasive information providing system are given by the actual domain where they are deployed.
A cultural heritage experience for visually impaired people
2020
Abstract In recent years, we have assisted to an impressive advance of computer vision algorithms, based on image processing and artificial intelligence. Among the many applications of computer vision, in this paper we investigate on the potential impact for enhancing the cultural and physical accessibility of cultural heritage sites. By using a common smartphone as a mediation instrument with the environment, we demonstrate how convolutional networks can be trained for recognizing monuments in the surroundings of the users, thus enabling the possibility of accessing contents associated to the monument itself, or new forms of fruition for visually impaired people. Moreover, computer vision …
Experimenting Through Neuromarketing to Measure the Impact of Spanish Cultural Heritage
2020
This is the continuation of a study based on the traditional image model of destination, formed by the constructions of cognition, emotion, and image. The objective is to study the model through a deconstruction in all forms through the application of neuroscience, a system of structural equations, virtual reality, and the Spanish architectural and cultural heritage as a stimulus. Variables were studied with an electroencephalogram through brain bioelectric wave responses, alpha and beta. The deconstruction of the image model consists of evaluating the hypotheses of the traditional image model of the destination in all its possible forms, giving rise to 3 models. Model 1. When cognition is …
A Collaborative Environment for Service Providing in Cultural Heritage Sites
2004
We present a model which can be used to describe hybrid entities in an augmented reality environment. An architectural description of the model is firstly given. Next, a FIPA-compliant agent description of the model is proposed. Finally the paper discusses an overview and some implementation details of a project dealing with Augmented Reality context aware services in a cultural heritage site. These services are provided based on visitors customized profiles and current position in the site, as revealed by a positioning site implemented with low cost Bluetooth devices (cellular phones, PDAs, USB terminals).
Virtual Acoustic Rendering in Old Spaces: Application to an Early-Modern Theatre in València, “L’Olivera”
2018
The application of the VR to the renderization of ancient and lost buildings is one important topic in the cultural heritage field nowadays. Moreover, the addition of other senses apart from the graphical view, increases the sensation of immersion in a virtual application. The aim of this paper is to show the work on a virtual acoustic system, based on Unity, FMOD and Csound. This system has been implemented to render binaural auralizations and has been applied to the renderization of an old and lost theatre in Valencia (Spain). This theatre was firstly build in the 16th century, and rebuilt several times until the 18th century. It has been modelled from ancient documents. The auralization …
Scaling Consultative Selling with Virtual Reality: Design and Evaluation of Digitally Enhanced Services
2018
Virtual, augmented, and mixed reality technologies allow creation of powerful customer experiences and illustrative demonstrations especially in use cases that benefit from spatial visualizations. Our study focuses on the natural resource management sector and digitalizing of consultative selling process. More specifically, we look at how to improve customer engagement with the use of virtual reality (VR) and thus digitally scale consultative selling. In this process, a VR application is used to demonstrate various management operations and their economic results. Design research methodology is applied to a pre-development phase and three application development iterations between 2016 and …